[Opensim-dev] OpenSim content format decoding

Shun-Yun Hu syhu at csie.ncu.edu.tw
Wed Sep 30 04:27:14 UTC 2009


Thanks Adam!

On the other hand, for sculpted prim, is there information on how we can
locate the PCODE, LocalID, ParentID, etc. for the primitive being decoded?

Shun-Yun


On Wed, Sep 30, 2009 at 11:28 AM, Frisby, Adam <adam at deepthink.com.au>wrote:

>  It’s plain old JPEG2000 format – used on both sculptmaps and texmaps. You
> can export the data as a .j2c file and it should load fine in any J2C
> viewer.
>
>
>
> Adam
>
>
>
> *From:* opensim-dev-bounces at lists.berlios.de [mailto:
> opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Shun-Yun Hu
> *Sent:* Tuesday, 29 September 2009 8:23 PM
> *To:* opensim-dev at lists.berlios.de
> *Subject:* [Opensim-dev] OpenSim content format decoding
>
>
>
>
> Hello all,
>
> We've been trying to develop a light-weight Opensim-compatible viewer that
> might work like an IM, while being scalable in the number of concurrent
> users inside a region (based on http://vast.sf.net).
>
> To make the client as thin as possible, we tried to handle the few
> supported tasks with native programming (not using 3rd party libraries).
>
> We understand that libomv is the main channel between a server and client
> and have looked into its code to understand the content format. However,
> right now we've encountered the problem of decoding certain texture formats,
> as well as the 2nd life scruptedprim format.
>
> Is there any documentation available on these formats? and what might be
> the best way to go about our experimentation?
>
> Any suggestions / pointers are appreciated.
>
> Thanks!
>
> Shun-Yun
>
>
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20090930/fa4baccd/attachment-0001.html>


More information about the Opensim-dev mailing list