User:Dz/NPC Scripts

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Revision as of 19:31, 6 May 2013 by Dz (Talk | contribs)

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NPC Utility Scripts

These are useful utilites I have developed over time to help me use NPCs in OpenSimulator. Many of them are assembled from bits and pieces of code I have read/seen/fixed/admired. Some of the code snippets appear with permissions, Please do not remove the attributions where they can be found in the comments. The code has been shared, only asking simple consideration. Please respect the wishes of the original authors as I have attempted to do.

Remember, you will need to enable NPC functions, and may need to set the severity level of allowed osNPC function calls for these scripts to work.

NPC BotKiller

Sometimes..things go wrong...and you have a region full of wandering NPC's. Drop this code in a prim and touch it... It can take a while to remove them all.

PLEASE DON'T NUKE other peoples NPC's.

// OpenSimian BotKiller
// Kills all the NPC's in the region.. Please use with discretion.
// Iterate over a list of avatar keys, using them as an arguments to osNpcRemove
// Add a delay to the timer if sim performance starts to drag during logouts
// Feel free to use/distribute/modify to suit your needs
// Prepared for transfer to MOSES grid -  D Osborn  5.3.2013
 
integer who2kill = 0;
integer howmany = 0;
list avatars = [];
 
default
{
    state_entry()
    {
       llSetText("waiting ", <1.0, 0.0, 0.0>, 1.0);
    }
 
    touch_end(integer total_number)  // should not change state in touch_start events....
    {
       avatars = osGetAvatarList();
       howmany = llGetListLength(avatars)/3;
       state KillThem;
    }
 
    changed(integer change)    //  Reset on region restart
    {
       if (change & CHANGED_REGION_RESTART)
       {
           llResetScript();
       }
    }
}
 
state KillThem
 
{
    state_entry()
    {
       llSetText("Processing ", <1.0, 0.0, 0.0>, 1.0);
       llSetTimerEvent(3.0);                            // remove 1 every 3 seconds to minimize performance impact
    }
 
    timer()
    {
       osNpcRemove(llList2Key(avatars,who2kill*3));  
       llSetText("Removed so far : " + (string) (who2kill + 1), <1.0, 0.0, 0.0>, 1.0);
 
       who2kill++;       
       if(who2kill>=howmany)
           state default;          
 
       llSetTimerEvent(3.0/ llGetRegionTimeDilation());   // Use timedilation to add to the delay if lagging
    }
 
 
    touch_end(integer interrupt)   // abort by touching the object while it is processing
    {
       llResetScript();
    }
 
    changed(integer change)
    {
       if (change & CHANGED_REGION_RESTART)
       {
           llResetScript();
       }
    }
}
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