OsTerrainSetHeight

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(Undo revision 20468 by WhiteStar (Talk) Undid last revision, and applied deprecation template.)
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LSL: integer osSetTerrainHeight(integer x, integer y, float val) 
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{{deprecate|Dec. 10 2010|OsSetTerrainHeight}}
  
C#: integer osSetTerrainHeight(integer x, integer y, double val)  
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LSL: integer osTerrainSetHeight(integer x, integer y, float val)
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C#: integer osTerrainSetHeight(integer x, integer y, double val)
  
! NB: Prior to Dec.10.2010 This command was osTerrainSetHeight(integer x, integer y, float val);  This is now deprecated
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Sets terrain height X & Y Values, double = float.
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[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
  
  
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NOTE:  INCOMPLETE, needs further data to complete with example.
  
Sets terrain height X & Y Values, double = float.  
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<!-- Note that the following example code is untested! Please test, and if confirmed as working, remove this comment. -->
  
[[OsTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
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'''Example Usage:'''
 
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<source lang="lsl">
<br>NOTE: INCOMPLETE, needs further data to complete with example. <!-- Note that the following example code is untested! Please test, and if confirmed as working, remove this comment. -->
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'''Example Usage:''' <source lang="lsl">
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  default
 
  default
 
  {
 
  {
touch_start()
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    touch_start()
{
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    {
osSetTerrainHeight(40, 101, 21.4);
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      osTerrainSetHeight(40, 101, 21.4);
osTerrainFlush();
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      osTerrainFlush();
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    }
 
  }
 
  }
}
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</source>
</source>  
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 +
 
  
 
[[Category:OSSL]]
 
[[Category:OSSL]]

Revision as of 19:57, 10 December 2010


LSL: integer osTerrainSetHeight(integer x, integer y, float val) C#: integer osTerrainSetHeight(integer x, integer y, double val)

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.


NOTE: INCOMPLETE, needs further data to complete with example.


Example Usage:

default
 {
    touch_start()
    {
       osTerrainSetHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
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