[Opensim-dev] OpenSim content format decoding

Dahlia Trimble dahliatrimble at gmail.com
Wed Sep 30 08:22:57 UTC 2009


You probably want the Object Update packet, you can find a description here:
http://wiki.secondlife.com/wiki/ObjectUpdate

A listing of other messages can be found at:
http://wiki.secondlife.com/wiki/Category:Messages





On Tue, Sep 29, 2009 at 9:27 PM, Shun-Yun Hu <syhu at csie.ncu.edu.tw> wrote:

>
> Thanks Adam!
>
> On the other hand, for sculpted prim, is there information on how we can
> locate the PCODE, LocalID, ParentID, etc. for the primitive being decoded?
>
> Shun-Yun
>
>
>   On Wed, Sep 30, 2009 at 11:28 AM, Frisby, Adam <adam at deepthink.com.au>wrote:
>
>>    It’s plain old JPEG2000 format – used on both sculptmaps and texmaps.
>> You can export the data as a .j2c file and it should load fine in any J2C
>> viewer.
>>
>>
>>
>> Adam
>>
>>
>>
>> *From:* opensim-dev-bounces at lists.berlios.de [mailto:
>> opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Shun-Yun Hu
>> *Sent:* Tuesday, 29 September 2009 8:23 PM
>> *To:* opensim-dev at lists.berlios.de
>> *Subject:* [Opensim-dev] OpenSim content format decoding
>>
>>
>>
>>
>> Hello all,
>>
>> We've been trying to develop a light-weight Opensim-compatible viewer that
>> might work like an IM, while being scalable in the number of concurrent
>> users inside a region (based on http://vast.sf.net).
>>
>> To make the client as thin as possible, we tried to handle the few
>> supported tasks with native programming (not using 3rd party libraries).
>>
>> We understand that libomv is the main channel between a server and client
>> and have looked into its code to understand the content format. However,
>> right now we've encountered the problem of decoding certain texture formats,
>> as well as the 2nd life scruptedprim format.
>>
>> Is there any documentation available on these formats? and what might be
>> the best way to go about our experimentation?
>>
>> Any suggestions / pointers are appreciated.
>>
>> Thanks!
>>
>> Shun-Yun
>>
>>
>>
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>> Opensim-dev at lists.berlios.de
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>>
>>
>
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