Chat log from the meeting on 2014-06-03

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[11:01]  Sarah Kline: Hi Justin
[11:01]  Justin Clark-Casey: hey folks
[11:01]  Mata Hari waves to Justin
[11:01]  Mata Hari: (or the cloud-of-Justin anyway)
[11:01]  Justin Clark-Casey: I cleared my cache so everything is a bit slow
[11:02]  Richardus Raymaker: hi justin
[11:02]  Justin Clark-Casey: hmm clearing your cache obviously clears inventory cache as well
[11:02]  Justin Clark-Casey: so now I get to see any issues first hand ;)
[11:02]  Mata Hari: yeps
[11:03]  Mata Hari: you should do that then log into a non-Plaza will never, ever finish the fetch and you'll be unable to wear clothing
[11:03]  Richardus Raymaker: yup 
[11:03]  Richardus Raymaker: depedns om distance to server to i think mata
[11:04]  Mata Hari: if you're in a region with 100MB service you *might* manage to finish the fetch
[11:05]  Nebadon Izumi is Online
[11:05]  Richardus Raymaker: up or down ? lol 
[11:06]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit..
[11:06]  Mata Hari: but basically it's kinda pointless now to log in to any region other than a plaza if you want to have any hope
[11:06]  Mata Hari: up
[2014/06/03 11:06]  Nebadon Izumi: hello
[2014/06/03 11:06]  Mata Hari: hi Neb
[2014/06/03 11:06]  Richardus Raymaker: hi neb
[2014/06/03 11:06]  Sarah Kline: Hello
[2014/06/03 11:07]  Richardus Raymaker: hee sarah
[2014/06/03 11:07]  Sarah Kline: hi
[2014/06/03 11:08]  Nebadon Izumi: what are you talking about Mata?
[2014/06/03 11:08]  Mata Hari: inventory fetch
[2014/06/03 11:08]  Justin Clark-Casey: our old friend
[2014/06/03 11:09]  Nebadon Izumi: ah thats more likely a don't log into anything behind a cheap home based router
[2014/06/03 11:09]  Nebadon Izumi: heh
[2014/06/03 11:09]  Nebadon Izumi: I dont think it is anythign special about the plazas other than fat pipes
[2014/06/03 11:09]  Nebadon Izumi: and good machines
[2014/06/03 11:09]  Nebadon Izumi: no NAT
[2014/06/03 11:09]  Justin Clark-Casey: yes, sthat's why I think it's a throttling problems, which is not straightforward to solve and requires some in-depth investigation
[2014/06/03 11:09]  Nebadon Izumi: i think big inventory cant really put a hurting on low quality residential routers
[2014/06/03 11:09]  Nebadon Izumi: yea
[2014/06/03 11:10]  Nebadon Izumi: I dont have any problem on my network here
[2014/06/03 11:10]  Nebadon Izumi: but i have a pretty high end router and really fast network
[2014/06/03 11:10]  Justin Clark-Casey: I think some caching mechanism would be possible, where the router only requests version numbers initially and not the actual inventory
[2014/06/03 11:10]  Sarah Kline: lol Nebs a router snob
[2014/06/03 11:10]  Justin Clark-Casey: that we be perhaps a more advanced solution
[2014/06/03 11:10]  Justin Clark-Casey: though I don't knwo for sure if that would solve things without analyzing the problem first
[2014/06/03 11:11]  Richardus Raymaker: how can it flood a router. IF it only use one port ? if its useing to many ports then thats a problem
[2014/06/03 11:11]  Nebadon Izumi: cause some routers have very small nat tables
[2014/06/03 11:11]  Simulator Version v0.5 shouts: OpenSim 0.8.0 Dev          94d0ae0: 2014-06-01 10:18:53 -0700 (Unix/Mono)
[2014/06/03 11:11]  Nebadon Izumi: and are easily overwhelmed
[2014/06/03 11:11]  Nebadon Izumi: even SL has similar problems
[2014/06/03 11:11]  Nebadon Izumi: it can even be on the viewer side only
[2014/06/03 11:12]  Nebadon Izumi: if your router sucks, your probably going to have problems with simulators and viewers
[2014/06/03 11:12]  Richardus Raymaker: then i have a midrange router i think. now V2 if the same one. still works good
[2014/06/03 11:12]  Justin Clark-Casey: in this case, the stats I put in show that the requests at the server levle have stalled for some reason
[2014/06/03 11:12]  Nebadon Izumi: at one point SL was compiling a list of known bad routers
[2014/06/03 11:12]  Nebadon Izumi: one of them was the very popular WRT54G
[2014/06/03 11:12]  Nebadon Izumi: that a lot of people use
[2014/06/03 11:12]  Richardus Raymaker: otherwise i can put the opensource verion on the v1 router. if needed. that why i have a new one anyway
[2014/06/03 11:13]  Nebadon Izumi: ya reflashing it with DD-WRT or something like that can really improve things
[2014/06/03 11:13]  Richardus Raymaker: tomato or dd-wrt
[2014/06/03 11:13]  Richardus Raymaker: well, when i want i can do it now.
