Library Importing

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
Line 2: Line 2:
 
{{Template:Quicklinks}}
 
{{Template:Quicklinks}}
 
<br />
 
<br />
 +
 +
This page describes how to import extra items into the default inventory that users will have inside your sim.
  
 
==Creating a custom library==
 
==Creating a custom library==

Revision as of 05:34, 13 October 2009


This page describes how to import extra items into the default inventory that users will have inside your sim.

Creating a custom library

  • Create the appropriate xml storage files using the Asset Generator script
  • Edit the opensim inventory library reference file
nano /opt/opensim/production/bin/inventory/Libraries.xml
  • Add the inventory reference
<Section Name="OpenSim Custom Library">
 <Key Name="foldersFile" Value="MyCoolOpenSimLibrary/3DDCInventoryFolders.xml"/>
 <Key Name="itemsFile" Value="MyCoolOpenSimLibrary/3DDCInventoryItems.xml"/>
</Section> 
  • Edit the opensim assets library reference file
nano /opt/opensim/production/bin/assets/AssetSets.xml
  • Add the asset reference
<Section Name="OpenSim Custom Asset Set">
 <Key Name="file" Value="MyCoolOpenSimAssetSet/3DDCAssetSet.xml"/>
</Section>
  • Restart OpenSim
  • Check out if the textures are rendered correctly in the viewer

Load Terrain

Assume your file is called "terrain.r32".At the region console, type:

script terrain load terrain.r32

You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.

Personal tools
General
About This Wiki