OsNpcRemove
From OpenSimulator
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− | {| | + | {{osslfunc |
− | | | + | |threat_level=High |
− | | | + | |permissions=${OSSL|osslNPC} |
− | | | + | |delay=0 |
− | + | |function_syntax=osNpcRemove(key npc) | |
− | | | + | |ossl_example =This might be helpful to erase all of the NPCs in your sim. |
− | + | <source lang="lsl"> | |
− | osNpcRemove( | + | // sim-wide NPC killer |
− | </source> | + | // kill all of NPCs in this SIM |
− | | | + | // Attempts to kill agents too, but it will silently fail |
− | |''' | + | // http://opensimulator.org/wiki/OsNpcRemove |
− | + | ||
− | + | default | |
− | + | { | |
− | [[ | + | touch_start(integer number) |
− | + | { | |
+ | list avatars = llList2ListStrided(osGetAvatarList(), 0, -1, 3); | ||
+ | integer i; | ||
+ | llSay(0,"NPC Removal: No avatars will be harmed or removed in this process!"); | ||
+ | for (i=0; i<llGetListLength(avatars); i++) | ||
+ | { | ||
+ | string target = llList2String(avatars, i); | ||
+ | osNpcRemove(target); | ||
+ | llSay(0,"NPC Removal: Target "+target); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | |description=*Removes the NPC specified by key '''npc'''. | ||
+ | | | ||
+ | |additional_info=If the '''NPC''' is the UUID of any other type of agent (i.e. a user's regular avatar, not an NPC), this function will silently fail, not erasing existing avatar. <!-- Can't we just say "this function does not work on regular avatars, only on NPCs" ? --> | ||
+ | *See [[osNpcCreate]] for another example script. | ||
+ | }} |
Revision as of 21:04, 25 September 2019
osNpcRemove(key npc)
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Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
This might be helpful to erase all of the NPCs in your sim.
// sim-wide NPC killer // kill all of NPCs in this SIM // Attempts to kill agents too, but it will silently fail // http://opensimulator.org/wiki/OsNpcRemove default { touch_start(integer number) { list avatars = llList2ListStrided(osGetAvatarList(), 0, -1, 3); integer i; llSay(0,"NPC Removal: No avatars will be harmed or removed in this process!"); for (i=0; i<llGetListLength(avatars); i++) { string target = llList2String(avatars, i); osNpcRemove(target); llSay(0,"NPC Removal: Target "+target); } } } | |
Notes | |
If the NPC is the UUID of any other type of agent (i.e. a user's regular avatar, not an NPC), this function will silently fail, not erasing existing avatar.
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