[2014/06/03 11:13]  Nebadon Izumi: have to remember, most ISPs and Router manufacturers dont want you running servers and high traffic applications on residential routers
[2014/06/03 11:14]  Nebadon Izumi: they would much rather you spend 3-400$ on a commercial grade peice of hardware
[2014/06/03 11:14]  Richardus Raymaker: someday. but this works fine ti. afraid loopback gives me maby problems
[2014/06/03 11:14]  Nebadon Izumi: and pay for commercial level services
[2014/06/03 11:14]  Richardus Raymaker: its here different. also have not so much traffic
[2014/06/03 11:15]  Richardus Raymaker: and whats the difference between opensim or 24/7 bbittorrent that some run ?
[2014/06/03 11:15]  Mata Hari: for a high traffic sim, sure, but one of the main "selling point" features of Opensim is the ability to run a small low traffic region from home
[2014/06/03 11:15]  Nebadon Izumi: not much bittorrent would likely have similar issues
[2014/06/03 11:16]  Nebadon Izumi: yes Mata, but that really doesnt mean your going to get the best performance
[2014/06/03 11:16]  Richardus Raymaker: i know usa is more uhmm picky with what you do compared to europe. except germany. some provide put datalimiets back on limits
[2014/06/03 11:16]  Nebadon Izumi: especially if you have 10's of 1000s of inventory items
[2014/06/03 11:16]  Nebadon Izumi: yea when I was in sweden everything was limited
[2014/06/03 11:16]  Nebadon Izumi: not speed wise, but monthly consumption levels
[2014/06/03 11:16]  Nebadon Izumi: we shopped around for unlimited an no one has it
[2014/06/03 11:16]  Nebadon Izumi: nothing that was affordable anyway
[2014/06/03 11:17]  Mata Hari: I log out, then right back in inventory change so no massive fetch....if I log into my own region there's about a 25% chance the fetch will hang and never complete
[2014/06/03 11:17]  Nebadon Izumi: what kind of router Mata?
[2014/06/03 11:17]  Mata Hari: RTN66
[2014/06/03 11:17]  Nebadon Izumi: thats what I have
[2014/06/03 11:17]  Nebadon Izumi: stock rom?
[2014/06/03 11:18]  Richardus Raymaker: oh.. luck only have a AUP
[2014/06/03 11:18]  Mata Hari: no, flashed it with the same one you and Dan use
[2014/06/03 11:18]  Nebadon Izumi: ok I use TomatoRAF
[2014/06/03 11:18]  Nebadon Izumi: dan uses that asus one
[2014/06/03 11:18]  Nebadon Izumi: i forget the name
[2014/06/03 11:18]  Richardus Raymaker: still happy with my older netgear.
