OsCauseHealing

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| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
 
| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
 
|- valign="top"
 
|- valign="top"
|'''Threat Level''' || <Threat Level goes here>
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|'''Threat Level''' || High
 
|- valign="top"
 
|- valign="top"
 
|'''Function Syntax''' || <source lang="lsl">
 
|'''Function Syntax''' || <source lang="lsl">
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This does the opposite of osCauseDamage. It gives health to the avatar.
 
This does the opposite of osCauseDamage. It gives health to the avatar.
  
Related to [[OsCauseDamage]]
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See also [[OsCauseDamage]].
  
  
 
[[Category:OSSL Functions]]
 
[[Category:OSSL Functions]]
[[Category:OSSL functions without threat level]]
 

Revision as of 13:35, 11 June 2011

OsCauseHealing
Threat Level High
Function Syntax
osCauseHealing(string avatar, double damage);
Example(s)
default
{
   state_entry()
  {
     osCauseHealing(llGetOwner(), 50);
  }
}

Implemented December 30,2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850

This does the opposite of osCauseDamage. It gives health to the avatar.

See also OsCauseDamage.

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