Chat log from the meeting on 2014-09-23
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[2014/09/23 13:10] Nebadon.Izumi @grid.nebadon2025.com:8002: it wouldnt be any smoother in a completely fresh dimple simulator | [2014/09/23 13:10] Nebadon.Izumi @grid.nebadon2025.com:8002: it wouldnt be any smoother in a completely fresh dimple simulator | ||
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Latest revision as of 15:36, 25 October 2015
[2014/09/23 10:51] Connecting to in-world Voice Chat... [2014/09/23 10:51] Connected [2014/09/23 10:56] Region found! [2014/09/23 10:56] Teleport completed from https://opensimcc/region/Landing%20Zone%201/128/128/22 [2014/09/23 10:56] Connecting to in-world Voice Chat... [2014/09/23 10:56] Connected [2014/09/23 10:56] Marcus.Llewellyn @grid.verymad.net:8002: Hey all. :) [2014/09/23 10:57] Nebadon Izumi: hello [2014/09/23 10:57] Richardus.Raymaker @hypergrid.org:8002: oh and i see a neb sneaking around in the dark. hi nebadon [2014/09/23 10:57] Billy.Bradshaw @hg.viewtwo.net waves [2014/09/23 10:57] Marcus.Llewellyn @grid.verymad.net:8002: The guilty parties arrive. ;) [2014/09/23 10:57] Nebadon Izumi: lol [2014/09/23 10:57] Richardus.Raymaker @hypergrid.org:8002: hi justin [2014/09/23 10:57] BlueWall.Slade @gateway.bluewallvirtual.net:8002: :D [2014/09/23 10:57] Justin Clark-Casey2: hi folks [2014/09/23 10:57] Richardus.Raymaker @hypergrid.org:8002: What did the do marcus ? [2014/09/23 10:57] Richardus.Raymaker @hypergrid.org:8002: hi bkuewall [2014/09/23 10:57] Marcus.Llewellyn @grid.verymad.net:8002: What didn't they do? >:) [2014/09/23 10:58] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hi RiRa [2014/09/23 10:58] Richardus.Raymaker @hypergrid.org:8002: clone themself marcus [2014/09/23 10:58] Marcus.Llewellyn @grid.verymad.net:8002: Gotta go grab laptop cooler. [2014/09/23 10:58] BlueWall.Slade @gateway.bluewallvirtual.net:8002: is that something like a wine cooler? [2014/09/23 10:59] BlueWall.Slade @gateway.bluewallvirtual.net:8002: < for geeks [2014/09/23 10:59] Richardus.Raymaker @hypergrid.org:8002: No.. win cooler is round [2014/09/23 10:59] Marcus.Llewellyn @grid.verymad.net:8002: Heh. I like this Ideapad gaming laptop, but WOW does it get hot when using Nvidia. [2014/09/23 11:00] Richardus.Raymaker @hypergrid.org:8002: possible to hot , newver good for it [2014/09/23 11:01] Marcus.Llewellyn @grid.verymad.net:8002: Well, it's inexpensive for what its got, and it kinda shows in some ways. Heat dissapation being one. [2014/09/23 11:02] Marcus.Llewellyn @grid.verymad.net:8002: So thread tracking still a major priority for this weeks's test? [2014/09/23 11:02] Nebadon Izumi: no [2014/09/23 11:02] Nebadon Izumi: wierd i just noticed but my local chat was being flooded by connecting to in-world voice [2014/09/23 11:03] Marcus.Llewellyn @grid.verymad.net:8002: Voice connected here with no issue [2014/09/23 11:03] Justin Clark-Casey2: I may end up trying it by guesswork again [2014/09/23 11:03] Nebadon Izumi: ive been having a lot of trouble connecting to voice lately [2014/09/23 11:03] BlueWall.Slade @gateway.bluewallvirtual.net:8002: do the names not help? [2014/09/23 11:03] Justin Clark-Casey2: unfortunately, spreading bot load to an amazon instance has not worked, somethign else is wrong with maintaining connections [2014/09/23 11:03] Richardus.Raymaker @hypergrid.org:8002: not seen any problems to [2014/09/23 11:03] Justin Clark-Casey2: bluewall: that isn't on the ghosts branch because I want to see if there is a genuine mono crash issue first [2014/09/23 11:03] Richardus.Raymaker @hypergrid.org:8002: wich viewer neb ? [2014/09/23 11:03] Nebadon Izumi: Replex [2014/09/23 11:03] BlueWall.Slade @gateway.bluewallvirtual.net:8002: ok [2014/09/23 11:04] Marcus.Llewellyn @grid.verymad.net:8002 is also using Replex. [2014/09/23 11:04] Justin Clark-Casey2: bluewall: also, how is that history stuff useful? It seems odd for it to record every command and then delete a bunch of them on the next server restart [2014/09/23 11:04] Richardus.Raymaker @hypergrid.org:8002: can be bug or maby old voice supprot in replkex ? [2014/09/23 11:04] Justin Clark-Casey2: bluewall: but I guess it is reloading into existing console history? [2014/09/23 11:04] BlueWall.Slade @gateway.bluewallvirtual.net:8002: it doesn't limit them to the config setting? [2014/09/23 11:05] BlueWall.Slade @gateway.bluewallvirtual.net:8002: it does reload them, yes [2014/09/23 11:06] Billy.Bradshaw @hg.viewtwo.net:8600: Could do with a 'Whats New' on the wiki front page! [2014/09/23 11:06] Justin Clark-Casey2: bluewall: neb also said he couldn't see any different when he tried master with mono 3.8 (re thread naming) [2014/09/23 11:06] Justin Clark-Casey2: bluewall: should that stuff show up in top of ps -eLf? [2014/09/23 11:06] Nebadon Izumi: i didnt know what to look for though [2014/09/23 11:07] Billy.Bradshaw @hg.viewtwo.net:8600: -H [2014/09/23 11:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I see it in top -H [2014/09/23 11:07] Nebadon Izumi: ah [2014/09/23 11:07] Nebadon Izumi: let me look [2014/09/23 11:07] Justin Clark-Casey2: I would guess top -H is equivalent to starting top then pressing the "H" command? [2014/09/23 11:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: yes [2014/09/23 11:07] Nebadon Izumi: ya i dunno then [2014/09/23 11:08] Nebadon Izumi: maybe you can post a screenshot [2014/09/23 11:08] Nebadon Izumi: of what were supposed to see [2014/09/23 11:08] BlueWall.Slade @gateway.bluewallvirtual.net:8002: the names are written into the tasks proc entries as well [2014/09/23 11:08] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 1695 opensim 20 0 3813332 193516 26940 S 2.632 1.935 3:17.47 Heartbeat+ [2014/09/23 11:08] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 1382 opensim 20 0 3813332 193516 26940 S 2.303 1.935 2:32.57 Timer-Sch+ [2014/09/23 11:09] Nebadon Izumi: i have so many processes they jump around so fast i cant read anything [2014/09/23 11:09] Billy.Bradshaw @hg.viewtwo.net:8600: does top have filter, Htop does? [2014/09/23 11:09] Marcus.Llewellyn @grid.verymad.net:8002 prefers htop, but dunno how exactly that compares to vanilla top. [2014/09/23 11:09] Nebadon Izumi: ok there we go i changed update interval to 20 seconds [2014/09/23 11:10] Nebadon Izumi: much better [2014/09/23 11:10] Billy.Bradshaw @hg.viewtwo.net:8600: H seems not to work with Htop [2014/09/23 11:10] Marcus.Llewellyn @grid.verymad.net:8002: Yeah, the filter in htop in invaluable. [2014/09/23 11:10] Alicia.Raven @grid.spellscape.co.uk: hello :) [2014/09/23 11:10] Nebadon Izumi: ok ya i see them now [2014/09/23 11:10] Marcus.Llewellyn @grid.verymad.net:8002: Hi laicia. [2014/09/23 11:10] Marcus.Llewellyn @grid.verymad.net:8002: Alicia, even [2014/09/23 11:10] Nebadon Izumi: it does appear to be working i guess [2014/09/23 11:10] BlueWall.Slade @gateway.bluewallvirtual.net:8002: it does [2014/09/23 11:10] BlueWall.Slade @gateway.bluewallvirtual.net:8002: not sure how to see them in ps [2014/09/23 11:10] BlueWall.Slade @gateway.bluewallvirtual.net:8002: loking now [2014/09/23 11:10] Justin Clark-Casey2: ps -eLf I think [2014/09/23 11:11] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: What information are you trying to see? [2014/09/23 11:11] BlueWall.Slade @gateway.bluewallvirtual.net:8002: ok, let me find a running sim [2014/09/23 11:11] Nebadon Izumi: top appears to truncate the column [2014/09/23 11:11] Nebadon Izumi: so im seeing like +heartbeat(OKC- [2014/09/23 11:11] BlueWall.Slade @gateway.bluewallvirtual.net:8002: elf shows all of them [2014/09/23 11:11] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: top does tend to truncate the last column [2014/09/23 11:11] Billy.Bradshaw @hg.viewtwo.net:8600: only allowed 16 characters [2014/09/23 11:11] BlueWall.Slade @gateway.bluewallvirtual.net:8002: :/ [2014/09/23 11:11] Justin Clark-Casey2: yeah, that's it [2014/09/23 11:12] Justin Clark-Casey2: uh oh [2014/09/23 11:12] Justin Clark-Casey2: was there chat lag for anyone else? [2014/09/23 11:12] Nebadon Izumi: i did eLf and i got like 1000 lines [2014/09/23 11:12] Billy.Bradshaw @hg.viewtwo.net:8600: including the terminating Null [2014/09/23 11:12] BlueWall.Slade @gateway.bluewallvirtual.net:8002: yes, 16 byte limit [2014/09/23 11:12] Justin Clark-Casey2: your going to have to grep for specific names [2014/09/23 11:12] Marcus.Llewellyn @grid.verymad.net:8002: I didn't notice chat lag, but I'm not chatting much. [2014/09/23 11:12] Nebadon Izumi: i didnt notice chat lag either [2014/09/23 11:12] Justin Clark-Casey2: ok [2014/09/23 11:13] Justin Clark-Casey2: so once we have that info, we know which threads to