[2014/06/03 11:19]  Nebadon Izumi: are your servers under windows or linux/mono
[2014/06/03 11:19]  Mata Hari: Merlin I think is what it's called
[2014/06/03 11:19]  Mata Hari: Win7 64-bit
[2014/06/03 11:19]  Nebadon Izumi: ok that could be part of the problem
[2014/06/03 11:19]  Mata Hari: and connection is steady at 5up 60 down
[2014/06/03 11:19]  Nebadon Izumi: Microsoft really cripples TCP/IP on non server versions of windows
[2014/06/03 11:19]  Nebadon Izumi: there used to be some hacks to unlock those limits
[2014/06/03 11:19]  Billy.Bradshaw If this problem is recent how can it be routers?
[2014/06/03 11:20]  Mata Hari: the other thing is that I never had this hang with 0.7.6 on exactly this same system
[2014/06/03 11:20]  Nebadon Izumi: to combat botnets, microsoft has really dumbed down TCP/IP on desktop versions of windows
[2014/06/03 11:20]  Mata Hari: so either it's a firmware change with Win7 or a change in 0.8
[2014/06/03 11:20]  Nebadon Izumi: the number of allowed connections is stupidly low
[2014/06/03 11:20]  Richardus Raymaker: crippled in what way. sofar i dont think see  uch problems. linux is more pain
[2014/06/03 11:20]  Mata Hari: it would be slow but never stall out completely
[2014/06/03 11:20]  Billy.Bradshaw Microsoft extended the limit on win 7 and 8
[2014/06/03 11:20]  Mata Hari: I can live with slow as long as it finishes
[2014/06/03 11:21]  Nebadon Izumi:
[2014/06/03 11:21]  Richardus Raymaker: whats your network bandwidth in the viewer mata ?
[2014/06/03 11:21]  Nebadon Izumi: a quote
[2014/06/03 11:21]  Nebadon Izumi: "Prior to Windows 7, any Windows desktop version of operating system limited you to only allow up to 10 concurrent connections maximum, or only 5 in Vista Home Basic edition. Has this changed in Windows 7? Sure it does. With Windows 7, all editions support 20 concurrent connections for services such as File Services, Print Services, IIS, Internet Connection Sharing, and Telephony."
[2014/06/03 11:21]  vegaslon plutonian: that says it is increased with windows 7
[2014/06/03 11:22]  Mata Hari: this computer is wired directly to the router so whatever 100baseT cable gives
[2014/06/03 11:22]  Nebadon Izumi: yes from 5 to 20
[2014/06/03 11:22]  Nebadon Izumi: heh
[2014/06/03 11:22]  Nebadon Izumi: compared to linux with no limits
[2014/06/03 11:22]  Nebadon Izumi: Windows Servers also have no limits by comparison as well
[2014/06/03 11:22]  Richardus Raymaker: yeah, but mono etc. gives unstable result on x6 with opensim
[2014/06/03 11:22]  Nebadon Izumi: nothing you could easily hit with opensim anyway
[2014/06/03 11:22]  Nebadon Izumi: I find that hard to beleive still Richardus
[2014/06/03 11:23]  Nebadon Izumi: those issues should be long resolved by now
[2014/06/03 11:23]  Richardus Raymaker: but can increase the numbers. what would you use ? 100 ports ?
