[Opensim-dev] OpenSim content format decoding

Toni Alatalo antont at kyperjokki.fi
Wed Sep 30 08:10:51 UTC 2009


On Sep 30, 2009, at 6:22 AM, Shun-Yun Hu wrote:
> We've been trying to develop a light-weight Opensim-compatible viewer  
> that might work like an IM, while being scalable in the number of  
> concurrent users inside a region (based on http://vast.sf.net).

cool

> To make the client as thin as possible, we tried to handle the few  
> supported tasks with native programming (not using 3rd party  
> libraries).

BTW It might be interesting for you to check out the  
OpensimProtocolModule from our realxtend Naali viewer. It is also a  
native lib (written in c++) that talks SLUDP with OpenSim. It should be  
relatively easy to use in other projects without our framework, docs  
are  
http://www.realxtend.org/doxygen/viewer/ 
_open_sim_protocol_module_8h.html and code in  
http://www.realxtend.net/gf/project/viewer/scmsvn/? 
action=browse&path=%2Ftrunk%2FOpenSimProtocol%2F .. Apache license (bsd  
like).

I don't think we have support for sculpts yet, but terrain, prims (at  
least partly, am not sure of linksets etc) and textures work.

> Shun-Yun

~Toni




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