try prioritizing [2014/09/23 11:13] Justin Clark-Casey2: the heartbeat is important, as are the threads that handle ingoing and outgoing udp [2014/09/23 11:14] Justin Clark-Casey2: I have had little time to properly dig into issues in the last weeks, that will change now and until the conference [2014/09/23 11:14] Justin Clark-Casey2: so hope to get on top of the various issues [2014/09/23 11:15] Marcus.Llewellyn @grid.verymad.net:8002 smiles. :) [2014/09/23 11:15] Justin Clark-Casey2: I'm actualkly paying for a large ec2 instance for bots today but it hasn't helped much [2014/09/23 11:16] Justin Clark-Casey2: but I will now have time to dig into exactly what's happening - there are other bot issues as well that I'd really like to get a hold of [2014/09/23 11:16] Justin Clark-Casey2: like why there seem to be a lot of packet resends that are not marked as duplicates which they always should be [2014/09/23 11:16] Marcus.Llewellyn @grid.verymad.net:8002: The bot issues... they're getting dropped quite a bit, right? Is that likely OpenSim or pCampBot? [2014/09/23 11:16] Justin Clark-Casey2: it's possible that's connected with why these bots are dropping off - either some issues in bot code or maybe in opensim itself [2014/09/23 11:16] Justin Clark-Casey2: yeah, not sure yet [2014/09/23 11:16] Nebadon Izumi: all 80 of my bots are in [2014/09/23 11:17] Justin Clark-Casey2: real connectiosn appear to be okay, so it might more be a bot issue [2014/09/23 11:17] Marcus.Llewellyn @grid.verymad.net:8002: Is there any way other people can help test pCampBot here without creating local accounts? [2014/09/23 11:17] Nebadon Izumi: no [2014/09/23 11:17] Marcus.Llewellyn @grid.verymad.net:8002: Bummer. [2014/09/23 11:17] Justin Clark-Casey2: not really. THe problem with lots of people running it is co-ordination and control [2014/09/23 11:17] Nebadon Izumi: i dont think pcampbot can HG can it? [2014/09/23 11:17] Justin Clark-Casey2: running it on amazon ec2 instances is a lot better, as network is pretty guaranteed there [2014/09/23 11:17] Justin Clark-Casey2: I'm not sure, never tried it [2014/09/23 11:18] Nebadon Izumi: me either [2014/09/23 11:18] Nebadon Izumi: probably cant [2014/09/23 11:18] Justin Clark-Casey2: it essentially depends on whether libomv can handle hg [2014/09/23 11:18] Marcus.Llewellyn @grid.verymad.net:8002: Just a thought. :) [2014/09/23 11:18] Nebadon Izumi: im using radegast [2014/09/23 11:18] Nebadon Izumi: i have 80 clients running on 1 machine [2014/09/23 11:18] Nebadon Izumi: i could probably launch another 20-40 [2014/09/23 11:18] Justin Clark-Casey2: nah don't worry about it right now [2014/09/23 11:18] Nebadon Izumi: well id have to create accounts [2014/09/23 11:19] Nebadon Izumi: i only have 80 accounts at the moment [2014/09/23 11:19] Justin Clark-Casey2: I'd rather investigate what the real issues are with the existing bots [2014/09/23 11:19] Justin Clark-Casey2: because they may (or may not) reveal opensim weaknesses too [2014/09/23 11:19] Justin Clark-Casey2: particularly at the higher loads [2014/09/23 11:19] Nebadon Izumi: yea [2014/09/23 11:19] Marcus.Llewellyn @grid.verymad.net:8002: Are radegast agents seeing the same drop problems? I only bring 4 avatars in, one for each KN region. I see drops with a "real" viewer. [2014/09/23 11:19] Justin Clark-Casey2: no, radegast is fine [2014/09/23 11:19] Justin Clark-Casey2: afaik [2014/09/23 11:19] Nebadon Izumi: yea [2014/09/23 11:20] Nebadon Izumi: early in the load tests they were dropping left and right [2014/09/23 11:20] Nebadon Izumi: but id say the last 4-5 tests i have not a single radegast viewer [2014/09/23 11:20] Nebadon Izumi: not lost* that is [2014/09/23 11:20] Marcus.Llewellyn @grid.verymad.net:8002 nods amiably. [2014/09/23 11:20] Justin Clark-Casey2: there have been a lot of improvements. It's a case of verifying them and then tying them all together now, I hope [2014/09/23 11:21] Justin Clark-Casey2: and integrating them back into master - some changes are only on a separate 'ghosts' branch atm [2014/09/23 11:21] Nebadon Izumi: if you guys want though if you want to dress up some avatars from your grids or standalones [2014/09/23 11:21] Marcus.Llewellyn @grid.verymad.net:8002: I'm being an interrogator here, to little purpose. I'll shut up. lol [2014/09/23 11:21] Nebadon Izumi: and HG in a bunch of them with radegast next few weeks that would be good [2014/09/23 11:21] Nebadon Izumi: the more real like avatar connections we can get the better [2014/09/23 11:22] Marcus.Llewellyn @grid.verymad.net:8002: I can prolly run a substantial radegast instances from another machine. [2014/09/23 11:22] Marcus.Llewellyn @grid.verymad.net:8002: Is Radegat easy to automate? Login, TP, sit down? [2014/09/23 11:22] Nebadon Izumi: dont even worry about sitting down [2014/09/23 11:22] Nebadon Izumi: just tell me and I can sit them [2014/09/23 11:22] Nebadon Izumi: just make their names sequental so i can do a regex [2014/09/23 11:22] Nebadon Izumi: like Nebadon Tester1, Nebadon Tester2 etc.. [2014/09/23 11:22] Marcus.Llewellyn @grid.verymad.net:8002: Can you do a wildcard sit? Everyone from grid.verymad.net, for example? [2014/09/23 11:23] Nebadon Izumi: then let me know when they are all in and i can sit them [2014/09/23 11:23] Nebadon Izumi: ya just make sure they have the first name [2014/09/23 11:23] Nebadon Izumi: all the same [2014/09/23 11:23] Marcus.Llewellyn @grid.verymad.net:8002: OKie dokie. [2014/09/23 11:23] Nebadon Izumi: then i can do > sit user name --regex Nebadon Test* [2014/09/23 11:24] Marcus.Llewellyn @grid.verymad.net:8002: Hey Dahlia. You're looking luminous. :) [2014/09/23 11:24] Dahlia.Trimble @grid.wwweb3d.net:8002: hi :) [2014/09/23 11:24] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hello [2014/09/23 11:25] Richardus.Raymaker @hypergrid.org:8002: hi [2014/09/23 11:25] Alicia.Raven @grid.spellscape.co.uk: hi [2014/09/23 11:25] Billy.Bradshaw @hg.viewtwo.net:8600: ok for when the lights go out [2014/09/23 11:25] Justin Clark-Casey2: hi dahlia [2014/09/23 11:25] Marcus.Llewellyn @grid.verymad.net:8002: Yes, We'll all gather around Dahlia. ;) [2014/09/23 11:25] Dahlia.Trimble @grid.wwweb3d.net:8002: lol [2014/09/23 11:27] Richardus.Raymaker @hypergrid.org:8002: well its lucky not green coloered glow [2014/09/23 11:27] Nebadon Izumi: heh [2014/09/23 11:27] Dahlia.Trimble @grid.wwweb3d.net:8002: ooou thats an idea [2014/09/23 11:28] Justin Clark-Casey2: so. any opensimulator topics this week? [2014/09/23 11:30] Alicia.Raven @grid.spellscape.co.uk: ive had some problems with scripts loosing states, seems the slightest problem and its lost [2014/09/23 11:30] Justin Clark-Casey2: yeah, I saw your bug report on that [2014/09/23 11:31] Justin Clark-Casey2: it's not an area I've looked at much [2014/09/23 11:31] Alicia.Raven @grid.spellscape.co.uk: i havnt looked into it yet, i do know aurora changed it and maybe that was to make it less prone to loosing states [2014/09/23 11:32] Justin Clark-Casey2: yeah, it's always worth th ecomparison [2014/09/23 11:32] Justin Clark-Casey2: I have never looked at aurora code in this area [2014/09/23 11:32] Alicia.Raven @grid.spellscape.co.uk: if i find out anymore i will add to mantis [2014/09/23 11:32] Alicia.Raven @grid.spellscape.co.uk: so far i only know they are saving the state info as part of the object xml so not using state files in the script bin atall [2014/09/23 11:33] Alicia.Raven @grid.spellscape.co.uk: better for if the script bin needs to be cleared aswell i think, then states are saved [2014/09/23 11:33] Justin Clark-Casey2: the problem with taht is that it expands the number of new assets created [2014/09/23 11:33] Nebadon Izumi: your not clearing out your scriptengine folder when updating simulator are you? [2014/09/23 11:34] Nebadon Izumi: that would blast away all your states [2014/09/23 11:34] Alicia.Raven @grid.spellscape.co.uk: no, if i need to i make sure i dont delete state files [2014/09/23 11:34] Nebadon Izumi: k [2014/09/23 11:34] Justin Clark-Casey2: it woudl be better not to have state files, dll's and other info all lumped in the same directory [2014/09/23 11:34] Justin Clark-Casey2: at least [2014/09/23 11:35] Nebadon Izumi: ya you can reditect the whole folder outside of bin with a setting in OpenSim.ini [Xengine] [2014/09/23 11:35] Nebadon Izumi: would be nice to have option to relocate each file type [2014/09/23 11:35] Justin Clark-Casey2: I mean, within that folder [2014/09/23 11:35] Nebadon Izumi: ya [2014/09/23 11:35] Justin Clark-Casey2: things should be in bin anyway, that directory is a wreck [2014/09/23 11:35] Richardus.Raymaker @hypergrid.org:8002: Why are states not stored in mysql ? [2014/09/23 11:36] Dahlia.Trimble @grid.wwweb3d.net:8002: does aurora have anything to gc old assets? [2014/09/23 11:36] Alicia.Raven @grid.spellscape.co.uk: not when i last used it, the file based assets option might, it loads alot faster than db [2014/09/23 11:36] Justin Clark-Casey2: richardus: I don't know, but I don't know that would really makea a difference in this case [2014/09/23 11:37] Alicia.Raven @grid.spellscape.co.uk: gc old assets is something i plan on working on at some stage [2014/09/23 11:38] BlueWall.Slade @gateway.bluewallvirtual.net:8002: is the file system eating them? [2014/09/23 11:38] Nebadon Izumi: thats extremely difficult [2014/09/23 11:38] Justin Clark-Casey2: alicia: in the past I thought about doing it based on timestamp. e.g. remove an asset that hasn't bveen accessed in 2 years [2014/09/23 11:38] Justin Clark-Casey2: which was originally Mic's idea, I think [2014/09/23 11:38] Nebadon Izumi: that would upset me [2014/09/23 11:38] Nebadon Izumi: heh [2014/09/23 11:38] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I can't say that I've hand an issue with that unless I wiped the file out myself. [2014/09/23 11:38] Nebadon Izumi: there are lots of things in my inventory i have that are 2 years old that i still want [2014/09/23 11:38] Justin Clark-Casey2: nebadon: how so? [2014/09/23 11:39] BlueWall.Slade @gateway.bluewallvirtual.net:8002: yeah, that would be bad [2014/09/23 11:39] Justin Clark-Casey2: nebadon: yeah, taht is a good point. One has to start scanning inventories, though that's more doable since they have centralized storage [2014/09/23 11:39] Dahlia.Trimble @grid.wwweb3d.net:8002: I have stuff in my inventory that I havent accessed in > 2 years in sl that I gl back and access [2014/09/23 11:39] BlueWall.Slade @gateway.bluewallvirtual.net:8002: mic has a process that can GC assets [2014/09/23 11:39] Nebadon Izumi: i have things i havent touched in 5-6 years [2014/09/23 11:39] Nebadon Izumi: that i still want [2014/09/23 11:39] BlueWall.Slade @gateway.bluewallvirtual.net:8002: it would be good to ask him about it [2014/09/23 11:39] Alicia.Raven @grid.spellscape.co.uk: creating IAR and OAR already gets lists of all assets used, i plan on using the same ways to make sure all assets references in inventory and regions are saved [2014/09/23 11:39] Nebadon Izumi: not to mention objects that are nest 5 or 6 levels inside other objects [2014/09/23 11:39] Dahlia.Trimble @grid.wwweb3d.net:8002: I probably have 5 year old stuff in sl [2014/09/23 11:40] Richardus.Raymaker @hypergrid.org:8002: i think you can only ump assets that are never used. means no inventory access etc. like plywood cubes [2014/09/23 11:40] Nebadon Izumi: you really have to dig deep to exhaust all possible associations [2014/09/23 11:40] BlueWall.Slade @gateway.bluewallvirtual.net:8002: AFIK it scans objects and script within them [2014/09/23 11:40] Marcus.Llewellyn @grid.verymad.net:8002: Removed might be bad. An option to move to cold storage of some sort might be interesting. [2014/09/23 11:40] BlueWall.Slade @gateway.bluewallvirtual.net:8002: but, how about things in the properties? [2014/09/23 11:40] Nebadon Izumi: i suspect our grid would spend most of its time evaluating assets [2014/09/23 11:40] Nebadon Izumi: our=your* [2014/09/23 11:40] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Assets can be referenced by scripts or objects in a prims contents. Makes scanning for unused assets harder. [2014/09/23 11:40] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I think it would be pretty busy [2014/09/23 11:40] Nebadon Izumi: burn a lot of cylces for little to no gain [2014/09/23 11:40] Justin Clark-Casey2: a scan can be done as a very background process in theory [2014/09/23 11:40] Dahlia.Trimble @grid.wwweb3d.net:8002: I think SL does a grid-wide deep UUIDGatherer like thing when they gc [2014/09/23 11:41] Nebadon Izumi: they probably cold storage stuff [2014/09/23 11:41] Nebadon Izumi: i doubt they ever truly erase anything [2014/09/23 11:41] Nebadon Izumi: no purpoase anyway [2014/09/23 11:41] Dahlia.Trimble @grid.wwweb3d.net:8002: I know they gc [2014/09/23 11:41] Nebadon Izumi: lol [2014/09/23 11:41] Alicia.Raven @grid.spellscape.co.uk: oar files already scan scripts for references so that should be covered, would be a once a year clean up because it would take awhile lol [2014/09/23 11:41] Nebadon Izumi: on purpose* [2014/09/23 11:41] Richardus.Raymaker @hypergrid.org:8002: LL compress and pack old stuff sofar i remember [2014/09/23 11:41] Marcus.Llewellyn @grid.verymad.net:8002: I think LL moves old stuff into seperate storage. [2014/09/23 11:41] Nebadon Izumi: i remember a disaster they did in SL long time ago 7-8 years ago [2014/09/23 11:41] Nebadon Izumi: they tried to do cleanup and hosed it [2014/09/23 11:42] Nebadon Izumi: like 1/4 of my invnetory wouldnt rez for weeks [2014/09/23 11:42] Dahlia.Trimble @grid.wwweb3d.net:8002: LL does GC assets [2014/09/23 11:42] Richardus.Raymaker @hypergrid.org:8002: The arcadia disaster. thats the wone you mean [2014/09/23 11:42] BlueWall.Slade @gateway.bluewallvirtual.net:8002: it would be a good idea to do it, but it should look for unused ones, not really based on access times [2014/09/23 11:43] Nebadon Izumi: ya I would just be very cautious in cleaning up [2014/09/23 11:43] BlueWall.Slade @gateway.bluewallvirtual.net:8002: maybe access time would be the "kicker" to start it [2014/09/23 11:43] Marcus.Llewellyn @grid.verymad.net:8002: There must be occasional orphaned assets. For many grids that's prolly not an issue, but when you start getting very big, they prolly add up. [2014/09/23 11:43] Nebadon Izumi: the things you see on the surface, your inventory face and region faces [2014/09/23 11:43] Dahlia.Trimble @grid.wwweb3d.net:8002: SL only deletes them if they are unreferenced [2014/09/23 11:43] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Mic claimed that his process was pretty good. [2014/09/23 11:43] Nebadon Izumi: is just a fraction of the total assets [2014/09/23 11:43] Dahlia.Trimble @grid.wwweb3d.net:8002: unreferenced grid-wide [2014/09/23 11:43] Nebadon Izumi: if you go just by whats on the surface you will create a disaster [2014/09/23 11:43] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Marcus, I think it ismore than occasional [2014/09/23 11:43] Nebadon Izumi: ya i guess if you control the entire grid its a bit easier [2014/09/23 11:44] Nebadon Izumi: but there are places where uuid referecences are stored as blobs [2014/09/23 11:44] BlueWall.Slade @gateway.bluewallvirtual.net:8002: textures are referenced in the priom properties, right? [2014/09/23 11:44] Nebadon Izumi: its not so easy to see them [2014/09/23 11:44] Nebadon Izumi: with a simple sql query [2014/09/23 11:44] Marcus.Llewellyn @grid.verymad.net:8002: I really don't know. :) It does seem likely to me that it does happen, though. [2014/09/23 11:44] Alicia.Raven @grid.spellscape.co.uk: oar and iar files get all the assets right? so isnt it just a case of gathering referenced assets in the same way for all users and regions? [2014/09/23 11:44] Dahlia.Trimble @grid.wwweb3d.net:8002: Bluewall, not for materials [2014/09/23 11:45] Nebadon Izumi: Alicia they should [2014/09/23 11:45] BlueWall.Slade @gateway.bluewallvirtual.net:8002: ok Dahlia [2014/09/23 11:45] BlueWall.Slade @gateway.bluewallvirtual.net:8002: are they in the extra storage area we have? [2014/09/23 11:46] Nebadon Izumi: do materials even work anymore? [2014/09/23 11:46] Nebadon Izumi: they seem not to [2014/09/23 11:46] Nebadon Izumi: i relog and they all go away [2014/09/23 11:46] Nebadon Izumi: i stopped even looking at it [2014/09/23 11:46] Marcus.Llewellyn @grid.verymad.net:8002: I have some materials on my grid. They seem to persist fine. [2014/09/23 11:46] Nebadon Izumi: seems totally broken [2014/09/23 11:46] BlueWall.Slade @gateway.bluewallvirtual.net:8002: ??viewer support?? [2014/09/23 11:46] Dahlia.Trimble @grid.wwweb3d.net:8002: materials texture UUIDs used to be referenced in scene object dynamic properties but that changed to assets after a kitely patch [2014/09/23 11:46] Nebadon Izumi: ya i don't know what im doing wrong, they did work for a while [2014/09/23 11:46] Nebadon Izumi: but not they never seem to persist for me, not even a relog [2014/09/23 11:47] Nebadon Izumi: do you still need that special section in OpenSIm.ini? [2014/09/23 11:47] Nebadon Izumi: maybe i wiped that out a while ago not realizing [2014/09/23 11:47] Dahlia.Trimble @grid.wwweb3d.net:8002: materials? [2014/09/23 11:47] BlueWall.Slade @gateway.bluewallvirtual.net:8002: so, then the only referenced asses would be in script, notecards and