[2014/06/03 11:23]  Nebadon Izumi: if you look in that post above it shows how to disable the limit completely I think
[2014/06/03 11:23]  Nebadon Izumi: the second posting, honestly I dont know how much this will help if at all
[2014/06/03 11:24]  Richardus Raymaker: nebadon, stopped useing opensuse with m,on on that amd system. the laod and lag are bad. windows runs so perfect compared to opensim linux
[2014/06/03 11:24]  Nebadon Izumi: but its worth experimenting
[2014/06/03 11:24]  Richardus Raymaker: yup
[2014/06/03 11:24]  Richardus Raymaker: offcorse not seen much problems
[2014/06/03 11:24]  Mata Hari: anyway, I know it's not going to get resolved before 0.8 but I hope it gets attacked fairly soon after that....there's a lot of people affected by it that I know of and that number is going to increase a lot when all the grids running 0.7.6 update to 0.8
[2014/06/03 11:24]  Nebadon Izumi: its very difficult to recreate that kind of thing as a developer
[2014/06/03 11:24]  Nebadon Izumi: i have a gigantic inventory
[2014/06/03 11:24]  Nebadon Izumi: almost 50k items
[2014/06/03 11:24]  Dahlia Trimble is Online
[2014/06/03 11:24]  Nebadon Izumi: and when i log into my home regions my inventory never hangs
[2014/06/03 11:25]  Nebadon Izumi: its been a very very long time since I experienced that
[2014/06/03 11:25]  Justin Clark-Casey: yes, these are very difficult problems
[2014/06/03 11:25]  Justin Clark-Casey: but I would hope to take a look some time after 0.8
[2014/06/03 11:25]  Nebadon Izumi: I can say without a doubt
[2014/06/03 11:25]  Justin Clark-Casey: In the past month and a half I've spent a lot of time tackling regressions and other slightly simpler bug fixes
[2014/06/03 11:25]  Nebadon Izumi: using Windows 7 as a server is a bad idea
[2014/06/03 11:26]  Nebadon Izumi: I would not expect good performance
[2014/06/03 11:26]  Nebadon Izumi: there is probably nothing we can do to remove that bottleneck
[2014/06/03 11:26]  Nebadon Izumi: would require a bit of hacking on your end
[2014/06/03 11:26]  Justin Clark-Casey: I think we can improve things in code
[2014/06/03 11:26]  Dev Random: is that related to numer of top-level items in inventory? or depth of nested folders?
[2014/06/03 11:26]  Nebadon Izumi: ya probably a bit
[2014/06/03 11:26]  Justin Clark-Casey: firstly, find out if a throttling implementation will help. Secondly, do inventory folder/item caching
[2014/06/03 11:26]  Justin Clark-Casey: on the server
[2014/06/03 11:27]  Nebadon Izumi: yes no doubt we can improve the throttle
[2014/06/03 11:27]  Mata Hari: I can see the issue happening with big inventories after a cache's getting rid ot it happening with just a simple relog that would be critical
[2014/06/03 11:28]  Nebadon Izumi: but realistically now matter how much we improve that, windows will still have major connection limits
[2014/06/03 11:28]  Nebadon Izumi: in desktop versions
[2014/06/03 11:28]  Dahlia Trimble: hi
[2014/06/03 11:28]  Justin Clark-Casey: hi dahlia
[2014/06/03 11:28]  Justin Clark-Casey: brb
[2014/06/03 11:28]  Mata Hari: hi Dahlia
[2014/06/03 11:28]  Nebadon Izumi: Mata, are you familiar with Linux at all and Virtualbox?
[2014/06/03 11:28]  Nebadon Izumi: have you ever ran any VMs before?
[2014/06/03 11:28]  Richardus Raymaker: strange. linux have hugh mono problems. it started to get harder since m,ono 3.x to compile it alos
[2014/06/03 11:29]  Nebadon Izumi: I dont have any problems Richardus
[2014/06/03 11:29]  Nebadon Izumi: for me it works great
[2014/06/03 11:29]  Mata Hari: Linux, somewhat....I've run by sims on Ubuntu in the past......Virtualbox no
[2014/06/03 11:29]  Nebadon Izumi: ok well what I was going to suggest if you had some time
[2014/06/03 11:29]  Richardus Raymaker: VM ? where not happy with the speed. and VM on windows = no bridge mode without extra VB lan adapter
[2014/06/03 11:29]  Nebadon Izumi: just as a test would be to setup a VM and run a simulator and see if you had similar issues
[2014/06/03 11:29]  Mata Hari: but I can't switch this computer over to linux or I will lose software that I need on a regular basis
[2014/06/03 11:29]  Nebadon Izumi: no you wouldnt have to
[2014/06/03 11:30]  Nebadon Izumi: Virtualbox lets you run virtualmachines inside your windows your currently runnning
[2014/06/03 11:30]  Nebadon Izumi: you could run Windows and Linux simultaneously
[2014/06/03 11:30]  Billy.Bradshaw If the VM is hosted on a windows desktop, would not the limit also apply?
