[Opensim-dev] OpenSim content format decoding

Shun-Yun Hu syhu at csie.ncu.edu.tw
Wed Sep 30 03:22:37 UTC 2009


Hello all,

We've been trying to develop a light-weight Opensim-compatible viewer that
might work like an IM, while being scalable in the number of concurrent
users inside a region (based on http://vast.sf.net).

To make the client as thin as possible, we tried to handle the few supported
tasks with native programming (not using 3rd party libraries).

We understand that libomv is the main channel between a server and client
and have looked into its code to understand the content format. However,
right now we've encountered the problem of decoding certain texture formats,
as well as the 2nd life scruptedprim format.

Is there any documentation available on these formats? and what might be the
best way to go about our experimentation?

Any suggestions / pointers are appreciated.

Thanks!

Shun-Yun
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