prim contents? [2014/09/23 11:47] Nebadon Izumi: i know in places like Sisyphus and Reticulation it was working for a while [2014/09/23 11:47] Dahlia.Trimble @grid.wwweb3d.net:8002: I think they are enabled by default now [2014/09/23 11:47] Nebadon Izumi: then it just stopped working [2014/09/23 11:48] Nebadon Izumi: ok ya, don't know why they dont persist for me [2014/09/23 11:48] Nebadon Izumi: I thought it was automaticly on now [2014/09/23 11:48] Dahlia.Trimble @grid.wwweb3d.net:8002: dunno, havent tried it for a while. they should persist uniess maybe something broke along the way [2014/09/23 11:48] Marcus.Llewellyn @grid.verymad.net:8002: Materials has it's own section in OpenSim.ini. The default is true. [2014/09/23 11:49] Nebadon Izumi: ok hmm ya i started using it here on OSCC a few weeks back and figured it was broken so decided to not pursue it any more [2014/09/23 11:49] Nebadon Izumi: ive been noticing it not working for a while [2014/09/23 11:49] Nebadon Izumi: maybe its Replax [2014/09/23 11:49] Nebadon Izumi: Replex* [2014/09/23 11:49] Nebadon Izumi: i should try another viewer [2014/09/23 11:49] BlueWall.Slade @gateway.bluewallvirtual.net:8002: how about the terrain on var regions? [2014/09/23 11:49] Marcus.Llewellyn @grid.verymad.net:8002: I'm checking on my grid right now. I see my materials fine. That region has been restarted many times. [2014/09/23 11:49] BlueWall.Slade @gateway.bluewallvirtual.net:8002: the textures [2014/09/23 11:50] Nebadon Izumi: i have noticed that when i had my 4 768x768 regions next to each other [2014/09/23 11:50] Nebadon Izumi: you couldnt see the default terrain in the neighbors until you teleport to them [2014/09/23 11:50] Nebadon Izumi: i ended up moving them apart anyway so i didnt bother pursing that either [2014/09/23 11:50] Nebadon Izumi: just dont have the time right now [2014/09/23 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: m_enabled = config.GetBoolean("enable_materials", true); [2014/09/23 11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: in [Materials] [2014/09/23 11:51] Marcus.Llewellyn @grid.verymad.net:8002: Seeing neighboring regions has always been odd with var regions. An by always, I mean waaay back to when Imprudence was the only viewer that supported it. [2014/09/23 11:51] Dahlia.Trimble @grid.wwweb3d.net:8002: so default on [2014/09/23 11:51] Nebadon Izumi: it works great on my other grids the Encitra grid [2014/09/23 11:51] Nebadon Izumi: i have some huge areas [2014/09/23 11:51] Nebadon Izumi: 15x3 767x768 [2014/09/23 11:51] Richardus.Raymaker @hypergrid.org:8002: Marcus, thats megaregion [2014/09/23 11:51] Nebadon Izumi: but they have no default terrain [2014/09/23 11:51] Nebadon Izumi: its all mesh [2014/09/23 11:51] Marcus.Llewellyn @grid.verymad.net:8002: No, I mean Var, back when only Aurora had it. [2014/09/23 11:51] Nebadon Izumi: ah [2014/09/23 11:51] Dahlia.Trimble @grid.wwweb3d.net:8002: materials are assets now, maybe this grid has asset issues? [2014/09/23 11:51] Richardus.Raymaker @hypergrid.org:8002: ok. [2014/09/23 11:52] Nebadon Izumi: dunno Dahlia i doubt it [2014/09/23 11:52] Nebadon Izumi: this grid is totally stock [2014/09/23 11:52] Nebadon Izumi: 100% robust [2014/09/23 11:52] Nebadon Izumi: ive noticed it on my home grid too [2014/09/23 11:52] Nebadon Izumi: they are configured similarly though [2014/09/23 11:52] Justin Clark-Casey2: test [2014/09/23 11:52] Marcus.Llewellyn @grid.verymad.net:8002: I don't think viewer var support is really completely issue free yet. It works pretty darn well, but there's little oddities, and how you see neighbors is one of them. [2014/09/23 11:52] BlueWall.Slade @gateway.bluewallvirtual.net:8002: you can use bump maps to sculpt objects with materials? [2014/09/23 11:53] Nebadon Izumi: eh, that might be a stretch [2014/09/23 11:53] Nebadon Izumi: the bump mapping here is subtle [2014/09/23 11:53] Dahlia.Trimble @grid.wwweb3d.net:8002: bump is an optical effect, it doesnt change the shape [2014/09/23 11:53] Alicia.Raven @grid.spellscape.co.uk: i wish fs would hurry up and fix the var map problems they have lol [2014/09/23 11:53] Richardus.Raymaker @hypergrid.org:8002: var loading is sometimes blocking processes like map teleport sofar i see. until thing stelled [2014/09/23 11:53] Nebadon Izumi: it doesnt technically deform the object [2014/09/23 11:53] Marcus.Llewellyn @grid.verymad.net:8002: We have a deformation map. It's called sculpty. ;) [2014/09/23 11:54] BlueWall.Slade @gateway.bluewallvirtual.net:8002: but, you can change the what it appears to an extent? [2014/09/23 11:54] Nebadon Izumi: ya [2014/09/23 11:54] Richardus.Raymaker @hypergrid.org:8002: convert it to mesh and i can look happy. but sculpty.. :) [2014/09/23 11:54] Nebadon Izumi: its like the previous bumpiness slections though [2014/09/23 11:54] BlueWall.Slade @gateway.bluewallvirtual.net:8002: probably better to just model it I gues [2014/09/23 11:54] Nebadon Izumi: they are no more dramatic than that [2014/09/23 11:54] Nebadon Izumi: you just have more control of it now [2014/09/23 11:54] Dahlia.Trimble @grid.wwweb3d.net:8002: it changes the appearance based on light angle [2014/09/23 11:54] Dahlia.Trimble @grid.wwweb3d.net:8002: errr... not appearance but reflectance [2014/09/23 11:55] Nebadon Izumi: ya the one thing its great for is glass [2014/09/23 11:55] Marcus.Llewellyn @grid.verymad.net:8002: It's all done with mirrors. ;) [2014/09/23 11:55] Nebadon Izumi: you can actually make transparent surfaces that shine now [2014/09/23 11:55] Richardus.Raymaker @hypergrid.org:8002: wet roads to nebadon [2014/09/23 11:55] Dahlia.Trimble @grid.wwweb3d.net:8002: the shape doesnt change but it appears to change somewhat [2014/09/23 11:55] Nebadon Izumi: with the specular [2014/09/23 11:55] BlueWall.Slade @gateway.bluewallvirtual.net:8002: smoke and mirrors [2014/09/23 11:55] Dahlia.Trimble @grid.wwweb3d.net:8002: normal maps alter light reflectance based on light angle [2014/09/23 11:56] Richardus.Raymaker @hypergrid.org:8002: aha. [2014/09/23 11:56] Dahlia.Trimble @grid.wwweb3d.net:8002: specular maps alter the specularity [2014/09/23 11:56] BlueWall.Slade @gateway.bluewallvirtual.net:8002: could add morter joints to a rock wall texture [2014/09/23 11:56] BlueWall.Slade @gateway.bluewallvirtual.net:8002: things like that [2014/09/23 11:56] Dahlia.Trimble @grid.wwweb3d.net:8002: ya [2014/09/23 11:56] Dahlia.Trimble @grid.wwweb3d.net:8002: shadowed areas between bricks [2014/09/23 11:57] BlueWall.Slade @gateway.bluewallvirtual.net:8002: more effecient than creating thousands of faces? [2014/09/23 11:57] Richardus.Raymaker @hypergrid.org:8002: projectors are cool to [2014/09/23 11:57] BlueWall.Slade @gateway.bluewallvirtual.net:8002: < on them model [2014/09/23 11:57] Richardus.Raymaker @hypergrid.org:8002: not sure if the work in opensim [2014/09/23 11:57] Marcus.Llewellyn @grid.verymad.net:8002: But if you bring your camera view very close and parellel to the surface, you can see it's still flat. [2014/09/23 11:57] BlueWall.Slade @gateway.bluewallvirtual.net:8002: light maps? [2014/09/23 11:57] BlueWall.Slade @gateway.bluewallvirtual.net:8002: RiRa [2014/09/23 11:57] Marcus.Llewellyn @grid.verymad.net:8002: It's WAY good for adding detail with frewer polys. [2014/09/23 11:58] Richardus.Raymaker @hypergrid.org:8002: bluewall, you can project a lightsource with a pattern [2014/09/23 11:58] BlueWall.Slade @gateway.bluewallvirtual.net:8002: yes [2014/09/23 11:58] BlueWall.Slade @gateway.bluewallvirtual.net:8002: it works [2014/09/23 11:58] Marcus.Llewellyn @grid.verymad.net:8002: You can have a two poly wall with lots of bricks or stones or whatever looking very nice. [2014/09/23 11:59] Dahlia.Trimble @grid.wwweb3d.net:8002: what would be the next step up is tesselation but that requires opengl 4 [2014/09/23 11:59] BlueWall.Slade @gateway.bluewallvirtual.net:8002: you can shape you lights to make spots and things [2014/09/23 11:59] Richardus.Raymaker @hypergrid.org:8002: yes [2014/09/23 11:59] Sarah Kline: But you have to use a local light source to see any effect [2014/09/23 11:59] BlueWall.Slade @gateway.bluewallvirtual.net:8002: we can script them too [2014/09/23 11:59] Dahlia.Trimble @grid.wwweb3d.net:8002: that would actually make more geometry so it woudnt appear flat when you moved the camera across the surface [2014/09/23 12:00] Marcus.Llewellyn @grid.verymad.net:8002: Projection can be used for decent reflections too. [2014/09/23 12:00] Sarah Kline: viewer doesnt have lighting [2014/09/23 12:00] Richardus.Raymaker @hypergrid.org:8002: local light source ? [2014/09/23 12:00] Nebadon Izumi: should we jump over to load test? [2014/09/23 12:00] Nebadon