[Opensim-dev] OpenSim content format decoding

Frisby, Adam adam at deepthink.com.au
Wed Sep 30 03:28:38 UTC 2009


It's plain old JPEG2000 format - used on both sculptmaps and texmaps. You can export the data as a .j2c file and it should load fine in any J2C viewer.

Adam

From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Shun-Yun Hu
Sent: Tuesday, 29 September 2009 8:23 PM
To: opensim-dev at lists.berlios.de
Subject: [Opensim-dev] OpenSim content format decoding


Hello all,

We've been trying to develop a light-weight Opensim-compatible viewer that might work like an IM, while being scalable in the number of concurrent users inside a region (based on http://vast.sf.net).

To make the client as thin as possible, we tried to handle the few supported tasks with native programming (not using 3rd party libraries).

We understand that libomv is the main channel between a server and client and have looked into its code to understand the content format. However, right now we've encountered the problem of decoding certain texture formats, as well as the 2nd life scruptedprim format.

Is there any documentation available on these formats? and what might be the best way to go about our experimentation?

Any suggestions / pointers are appreciated.

Thanks!

Shun-Yun

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