[2014/06/03 11:30]  Mata Hari: ah
[2014/06/03 11:30]  Nebadon Izumi: no
[2014/06/03 11:30]  Nebadon Izumi: because you do bridged network
[2014/06/03 11:30]  Richardus Raymaker: yes. but not in bridge mode. it fails
[2014/06/03 11:30]  Nebadon Izumi: you get direct access to the hardware
[2014/06/03 11:30]  Nebadon Izumi: Richardus thats just absolutely false
[2014/06/03 11:30]  Richardus Raymaker: at leats here , never found why.
[2014/06/03 11:30]  Nebadon Izumi: bridged mode works great
[2014/06/03 11:30]  Nebadon Izumi: I use it all the time
[2014/06/03 11:31]  Richardus Raymaker: no, it dont work at all nebadon. and nobody ever could teel me why.
[2014/06/03 11:31]  Nebadon Izumi: well thats just your hardware
[2014/06/03 11:31]  Nebadon Izumi: its not a blanket statement that should be accepted as true for everyone
[2014/06/03 11:31]  Mata Hari: if I have to I can resurrect an older machine and run the instance from it instead, though it's underpowered
[2014/06/03 11:31]  Nebadon Izumi: ok well
[2014/06/03 11:31]  Dahlia Trimble: what limit?
[2014/06/03 11:31]  Richardus Raymaker: hmm. its while ago. maby it where static ip bridge mode
[2014/06/03 11:31]  Nebadon Izumi: I just wanted to see if you would have similar issues running from Linux
[2014/06/03 11:31]  Nebadon Izumi: TCP/IP connection limits
[2014/06/03 11:32]  Nebadon Izumi: Windows Desktop is severely crippled there
[2014/06/03 11:32]  Nebadon Izumi: using it as a server is not really a great idea
[2014/06/03 11:32]  Dahlia Trimble: is there a registry setting for it?
[2014/06/03 11:32]  Nebadon Izumi: there is
[2014/06/03 11:32]  Nebadon Izumi: look here
[2014/06/03 11:32]  Billy.Bradshaw Do these limits apply to UDP?
[2014/06/03 11:32]  Nebadon Izumi:
[2014/06/03 11:32]  Dahlia Trimble: udp is different
[2014/06/03 11:32]  vegaslon plutonian: could not actually find that registry key
[2014/06/03 11:32]  Nebadon Izumi: no
[2014/06/03 11:32]  Richardus Raymaker: really not seeen any problems on wiundows  desktop sofar
[2014/06/03 11:32]  Nebadon Izumi: oh wierd Vegaslon
[2014/06/03 11:32]  Nebadon Izumi: you know
[2014/06/03 11:33]  Nebadon Izumi: now that I think about it
[2014/06/03 11:33]  Nebadon Izumi: Microsoft removed the ability to change it
[2014/06/03 11:33]  Nebadon Izumi: in SP1
[2014/06/03 11:33]  Richardus Raymaker: but i go take a look, maby tried thats etting in the past and no difference
[2014/06/03 11:33]  Richardus Raymaker: but useing windows 8 for opensim
[2014/06/03 11:33]  Nebadon Izumi: ya i doubt you can change these limits in Windows 8
[2014/06/03 11:33]  Dahlia Trimble: I have no problem using windows 8 for opensim
[2014/06/03 11:33]  Richardus Raymaker: same here
[2014/06/03 11:33]  Dahlia Trimble: or 7
[2014/06/03 11:34]  Richardus Raymaker: its b etter then linux
[2014/06/03 11:34]  Dahlia Trimble: I think it was vista that had the limit?
[2014/06/03 11:34]  Nebadon Izumi: no they all do
[2014/06/03 11:34]  Nebadon Izumi: they just increased it slightly
[2014/06/03 11:34]  Nebadon Izumi: from 5 to 20
[2014/06/03 11:34]  Dahlia Trimble: 20 on same port?
[2014/06/03 11:34]  Nebadon Izumi: no
[2014/06/03 11:34]  Nebadon Izumi: 20 total
[2014/06/03 11:35]  Dahlia Trimble: Im sure i have more than 20 tcp connections going quite often
[2014/06/03 11:35]  Dahlia Trimble: incoming connections
[2014/06/03 11:36]  Richardus Raymaker: there seems no limit in windows 7
[2014/06/03 11:36]  Richardus Raymaker: just googled for it also 'net config server' dont say anything
[2014/06/03 11:37]  Dev Random: Would it be a security issue to have the Map show the OpenSim version being run?