Izumi: we can keep talking there :) [2014/09/23 12:00] Marcus.Llewellyn @grid.verymad.net:8002: Yay! Test time. ;) [2014/09/23 12:01] Dahlia.Trimble @grid.wwweb3d.net:8002 teleports.... [2014/09/23 12:01] Nebadon Izumi: ok see you guys there [2014/09/23 12:01] Nebadon Izumi: Keynote 1 [2014/09/23 12:01] Frans Charming: okidoki [2014/09/23 12:02] Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: I'm going to log out. See you next week. [2014/09/23 12:04] BlueWall.Slade @gateway.bluewallvirtual.net:8002: nasty output when trying to TP back home [2014/09/23 12:05] Richardus.Raymaker @hypergrid.org:8002: bye, RL stuff. [2014/09/23 12:20] Region found! [2014/09/23 12:20] Region found! [2014/09/23 12:20] Teleport completed from https://opensimcc/region/Staff%20Zone%201/131/59/85 [2014/09/23 12:21] Nebadon.Izumi @grid.nebadon2025.com: even on relog [2014/09/23 12:21] Nebadon.Izumi @grid.nebadon2025.com:8002: interesting [2014/09/23 12:21] Nebadon.Izumi @grid.nebadon2025.com:8002: i wonder if its his hair [2014/09/23 12:21] Nebadon.Izumi @grid.nebadon2025.com:8002: i see his hair rezzing in super slow [2014/09/23 12:21] Nebadon.Izumi @grid.nebadon2025.com:8002: its probably 100+ prims [2014/09/23 12:21] Nebadon.Izumi @grid.nebadon2025.com:8002: 113 prim hair [2014/09/23 12:21] Nebadon.Izumi @grid.nebadon2025.com:8002: i bet thats it [2014/09/23 12:21] Nebadon.Izumi @grid.nebadon2025.com:8002: this avatar is super lean [2014/09/23 12:21] Nebadon.Izumi @grid.nebadon2025.com:8002: 2 attachments [2014/09/23 12:21] Nebadon.Izumi @grid.nebadon2025.com:8002: both very clean mesh [2014/09/23 12:21] Nebadon.Izumi @grid.nebadon2025.com:8002: that hair the other avatar is wearing is awful [2014/09/23 12:22] Nebadon.Izumi @grid.nebadon2025.com:8002: looks nice but its like 100 tortured prims [2014/09/23 12:22] Justin Clark-Casey: name? [2014/09/23 12:22] Nebadon.Izumi @grid.nebadon2025.com:8002: wtf [2014/09/23 12:22] Nebadon.Izumi @grid.nebadon2025.com:8002: he still cant move [2014/09/23 12:22] Nebadon.Izumi @grid.nebadon2025.com:8002: and content is still loading [2014/09/23 12:22] Frans Charming: It always comes back to the hair it seems. ;P [2014/09/23 12:22] Nebadon.Izumi @grid.nebadon2025.com:8002: chat is coming through 20-30 seconds later on that avatar [2014/09/23 12:22] Marcus.Llewellyn @grid.verymad.net:8002: Be thankful it's not up yer butt. [2014/09/23 12:22] Nebadon.Izumi @grid.nebadon2025.com:8002: Nebadon Izumi [2014/09/23 12:22] Nebadon.Izumi @grid.nebadon2025.com:8002: my local avatar [2014/09/23 12:22] Nebadon.Izumi @grid.nebadon2025.com:8002: this is my HG from my home grid [2014/09/23 12:23] Justin Clark-Casey: he has been throttled to lowest possible [2014/09/23 12:23] Nebadon.Izumi @grid.nebadon2025.com:8002: let me take off his attachments and relog [2014/09/23 12:23] Nebadon.Izumi @grid.nebadon2025.com:8002: man i cant even do that [2014/09/23 12:23] Nebadon.Izumi @grid.nebadon2025.com:8002: he is totally frozen [2014/09/23 12:23] Nebadon.Izumi @grid.nebadon2025.com:8002: completely unresponsive to anything [2014/09/23 12:23] Justin Clark-Casey: I wonder if I should add debug stuff to allow one to ignore throttle cues [2014/09/23 12:24] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Nebadon - do you set any environment variables to your parallel mono installation? [2014/09/23 12:24] Nebadon.Izumi @grid.nebadon2025.com:8002: there geez [2014/09/23 12:24] Nebadon.Izumi @grid.nebadon2025.com:8002: over a minute for hair to detach [2014/09/23 12:24] Justin Clark-Casey: I wonder if there's an escalating issue where higher loads cause packet drop which then causes throttling [2014/09/23 12:24] Nebadon.Izumi @grid.nebadon2025.com:8002: ok all attachments off [2014/09/23 12:25] Nebadon.Izumi @grid.nebadon2025.com:8002: let me log him out for 60+ seconds [2014/09/23 12:25] Nebadon.Izumi @grid.nebadon2025.com:8002: then bring him back [2014/09/23 12:25] Justin Clark-Casey: frame times are more stable but that in itself is a surprise [2014/09/23 12:25] Justin Clark-Casey: which is why I thin the mono change has certainly had a non-trival effect [2014/09/23 12:26] Nebadon.Izumi @grid.nebadon2025.com:8002: ya perhaps i did experence this same thing about a week before upgrading mono though [2014/09/23 12:26] Justin Clark-Casey: you expericned a sustained period of more stable frame rates at high load? [2014/09/23 12:26] Justin Clark-Casey: as opposed to previous data? [2014/09/23 12:26] Billy.Bradshaw @hg.viewtwo.net:8600 goes RL walk about [2014/09/23 12:27] Nebadon.Izumi @grid.nebadon2025.com:8002: login seems a little faster this time [2014/09/23 12:27] Nebadon.Izumi @grid.nebadon2025.com:8002: it still seems slow though [2014/09/23 12:27] Nebadon.Izumi @grid.nebadon2025.com:8002: i cant move that avatar [2014/09/23 12:27] Nebadon.Izumi @grid.nebadon2025.com:8002: this is bizzare [2014/09/23 12:27] Nebadon.Izumi @grid.nebadon2025.com:8002: oh ya know [2014/09/23 12:27] Nebadon.Izumi @grid.nebadon2025.com:8002: this avatar has a shit ton of friends [2014/09/23 12:27] Justin Clark-Casey: this is hardly bizarre [2014/09/23 12:27] Justin Clark-Casey: it's quite normal experience [2014/09/23 12:27] Nebadon.Izumi @grid.nebadon2025.com:8002: it is? [2014/09/23 12:28] Nebadon.Izumi @grid.nebadon2025.com:8002: for 2 avatars from same computer [2014/09/23 12:28] Justin Clark-Casey: under high load [2014/09/23 12:28] Nebadon.Izumi @grid.nebadon2025.com:8002: to have totally different experience? [2014/09/23 12:28] Nebadon.Izumi @grid.nebadon2025.com:8002: my HG avatars inventory is about 25 times alrger than my local account [2014/09/23 12:28] Nebadon.Izumi @grid.nebadon2025.com:8002: right now my local avatar might as well be naked [2014/09/23 12:28] Justin Clark-Casey: one avatar has a much higher throttle than the other [2014/09/23 12:28] Nebadon.Izumi @grid.nebadon2025.com:8002: only difference is it has a lot of friends [2014/09/23 12:28] Nebadon.Izumi @grid.nebadon2025.com:8002: its not a crazy amount though 65 [2014/09/23 12:29] Nebadon.Izumi @grid.nebadon2025.com:8002: my hg has 5 [2014/09/23 12:29] Nebadon Izumi: ok now he can move smoothly [2014/09/23 12:29] Nebadon Izumi: but the region toook forever to rez [2014/09/23 12:29] Nebadon Izumi: and i was stuck until it was done [2014/09/23 12:29] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I have seen content flashing some today [2014/09/23 12:30] BlueWall.Slade @gateway.bluewallvirtual.net:8002: especially when zooming about [2014/09/23 12:30] Nebadon Izumi: which content? [2014/09/23 12:30] BlueWall.Slade @gateway.bluewallvirtual.net:8002: the objects [2014/09/23 12:30] Nebadon Izumi: try turning particles down [2014/09/23 12:30] Nebadon Izumi: justins bots are probably killing your rendering [2014/09/23 12:30] Nebadon Izumi: all those clouds [2014/09/23 12:30] Nebadon Izumi: its nasty business [2014/09/23 12:30] Nebadon Izumi: even on my high end machine [2014/09/23 12:31] Nebadon Izumi: i shut particles off during load tests [2014/09/23 12:31] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I have 256 [2014/09/23 12:32] BlueWall.Slade @gateway.bluewallvirtual.net:8002: heh, I ned to try to get the Nvidia back in this box [2014/09/23 12:32] Nebadon.Izumi @grid.nebadon2025.com:8002: ok what the hell [2014/09/23 12:32] Justin Clark-Casey: how is mvmt now? [2014/09/23 12:32] Nebadon.Izumi @grid.nebadon2025.com:8002: im back to local avatar cant move [2014/09/23 12:32] Justin Clark-Casey: bad [2014/09/23 12:32] Nebadon.Izumi @grid.nebadon2025.com:8002: but my HG can [2014/09/23 12:32] Nebadon.Izumi @grid.nebadon2025.com:8002: HG guy feels fine [2014/09/23 12:32] Frans Charming: laggy at the moment here too [2014/09/23 12:33] Nebadon.Izumi @grid.nebadon2025.com:8002: feels perfectly smooth on this gyy [2014/09/23 12:33] Nebadon.Izumi @grid.nebadon2025.com:8002: cant even move him [2014/09/23 12:33] Nebadon.Izumi @grid.nebadon2025.com:8002: i move over to local and its lagfest [2014/09/23 12:33] BlueWall.Slade @gateway.bluewallvirtual.net:8002: I can move prety god [2014/09/23 12:33] Nebadon Izumi: oh heh jumped [2014/09/23 12:33] Nebadon.Izumi @grid.nebadon2025.com:8002: its interesting [2014/09/23 12:34] Nebadon.Izumi @grid.nebadon2025.com:8002: watching teh same angle from both avatars [2014/09/23 12:34] Nebadon.Izumi @grid.nebadon2025.com:8002: i see wildly different things [2014/09/23 12:34] Nebadon.Izumi @grid.nebadon2025.com:8002: avatars are 10's of meters different locations between the 2 avatars [2014/09/23 12:34] Justin Clark-Casey: as you see there's a ton of data that has to travel between the viewer and simulator to sync the scene [2014/09/23 