Database:Assets/de

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Die Assets -Tabelle zeichnet alle Assets auf, einschließlich Texturen, Notizkarten, Skripte und Avatarteile (zurück zur Database Documentation)

Asset Tabellenstruktur

Die Struktur der Vermögenstabelle ab v0.7.1.1 ist wie folgt:

Field Type Collation Attributes Null Default Extra
name varchar(64) utf8_general_ci No None
description varchar(64) utf8_general_ci No None
assetType tinyint(4) No None
local tinyint(1) No None
temporary tinyint(1) No None
data longblob BINARY No None
id char(36) utf8_general_ci No 000000-0000-0000-0000-000000000000
create_time int(11) Yes 0
access_time int(11) Yes 0
asset_flags int(11) No 0
CreatorID varchar(128) utf8_general_ci No



Die Struktur der Vermögenstabelle in einigen veralteten Versionen ist wie folgt:

Field Type Collation Attributes Null Default Extra
Name varchar(64) NO NULL  
description varchar(64) NO NULL
Type tinyint(4) NO NULL
local tinyint(1) NO NULL
temporary tinyint(1) NO NULL
data longblob NO NULL
create_time int(11) YES 0
access_time int(11) YES 0


      (back to Database Documentation)



Asset Felder

name
Name des Assets, wie er im Inventar erscheinen würde
description
Das Beschreibungsfeld des Assets, wie es in verschiedenen clientseitigen Bearbeitungs Widgets angezeigt wird
assetType
Ganzzahl, die den Typ des Assets angibt
  • Gültige Werte sind (benötigen Sie Hilfe beim Überprüfen und Ausfüllen dieser Werte):
    • -1 - None Unknown
    • -2 - ll, iar Material
    • 0 - Texture in JPEG2000 J2C stream format
    • 1 - Sound
    • 2 - Calling Card
    • 3 - Landmark
    • 5 - Clothing
    • 6 - Object
    • 7 - Notecard
    • 8 - Folder
    • 10 - LSLText (aka a script)
    • 11 - LSLBytecode
    • 13 - Body Part
    • 20 - Animation
    • 21 - Gesture
    • 24 - Link (to another inventory item)
    • 25 - LinkFolder (to another inventory folder)
    • 26 - Marketplace folder
    • 49 - Mesh
    • 56 - Setting
local
For Future Use
temporary
For Future Use
data
This is the blob which contains the actual script, notecard text, binary image (texture) or other data characterized by the "Type" column
id
UUID which uniquely identifies the asset within the system
create_time
Date and time the asset was created in standard UNIX format
access_time
Date and time the asset was last used in standard UNIX format
asset_flags
Asset flags.
CreatorID
Creator avatar UUID



      (back to Database Documentation)

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