[2014/06/03 11:37]  Richardus Raymaker: logged on users = 20
[2014/06/03 11:37]  Richardus Raymaker: but we dont talk about users
[2014/06/03 11:38]  Billy.Bradshaw My netstat on win 8 looks pretty fierce, I have 6 local instances of opensim
[2014/06/03 11:38]  Richardus Raymaker: someone with windows 7 (noit pro) that see a connection limit ?
[2014/06/03 11:39]  Nebadon Izumi: dev, I don't think so, but that would probably require some major changes to the viewer and protocols
[2014/06/03 11:39]  Nebadon Izumi: I dont think we could pull that off with just server side changes
[2014/06/03 11:39]  Dev Random: Was thinking ... That way I'd know whether I could teleport out again from a Region...
[2014/06/03 11:39]  Nebadon Izumi: well for that to work it would probably require everyone update their sims
[2014/06/03 11:39]  Nebadon Izumi: lol
[2014/06/03 11:39]  Nebadon Izumi: then pretty much all teleport issues go away anyway
[2014/06/03 11:39]  Richardus Raymaker: justin, found any bad bugs in ec2 ?
[2014/06/03 11:40]  Justin Clark-Casey: dev: I'm not sure how you would do that
[2014/06/03 11:40]  Justin Clark-Casey: richardus: there were some issues in rc2 but nothing I regard as critical
[2014/06/03 11:40]  Richardus Raymaker: sounds good
[2014/06/03 11:40]  Dahlia Trimble: how does help->about get the sim version now?
[2014/06/03 11:40]  Nebadon Izumi: probably same way "show version" on console does
[2014/06/03 11:41]  Nebadon Izumi: either pulls it from git info, or .version file
[2014/06/03 11:41]  Justin Clark-Casey: they come from the same lpace but I couldn't tell you the path they take
[2014/06/03 11:41]  Justin Clark-Casey: probably some udp msg
[2014/06/03 11:41]  Justin Clark-Casey: in the viewer case
[2014/06/03 11:42]  Richardus Raymaker: kokua is saying "Error fetching server release notes URL."
[2014/06/03 11:42]  Nebadon Izumi: thats something else
[2014/06/03 11:42]  Nebadon Izumi: that has never worked in opensim
[2014/06/03 11:42]  Nebadon Izumi: its hard coded to SL i think
[2014/06/03 11:42]  Dahlia Trimble: I get "hidden region"
[2014/06/03 11:42]  Justin Clark-Casey: yeah, never implemented as of yet
[2014/06/03 11:42]  Justin Clark-Casey: might be some capability
[2014/06/03 11:42]  Nebadon Izumi: I remember talking about it with lkalif before, long time ago
[2014/06/03 11:42]  TBG Renfold: server release notes are caps
[2014/06/03 11:43]  Evans Love: hello!
[2014/06/03 11:43]  Evans Love: serious starsider you there?
[2014/06/03 11:44]  TBG Renfold: made a module for it before, had to do a header location change to send back to the viewer
[2014/06/03 11:45]  Justin Clark-Casey: ok, any other opensim topics today?
[2014/06/03 11:46]  Nebadon Izumi: The OpenSimulator Community Conference 2014 was announced
[2014/06/03 11:46]  Richardus Raymaker: how many bullet patches get 0.8 still ?
[2014/06/03 11:46]  Nebadon Izumi:
[2014/06/03 11:46]  Nebadon Izumi: have a look, if your interested in volunteering please let us know
[2014/06/03 11:47]  Nebadon Izumi: all pertinent info is on the website
[2014/06/03 11:48]  Nebadon Izumi: Richardus, I am not sure
[2014/06/03 11:48]  Nebadon Izumi: Justin?