12:35] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Shortly after everything rezzed here, I coudl pan and see trails, like mouse trails. [2014/09/23 12:35] Nebadon.Izumi @grid.nebadon2025.com:8002: ya i undersatnd that but these viewers are on the same computer [2014/09/23 12:35] Nebadon.Izumi @grid.nebadon2025.com:8002: i could understand it better if they were completelydifferent machines on different networks or something [2014/09/23 12:35] BlueWall.Slade @gateway.bluewallvirtual.net:8002: they are communicating over independent channels though [2014/09/23 12:35] Nebadon.Izumi @grid.nebadon2025.com:8002: relogging doesnt seem to fix the local user, so what the heck is different [2014/09/23 12:35] Nebadon.Izumi @grid.nebadon2025.com:8002: if anything the HG guy should be more problematic I would think [2014/09/23 12:36] Nebadon.Izumi @grid.nebadon2025.com:8002: its total reversal of what i would expect [2014/09/23 12:36] Marcus.Llewellyn @grid.verymad.net:8002: I seem to remember getting different experiences with multiple viewers even over in SL. [2014/09/23 12:36] Frans Charming: Neb, log them both off, and come back in the local one. [2014/09/23 12:37] Frans Charming: See if that makes a difference, maybe you local network is prioritizing one. [2014/09/23 12:37] Nebadon.Izumi @grid.nebadon2025.com:8002: the local one was here first actually [2014/09/23 12:37] Frans Charming: ah [2014/09/23 12:37] Aine.Caoimhe @aine.x64.me waves....sorry I'm late [2014/09/23 12:37] Nebadon.Izumi @grid.nebadon2025.com:8002: hello, no worries, thanks for coming [2014/09/23 12:38] Nebadon.Izumi @grid.nebadon2025.com:8002: Justin you said you are seeing that my local avatar was given the lowest priority? [2014/09/23 12:38] Marcus.Llewellyn @grid.verymad.net:8002: Aine gets 40 lashes with a wet noodle for tardiness. [2014/09/23 12:38] Justin Clark-Casey: the throttles were different [2014/09/23 12:38] Nebadon.Izumi @grid.nebadon2025.com:8002: i guess there is no indicator as to why? [2014/09/23 12:38] Justin Clark-Casey: no, I don't have enough data. The only solution is to study things now in a controleld environment [2014/09/23 12:38] Justin Clark-Casey: throttles get changed if packets are being dropped [2014/09/23 12:39] Nebadon.Izumi @grid.nebadon2025.com:8002: ya if packets were acutally being dropped though it should see same thing with both avatars [2014/09/23 12:39] Nebadon.Izumi @grid.nebadon2025.com:8002: its the same damn computer [2014/09/23 12:39] Justin Clark-Casey: it appears some connections are being treated unfairly compared to others, for some reason [2014/09/23 12:39] Aine.Caoimhe @aine.x64.me:10000: was busily finishing a new uber-club danceball...can simultaneously handle both singles and couples dancers of almost any number with a single OSSL script....and rez and NPC partner for you if you don't have someone else to dance with [2014/09/23 12:39] Justin Clark-Casey: what are max data rates set to in preferences? [2014/09/23 12:39] Frans Charming: or some more generously [2014/09/23 12:40] Nebadon.Izumi @grid.nebadon2025.com:8002: im posting a screenshot [2014/09/23 12:40] Aine.Caoimhe @aine.x64.me:10000: it's like a Frank's and a Tasha's all rolled into one, and then some [2014/09/23 12:40] Nebadon.Izumi @grid.nebadon2025.com:8002: wait till you see this [2014/09/23 12:41] Stephen.Xootfly @vibe.bio-se.info:9000: that sounds awesome Aine [2014/09/23 12:41] Frans Charming: That sounds great Aine. You will never be shy of dance partner. [2014/09/23 12:41] Elmo.Figaro @hypergrid.org:8002: hi mata [2014/09/23 12:41] Nebadon.Izumi @grid.nebadon2025.com:8002: http://nebadon2025.com/oscc/wtf_01.jpg [2014/09/23 12:41] Nebadon.Izumi @grid.nebadon2025.com:8002: look [2014/09/23 12:41] Nebadon.Izumi @grid.nebadon2025.com:8002: the avatars are standing in totally different places [2014/09/23 12:41] Nebadon.Izumi @grid.nebadon2025.com:8002: lol [2014/09/23 12:42] Marcus.Llewellyn @grid.verymad.net:8002: Have you tried something other than Replex? [2014/09/23 12:42] Billy.Bradshaw @hg.viewtwo.net:8600: nice Aine [2014/09/23 12:42] Justin Clark-Casey: but I don't find it all that surprising if there is significant packet loss [2014/09/23 12:42] Justin Clark-Casey: you're acting like I should be surprised [2014/09/23 12:42] Nebadon.Izumi @grid.nebadon2025.com:8002: no i havent i will [2014/09/23 12:42] Nebadon.Izumi @grid.nebadon2025.com:8002: im surprised because 2 clients on same machine are both not experiencing the packet loss [2014/09/23 12:43] Nebadon.Izumi @grid.nebadon2025.com:8002: and its consistenyly the same avatar experiencing the loss [2014/09/23 12:43] Nebadon.Izumi @grid.nebadon2025.com:8002: even after 3 relogs [2014/09/23 12:43] Azwaldo Villota: crashed; relog was smooth [2014/09/23 12:43] Nebadon.Izumi @grid.nebadon2025.com:8002: this doesnt seem random is my point [2014/09/23 12:43] Marcus.Llewellyn @grid.verymad.net:8002: I'd kinda suggest Kokua. That's as close to "reference" as yer gonna get, so you can discount most TPV oddities. [2014/09/23 12:43] Nebadon.Izumi @grid.nebadon2025.com:8002: it seems like something specific to that avatar only [2014/09/23 12:43] Justin Clark-Casey: why would it be random? [2014/09/23 12:44] Nebadon.Izumi @grid.nebadon2025.com:8002: ya I don't know why would it only be one of my 2 avatars [2014/09/23 12:44] Nebadon.Izumi @grid.nebadon2025.com:8002: if its true packet loss it should be both [2014/09/23 12:44] Nebadon.Izumi @grid.nebadon2025.com:8002: unless my isp is like screw that avatar [2014/09/23 12:44] Nebadon.Izumi @grid.nebadon2025.com:8002: his packets smell [2014/09/23 12:44] Nebadon.Izumi @grid.nebadon2025.com:8002: lol [2014/09/23 12:44] Justin Clark-Casey: they aren't all to do with network [2014/09/23 12:44] Justin Clark-Casey: there are many reasons for packet loss, or perceived packet loss [2014/09/23 12:45] Nebadon.Izumi @grid.nebadon2025.com:8002: yea true i still find it odd [2014/09/23 12:45] Marcus.Llewellyn @grid.verymad.net:8002: I can't help but think... It's UDP. UDP is screwy. It's kinda supposed to be, in a way. [2014/09/23 12:45] Nebadon.Izumi @grid.nebadon2025.com:8002: not unexpected i guess, i should be ready to expect anything [2014/09/23 12:45] Nebadon.Izumi @grid.nebadon2025.com:8002: but this is just odd [2014/09/23 12:45] Nebadon.Izumi @grid.nebadon2025.com:8002: in just about every way my HG user is way heavier [2014/09/23 12:46] Nebadon.Izumi @grid.nebadon2025.com:8002: only thing my local account has more of is friends [2014/09/23 12:46] Justin Clark-Casey: it's not that [2014/09/23 12:46] Nebadon.Izumi @grid.nebadon2025.com:8002: my local account inventory is tiny [2014/09/23 12:46] Nebadon.Izumi @grid.nebadon2025.com:8002: 2300 items or something [2014/09/23 12:46] Nebadon.Izumi @grid.nebadon2025.com:8002: my HG one is 40k [2014/09/23 12:46] Nebadon.Izumi @grid.nebadon2025.com:8002: local avatar has zero attachments right now [2014/09/23 12:46] Nebadon.Izumi @grid.nebadon2025.com:8002: just basic cloths and avatar stuff [2014/09/23 12:46] Aine.Caoimhe @aine.x64.me:10000: 1800 of those local items are friends notecards? [2014/09/23 12:46] Nebadon.Izumi @grid.nebadon2025.com:8002: no [2014/09/23 12:46] Nebadon.Izumi @grid.nebadon2025.com:8002: 63 friends [2014/09/23 12:46] Justin Clark-Casey: what is mvmt like now? [2014/09/23 12:46] Nebadon.Izumi @grid.nebadon2025.com:8002: not a huge number [2014/09/23 12:47] Aine.Caoimhe @aine.x64.me:10000: smooth movement for me [2014/09/23 12:47] Nebadon.Izumi @grid.nebadon2025.com:8002: smooth for HG [2014/09/23 12:47] Justin Clark-Casey: shouold be still shit [2014/09/23 12:47] Nebadon.Izumi @grid.nebadon2025.com:8002: major lag fest with local [2014/09/23 12:47] Nebadon.Izumi @grid.nebadon2025.com:8002: he can barely move [2014/09/23 12:47] Nebadon.Izumi @grid.nebadon2025.com:8002: he flys off and drifts for 10 seconds [2014/09/23 12:47] Justin Clark-Casey: yeah, it is throttling you hard [2014/09/23 12:47] Nebadon.Izumi @grid.nebadon2025.com:8002: and snaps back [2014/09/23 12:48] Nebadon.Izumi @grid.nebadon2025.com:8002: ya the viewer is showing 6.3% packet loss on him [2014/09/23 12:48] Nebadon.Izumi @grid.nebadon2025.com:8002: and 0.0 on my HG [2014/09/23 12:48] Justin Clark-Casey: try relog [2014/09/23 12:48] Nebadon.Izumi @grid.nebadon2025.com:8002: ok [2014/09/23 12:48] Nebadon.Izumi @grid.nebadon2025.com:8002: this is relog #4 [2014/09/23 12:48] Nebadon.Izumi @grid.nebadon2025.com:8002: brb [2014/09/23 12:49] Nebadon.Izumi @grid.nebadon2025.com:8002: let me leave him off for few minutes [2014/09/23 12:49] Nebadon.Izumi @grid.nebadon2025.com:8002: let things time out maybe [2014/09/23 12:49] Nebadon.Izumi @grid.nebadon2025.com:8002: or should i