[Opensim-dev] OpenSim content format decoding
Toni Alatalo
antont at kyperjokki.fi
Wed Sep 30 08:10:51 UTC 2009
On Sep 30, 2009, at 6:22 AM, Shun-Yun Hu wrote:
> We've been trying to develop a light-weight Opensim-compatible viewer
> that might work like an IM, while being scalable in the number of
> concurrent users inside a region (based on http://vast.sf.net).
cool
> To make the client as thin as possible, we tried to handle the few
> supported tasks with native programming (not using 3rd party
> libraries).
BTW It might be interesting for you to check out the
OpensimProtocolModule from our realxtend Naali viewer. It is also a
native lib (written in c++) that talks SLUDP with OpenSim. It should be
relatively easy to use in other projects without our framework, docs
are
http://www.realxtend.org/doxygen/viewer/
_open_sim_protocol_module_8h.html and code in
http://www.realxtend.net/gf/project/viewer/scmsvn/?
action=browse&path=%2Ftrunk%2FOpenSimProtocol%2F .. Apache license (bsd
like).
I don't think we have support for sculpts yet, but terrain, prims (at
least partly, am not sure of linksets etc) and textures work.
> Shun-Yun
~Toni
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