[2014/06/03 11:48]  Nebadon Izumi: I don't know when the cut off point is or was or will be
[2014/06/03 11:48]  Justin Clark-Casey: the cut off point at rc2. Now it's only major stuff
[2014/06/03 11:48]  Richardus Raymaker: lol. ok
[2014/06/03 11:48]  Justin Clark-Casey: there has to be a line drawn somewhere otherwise we would never release anything
[2014/06/03 11:49]  Nebadon Izumi: let me look at his recent changes
[2014/06/03 11:49]  Justin Clark-Casey: and every extra change risks introducing some big regression
[2014/06/03 11:50]  Nebadon Izumi: the last bullet patch i see is 5/27
[2014/06/03 11:50]  Billy.Bradshaw The SendTerrainUpdatesByViewDistance works nice, though I only have flat fields.
[2014/06/03 11:50]  Justin Clark-Casey: you don't see mine on the 30th?
[2014/06/03 11:50]  Nebadon Izumi: oh
[2014/06/03 11:50]  Nebadon Izumi: i didnt relaize you touched it
[2014/06/03 11:50]  Richardus Raymaker: Billy try it on non flat
[2014/06/03 11:50]  Justin Clark-Casey: I finally found the cause of the flying
[2014/06/03 11:50]  Nebadon Izumi: i was looking at Robert
[2014/06/03 11:50]  Justin Clark-Casey: juddering
[2014/06/03 11:50]  Nebadon Izumi: ah cool
[2014/06/03 11:50]  Justin Clark-Casey: this is what I was talking about last fri
[2014/06/03 11:50]  Nebadon Izumi: will that be in release?
[2014/06/03 11:50]  Justin Clark-Casey: when it comes to my own patches, I'm a little hypocritical :()
[2014/06/03 11:50]  Justin Clark-Casey: yes, probably
[2014/06/03 11:50]  Nebadon Izumi: ok
[2014/06/03 11:51]  Richardus Raymaker: few last p[atches from robert would be nice to see in 0.8 release
[2014/06/03 11:51]  TBG Renfold: ahhh here's me poking around the site, ummm <<< 404
[2014/06/03 11:51]  Nebadon Izumi: that probably covers most of the recent bullet changes
[2014/06/03 11:51]  Nebadon Izumi: thanks TBG
[2014/06/03 11:51]  TBG Renfold: np
[2014/06/03 11:52]  Justin Clark-Casey: nebadon: did you ping chris about that?
[2014/06/03 11:52]  Justin Clark-Casey: synergy is annoyingly futzed on my system atm so it will be difficult for me
[2014/06/03 11:52]  Nebadon Izumi: TBG
[2014/06/03 11:52]  Nebadon Izumi: where was that link
[2014/06/03 11:52]  Nebadon Izumi: ?
[2014/06/03 11:52]  Nebadon Izumi: Fleep is asking
[2014/06/03 11:52]  Nebadon Izumi: can you paste the URL of the page that has that link for me
[2014/06/03 11:52]  TBG Renfold: ^^^
[2014/06/03 11:53]  TBG Renfold:
[2014/06/03 11:54]  TBG Renfold: urgh, slow machine
[2014/06/03 11:54]  Nebadon Izumi: thats same url
[2014/06/03 11:54]  Nebadon Izumi: where did you click the link to get to that page?
[2014/06/03 11:54]  Nebadon Izumi: i need originating page
[2014/06/03 11:54]  Nebadon Izumi: is it front page?
[2014/06/03 11:54]  TBG Renfold: the be a volunteer on the homepage under get involved section
[2014/06/03 11:55]  TBG Renfold: that was a struggle to type, machine lag
[2014/06/03 11:56]  Nebadon Izumi: ok
[2014/06/03 11:56]  Nebadon Izumi: she said she found it
[2014/06/03 11:56]  TBG Renfold: k
[2014/06/03 11:56]  Nebadon Izumi: TBG can you refresh website and try again?