just go for it ? [2014/09/23 12:49] Justin Clark-Casey: go for it [2014/09/23 12:49] Nebadon.Izumi @grid.nebadon2025.com:8002: here he comes [2014/09/23 12:49] Nebadon.Izumi @grid.nebadon2025.com:8002: another difference is he is a grid god [2014/09/23 12:49] Dj Phil: Hi all, bonsoir à tous [2014/09/23 12:49] Nebadon.Izumi @grid.nebadon2025.com:8002: but that shouldnt matter [2014/09/23 12:49] Nebadon.Izumi @grid.nebadon2025.com:8002: hello Phil [2014/09/23 12:50] Dj Phil: Hello Neb :) [2014/09/23 12:50] Nebadon.Izumi @grid.nebadon2025.com:8002: ya he still cant move [2014/09/23 12:50] Justin Clark-Casey: nebadon: what are download throttles set at preferences? [2014/09/23 12:50] Nebadon.Izumi @grid.nebadon2025.com:8002: in my viewer? [2014/09/23 12:50] Justin Clark-Casey: yes [2014/09/23 12:50] Billy.Bradshaw @hg.viewtwo.net:8600: We disabled throttling, not remember why, probably don't trust it. [2014/09/23 12:50] Nebadon.Izumi @grid.nebadon2025.com:8002: its actually pretty high is suspect [2014/09/23 12:50] Justin Clark-Casey: I aimgine he can move now [2014/09/23 12:50] Nebadon Izumi: ya i can [2014/09/23 12:50] Nebadon Izumi: that seemed better [2014/09/23 12:50] Nebadon Izumi: did you change something? [2014/09/23 12:50] Justin Clark-Casey: no, I'm just observing throttles on the console [2014/09/23 12:50] Nebadon Izumi: oh i cant move again [2014/09/23 12:51] Justin Clark-Casey: and it suddenly plunged [2014/09/23 12:51] Nebadon.Izumi @grid.nebadon2025.com:8002: stuff is loading ungodly slow here [2014/09/23 12:51] Nebadon.Izumi @grid.nebadon2025.com:8002: and if i relog my HG user [2014/09/23 12:51] Nebadon.Izumi @grid.nebadon2025.com:8002: stuff loads instantly [2014/09/23 12:51] Nebadon.Izumi @grid.nebadon2025.com:8002: no delays i can move right away [2014/09/23 12:51] Nebadon.Izumi @grid.nebadon2025.com:8002: its wierd [2014/09/23 12:51] Justin Clark-Casey: are you attached to keynote 1 console? [2014/09/23 12:51] Nebadon.Izumi @grid.nebadon2025.com:8002: i am [2014/09/23 12:51] Justin Clark-Casey: so, you see the throttles? [2014/09/23 12:52] Nebadon.Izumi @grid.nebadon2025.com:8002: ya [2014/09/23 12:52] Justin Clark-Casey: you see how the Nebadon Izumi one is at 23 kb/s a tthe latest oprint, whilst your other is 282 [2014/09/23 12:52] Nebadon.Izumi @grid.nebadon2025.com:8002: you think lowering bandwidth might help? [2014/09/23 12:52] Nebadon.Izumi @grid.nebadon2025.com:8002: i do have it set high [2014/09/23 12:52] Stephen.Xootfly @vibe.bio-se.info:9000: Have to cut out early all, have a good one. [2014/09/23 12:52] Aine.Caoimhe @aine.x64.me:10000: wow...suddenly rubber-banded [2014/09/23 12:52] Justin Clark-Casey: mine is also suffering [2014/09/23 12:52] Justin Clark-Casey: this seems much worse than last week [2014/09/23 12:52] Nebadon.Izumi @grid.nebadon2025.com:8002: i have it set for 5000 [2014/09/23 12:52] Stephen.Xootfly @vibe.bio-se.info:9000: good luck Neb and Justin. see you thursday. [2014/09/23 12:53] Nebadon.Izumi @grid.nebadon2025.com:8002: thanks Stephen [2014/09/23 12:53] Kim.Anubis @grid.kitely.com:8002: Bye, Mr. Xootfly :) [2014/09/23 12:53] Justin Clark-Casey: bye stephen [2014/09/23 12:53] Dj Phil: Can I help with something? [2014/09/23 12:53] Marcus.Llewellyn @grid.verymad.net:8002 never touches the viewer bandwidth setting. It never seems to come to any good. [2014/09/23 12:53] Aine.Caoimhe @aine.x64.me:10000: and back to being fine now [2014/09/23 12:53] Nebadon.Izumi @grid.nebadon2025.com:8002: i lowered network speed to 1500 for both [2014/09/23 12:53] Nebadon.Izumi @grid.nebadon2025.com:8002: it was at 5000 [2014/09/23 12:53] Justin Clark-Casey: that really won't make much difference [2014/09/23 12:53] Nebadon.Izumi @grid.nebadon2025.com:8002: ya [2014/09/23 12:53] Nebadon.Izumi @grid.nebadon2025.com:8002: the other avatar is 5000 [2014/09/23 12:53] Justin Clark-Casey: as you saee, levels are way below that [2014/09/23 12:53] Nebadon.Izumi @grid.nebadon2025.com:8002: he is fine [2014/09/23 12:53] Justin Clark-Casey: the question is why this is happening [2014/09/23 12:54] Justin Clark-Casey: is it something related to the mono update or something else? [2014/09/23 12:54] Nebadon.Izumi @grid.nebadon2025.com:8002: ya that is indeed the question [2014/09/23 12:54] Nebadon.Izumi @grid.nebadon2025.com:8002: i dont think so [2014/09/23 12:54] Justin Clark-Casey: atm, I believe the mono update has something to do with it [2014/09/23 12:54] Nebadon.Izumi @grid.nebadon2025.com:8002: because i distinctly remember experencing this the week before i upgraded too [2014/09/23 12:54] Justin Clark-Casey: though some of these issues did also occur before that but with less severity [2014/09/23 12:54] Dahlia.Trimble @grid.wwweb3d.net:8002: dont clients request throttle levels? [2014/09/23 12:55] Justin Clark-Casey: yes but they get changed by the server [2014/09/23 12:55] Nebadon.Izumi @grid.nebadon2025.com:8002: you know whats strange too [2014/09/23 12:55] Nebadon.Izumi @grid.nebadon2025.com:8002: that avatars viwer is getting 20fps less [2014/09/23 12:55] Region found! [2014/09/23 12:55] Region found! [2014/09/23 12:55] Nebadon.Izumi @grid.nebadon2025.com:8002: that makes no sense [2014/09/23 12:55] Teleport completed from https://opensimcc/region/Keynote%203/243/21/22 [2014/09/23 12:55] Nebadon.Izumi @grid.nebadon2025.com:8002: i put both viewers in the same view [2014/09/23 12:55] Nebadon.Izumi @grid.nebadon2025.com:8002: and the frame rates are wildly different [2014/09/23 12:55] Nebadon.Izumi @grid.nebadon2025.com:8002: what the hell [2014/09/23 12:55] Billy.Bradshaw @hg.viewtwo.net:8600 Lock up and home time, have fun [2014/09/23 12:55] Justin Clark-Casey: well, that's going to be a client issue [2014/09/23 12:55] Justin Clark-Casey: if you're talking viewer fps [2014/09/23 12:55] Nebadon.Izumi @grid.nebadon2025.com:8002: i am [2014/09/23 12:55] Nebadon.Izumi @grid.nebadon2025.com:8002: but its the same computer [2014/09/23 12:55] Nebadon.Izumi @grid.nebadon2025.com:8002: rendeirng the same content [2014/09/23 12:56] Nebadon.Izumi @grid.nebadon2025.com:8002: the avatar having trouble gets 50% the frame rate [2014/09/23 12:56] Dahlia.Trimble @grid.wwweb3d.net:8002: dont slow throttles fill up update queues? [2014/09/23 12:56] Justin Clark-Casey: and you have cpu to spare? [2014/09/23 12:56] Nebadon.Izumi @grid.nebadon2025.com:8002: yes [2014/09/23 12:56] Justin Clark-Casey: I'm not sure that running two viewers on the sam system at the same time will ever perform well [2014/09/23 12:56] Nebadon.Izumi @grid.nebadon2025.com:8002: its an i7 its very fast [2014/09/23 12:56] Justin Clark-Casey: running one is bad enough [2014/09/23 12:56] Nebadon.Izumi @grid.nebadon2025.com:8002: 8 threads [2014/09/23 12:56] Frans Charming: lol [2014/09/23 12:56] Nebadon.Izumi @grid.nebadon2025.com:8002: 24gb ram [2014/09/23 12:56] Nebadon.Izumi @grid.nebadon2025.com:8002: my video card has 4gb ram [2014/09/23 12:56] Nebadon.Izumi @grid.nebadon2025.com:8002: its a 780 GTX [2014/09/23 12:57] Nebadon.Izumi @grid.nebadon2025.com:8002: its not even blowing warm air at the moment [2014/09/23 12:57] Nebadon.Izumi @grid.nebadon2025.com:8002: fans are off [2014/09/23 12:57] Aine.Caoimhe @aine.x64.me:10000: maybe stuck by being blocked by potato chips? [2014/09/23 12:57] Nebadon Izumi: lol [2014/09/23 12:58] Dahlia.Trimble @grid.wwweb3d.net:8002: mine seldont gets hot, only during this one game I play when theres a huge mob battle [2014/09/23 12:58] Nebadon.Izumi @grid.nebadon2025.com:8002: banana in the exhaust pipe [2014/09/23 12:58] Aine.Caoimhe @aine.x64.me:10000: yeah, a la Axel Foley [2014/09/23 12:58] Nebadon.Izumi @grid.nebadon2025.com:8002: let me make sure im not waearing something im not seeing [2014/09/23 12:59] Nebadon.Izumi @grid.nebadon2025.com:8002: like a broken attachment [2014/09/23 12:59] Nebadon.Izumi @grid.nebadon2025.com:8002: oh i am weraring a hud [2014/09/23 12:59] Kim.Anubis @grid.kitely.com:8002: Later -- gotta jet :) [2014/09/23 12:59] Nebadon.Izumi @grid.nebadon2025.com:8002: on the slow dude [2014/09/23 12:59] Nebadon.Izumi @grid.nebadon2025.com:8002: i wonder [2014/09/23 12:59] Justin Clark-Casey: I doubt it's anything to do with that [2014/09/23 12:59] Justin Clark-Casey: you are not the only person seeing this, you are just experiencing it more because you have two connections [2014/09/23 12:59] Nebadon.Izumi @grid.nebadon2025.com:8002: ya [2014/09/23 13:00] Nebadon.Izumi @grid.nebadon2025.com:8002: seeing it side by side is the wierd part [2014/09/23 13:00] Justin Clark-Casey: ok, I will need t odo some first hand analysis, but I may well end up asking you to revert the mono [2014/09/23 13:00] Nebadon.Izumi @grid.nebadon2025.com:8002: ok [2014/09/23 13:00] Justin Clark-Casey: but I wouldn't do that just yet [2014/09/23 13:01] Nebadon.Izumi @grid.nebadon2025.com:8002: ok sounds good, ya I am not quite convinced, but we can certinaly give that a go at some point [2014/09/23 13:01] Justin Clark-Casey: unfortunately, there's little I can do atm, I don't have the tools to change the way in which throttles are being chagned on the fly yet [2014/09/23 13:01] Nebadon.Izumi @grid.nebadon2025.com:8002: ok [2014/09/23 13:01] Nebadon.Izumi @grid.nebadon2025.com:8002: can you try to fiddle with the threads a bit [2014/09/23 13:01] Nebadon.Izumi @grid.nebadon2025.com:8002: and see if that makes a difference? [2014/09/23 13:01] Justin Clark-Casey: or maybe change the sensitivty so one bad packet doesn't send rates plugning [2014/09/23 13:01] Justin Clark-Casey: I have already done that [2014/09/23 13:01] Nebadon.Izumi @grid.nebadon2025.com:8002: ah ok [2014/09/23 13:02] Justin Clark-Casey: it's not making a difference, the issues are not the same as last week and the mono update does appear to have changed things [2014/09/23 13:02] Justin Clark-Casey: as I said, the frame time is behaving significantly differently [2014/09/23 13:02] Nebadon.Izumi @grid.nebadon2025.com:8002: ok [2014/09/23 13:02] Nebadon.Izumi @grid.nebadon2025.com:8002: the avatar that didnt have trouble [2014/09/23 13:02] Nebadon.Izumi @grid.nebadon2025.com:8002: it felt the best yet [2014/09/23 13:02] Nebadon.Izumi @grid.nebadon2025.com:8002: if i didnt experience both sides of the coin [2014/09/23 13:02] Dahlia.Trimble @grid.wwweb3d.net:8002: movement terrible now [2014/09/23 13:02] Nebadon.Izumi @grid.nebadon2025.com:8002: i would have said today was a major improvement [2014/09/23 13:02] Nebadon.Izumi @grid.nebadon2025.com:8002: if all i had to go on was my hg visitor [2014/09/23 13:02] Nebadon.Izumi @grid.nebadon2025.com:8002: for him its awesome [2014/09/23 13:02] Nebadon.Izumi @grid.nebadon2025.com:8002: smooth as butter right now [2014/09/23 13:03] Justin Clark-Casey: well, bot numerbs were not high today [2014/09/23 13:03] Justin Clark-Casey: and as you see, I long since disconnected all the pCampbot [2014/09/23 13:03] Nebadon.Izumi @grid.nebadon2025.com:8002: it could not be any smoother if we tried [2014/09/23 13:03] Nebadon.Izumi @grid.nebadon2025.com:8002: for this guy [2014/09/23 13:03] Justin Clark-Casey: and things are still misbehaving [2014/09/23 13:03] Alicia.Raven @grid.spellscape.co.uk: gotta go, bye :) [2014/09/23 13:03] Nebadon.Izumi @grid.nebadon2025.com:8002: see you alicia [2014/09/23 13:03] Dahlia.Trimble @grid.wwweb3d.net:8002: bye ALicia [2014/09/23 13:03] Nebadon.Izumi @grid.nebadon2025.com:8002: you guys like the stage so far? [2014/09/23 13:04] Nebadon.Izumi @grid.nebadon2025.com:8002: its no done yet [2014/09/23 13:04] Nebadon.Izumi @grid.nebadon2025.com:8002: need to furniture it up a bit [2014/09/23 13:04] Nebadon.Izumi @grid.nebadon2025.com:8002: I redid all the chairs too [2014/09/23 13:04] Nebadon.Izumi @grid.nebadon2025.com:8002: new colors [2014/09/23 13:04] BlueWall.Slade @gateway.bluewallvirtual.net:8002: The automatic camera is a little over the top of the speaking platform, but the screen is centered god [2014/09/23 13:05] Dahlia.Trimble @grid.wwweb3d.net:8002: wasnt green and blue last year's colors? [2014/09/23 13:05] Justin Clark-Casey: I do see some odd stuff where the console sometimes becomes very slow to respond [2014/09/23 13:05] Nebadon.Izumi @grid.nebadon2025.com:8002: ya i may yet change the camera angle here [2014/09/23 13:05] Nebadon.Izumi @grid.nebadon2025.com:8002: it was Dahlia, slightly different shades now [2014/09/23 13:05] Aine.Caoimhe @aine.x64.me:10000: while I like the art-deco look of the screen, I still think I might make the interior corners a little less rounded....there's going to be a lot of empty blue space around the edges [2014/09/23 13:05] Nebadon.Izumi @grid.nebadon2025.com:8002: and the chair legs are white [2014/09/23 13:05] Nebadon.Izumi @grid.nebadon2025.com:8002: they were black last year [2014/09/23 13:05] Nebadon.Izumi @grid.nebadon2025.com:8002: hehe [2014/09/23 13:05] BlueWall.Slade @gateway.bluewallvirtual.net:8002: well, I take it back - I do see the podium on the left [2014/09/23 13:05] Nebadon.Izumi @grid.nebadon2025.com:8002: subtle [2014/09/23 13:05] Nebadon.Izumi @grid.nebadon2025.com:8002: im not done yet though [2014/09/23 13:05] Nebadon.Izumi @grid.nebadon2025.com:8002: ya that podium is temp [2014/09/23 13:05] Nebadon.Izumi @grid.nebadon2025.com:8002: it will change [2014/09/23 13:06] Nebadon.Izumi @grid.nebadon2025.com:8002: the stage will be much more open this year [2014/09/23 13:06] Nebadon.Izumi @grid.nebadon2025.com:8002: more like a TED Talk [2014/09/23 13:06] BlueWall.Slade @gateway.bluewallvirtual.net:8002: the screen is retro looking [2014/09/23 13:06] Nebadon.Izumi @grid.nebadon2025.com:8002: ya [2014/09/23 13:06] BlueWall.Slade @gateway.bluewallvirtual.net:8002: ++ [2014/09/23 13:06] Nebadon.Izumi @grid.nebadon2025.com:8002: the retro test card definitely helps with that [2014/09/23 13:06] Nebadon.Izumi @grid.nebadon2025.com:8002: it will eventually change heh [2014/09/23 13:06] BlueWall.Slade @gateway.bluewallvirtual.net:8002: :D [2014/09/23 13:06] Aine.Caoimhe @aine.x64.me:10000: yeah...I like it but just worry about the screen space itself [2014/09/23 13:07] Aine.Caoimhe @aine.x64.me:10000: ugh...sudden big chat lag there [2014/09/23 13:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 1 [2014/09/23 13:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 2 [2014/09/23 13:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 3 [2014/09/23 13:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 4 [2014/09/23 13:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 5 [2014/09/23 13:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 6 [2014/09/23 13:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 7 [2014/09/23 13:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 8 [2014/09/23 13:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 9 [2014/09/23 13:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: 0 [2014/09/23 13:07] Nebadon.Izumi @grid.nebadon2025.com:8002: still smooth here [2014/09/23 13:07] BlueWall.Slade @gateway.bluewallvirtual.net:8002: here too [2014/09/23 13:07] Aine.Caoimhe @aine.x64.me:10000: it's back to fine again now [2014/09/23 13:07] Nebadon.Izumi @grid.nebadon2025.com:8002: thats another thing i noticed last couple of weeks [2014/09/23 13:07] Nebadon.Izumi @grid.nebadon2025.com:8002: a few people go its lagging [2014/09/23 13:07] Aine.Caoimhe @aine.x64.me:10000: was just for a moment [2014/09/23 13:07] Nebadon.Izumi @grid.nebadon2025.com:8002: and others go no its not [2014/09/23 13:07] Nebadon.Izumi @grid.nebadon2025.com:8002: then few minutes later those people go oh now its lagghy [2014/09/23 13:07] Nebadon.Izumi @grid.nebadon2025.com:8002: and the original person says its fine now [2014/09/23 13:07] Aine.Caoimhe @aine.x64.me:10000: yeah [2014/09/23 13:07] Nebadon.Izumi @grid.nebadon2025.com:8002: like it cycles through who is being lagged [2014/09/23 13:08] Aine.Caoimhe @aine.x64.me:10000: shares the suffering around nicely [2014/09/23 13:08] Marcus.Llewellyn @grid.verymad.net:8002: Duck duck goose. ;) [2014/09/23 13:08] Nebadon.Izumi @grid.nebadon2025.com:8002: musical packets [2014/09/23 13:08] Nebadon.Izumi @grid.nebadon2025.com:8002: if your still standing when the heartbeat hits your screwed [2014/09/23 13:08] Nebadon.Izumi @grid.nebadon2025.com:8002: lol [2014/09/23 13:08] BlueWall.Slade @gateway.bluewallvirtual.net:8002: equal opportunity suffering? [2014/09/23 13:08] Azwaldo Villota chuckles @ Marcus.Llewellyn [2014/09/23 13:08] Justin Clark-Casey: ok, I'm going to get something to eat then investigate what's happening in earnest [2014/09/23 13:09] Nebadon.Izumi @grid.nebadon2025.com:8002: i wish everyone could feel what this avatar feels here [2014/09/23 13:09] Nebadon.Izumi @grid.nebadon2025.com:8002: it hasnt lagged once here today for this guy [2014/09/23 13:09] Nebadon.Izumi @grid.nebadon2025.com:8002: ok justin [2014/09/23 13:09] Nebadon.Izumi @grid.nebadon2025.com:8002: thanks man [2014/09/23 13:09] Aine.Caoimhe @aine.x64.me:10000: it's been mostly smooth but a little spotty for me [2014/09/23 13:10] Justin Clark-Casey: bbfn [2014/09/23 13:10] Nebadon.Izumi @grid.nebadon2025.com:8002: the way it feels right now for this avatar [2014/09/23 13:10] Aine.Caoimhe @aine.x64.me:10000: but...back to work....see you all later [2014/09/23 13:10] Nebadon.Izumi @grid.nebadon2025.com:8002: it wouldnt be any smoother in a completely fresh dimple simulator