[2014/06/03 11:56]  Nebadon Izumi: start from begining
[2014/06/03 11:57]  TBG Renfold: fine now, she just left "Click here to add your own text" under the link :)
[2014/06/03 11:57]  Nebadon Izumi: oh
[2014/06/03 11:57]  Nebadon Izumi: let me look
[2014/06/03 11:58]  Nebadon Izumi: ok thanks
[2014/06/03 11:58]  Nebadon Izumi: she is fixing now
[2014/06/03 11:58]  TBG Renfold: ohh the joys and pains of wordpress.
[2014/06/03 11:58]  Nebadon Izumi: anyone have any questions about the Conference?
[2014/06/03 11:58]  Nebadon Izumi: anyone thinking about volunteering?
[2014/06/03 11:59]  Nebadon Izumi: ok well if you are, you can always get in touch with myself, Sarah is also volunteering
[2014/06/03 11:59]  Nebadon Izumi: infact all the OSgrid admins are part of the team this year
[2014/06/03 11:59]  Nebadon Izumi: so spread the word :)
[2014/06/03 12:00]  Mata Hari: are there conference details posted somewhere yet?
[2014/06/03 12:00]  TBG Renfold: any ad boards floating around?
[2014/06/03 12:00]  Nebadon Izumi:
[2014/06/03 12:00]  Nebadon Izumi: nothing in world yet
[2014/06/03 12:00]  TBG Renfold: k
[2014/06/03 12:00]  Nebadon Izumi: its still extremely early
[2014/06/03 12:00]  TBG Renfold: ta
[2014/06/03 12:00]  Nebadon Izumi: we need volunteers to do that kind of stuff
[2014/06/03 12:00]  Justin Clark-Casey: yeah, we're at the "everything is confused stage" :)
[2014/06/03 12:00]  Nebadon Izumi: hehe ya
[2014/06/03 12:00]  Justin Clark-Casey: no matter how you try and co-ordinate an announcement it's always a bit lumpy
[2014/06/03 12:00]  TBG Renfold: lol
[2014/06/03 12:01]  Justin Clark-Casey: and ppl simply dont check websites, etc. in advanced no matter how much they are asked (and I was one of the ones asked)
[2014/06/03 12:01]  TBG Renfold: thats me all the time, somethings wrong when I'm not
[2014/06/03 12:01]  Nebadon Izumi: its very likely any answer to your questions right now would probably be something like, not sure, let me get back to you
[2014/06/03 12:01]  Nebadon Izumi: but just let me know and Ill do my best to find any info I can for you
[2014/06/03 12:01]  Mata Hari: I'm sure if you asked Doro she'd let you put a notice up in Close Encounter.....usually 20+ avi there every Driday
[2014/06/03 12:02]  Nebadon Izumi: ok cool
[2014/06/03 12:02]  Mata Hari: that would help sprad the word
[2014/06/03 12:02]  Nebadon Izumi: ya first we need some volunteers to help create all that content hehe
[2014/06/03 12:02]  Nebadon Izumi: if anyone is interested in helping build and design the conference grid content this year
[2014/06/03 12:03]  Nebadon Izumi: be sure to hunt down Key Gruin or Myself
[2014/06/03 12:03]  vegaslon plutonian: going to use var regions this year in the conference?
[2014/06/03 12:03]  Nebadon Izumi: we will be handling a lot of that this year
[2014/06/03 12:03]  Nebadon Izumi: yes there will probably be some var regions
[2014/06/03 12:03]  Nebadon Izumi: atleast 1 anyway
[2014/06/03 12:03]  Nebadon Izumi: we were thinking about a freebie mall
[2014/06/03 12:05]  vegaslon plutonian hopes it is some fress freebies
[2014/06/03 12:06]  Nebadon Izumi: ya hopefully all depends on how many volunteers we can get :)
[2014/06/03 12:06]  Nebadon Izumi: we have a lot of time to make something really cool
[2014/06/03 12:06]  vegaslon plutonian: oh by the way for reference, here is a tool that fixes that tcp/ip limit and it states that new windows removed it
[2014/06/03 12:07]  Nebadon Izumi: ah yes
[2014/06/03 12:07]  Nebadon Izumi: i remember using that tool on XP
[2014/06/03 12:07]  Richardus Raymaker: sounds intresting tool
[2014/06/03 12:08]  Nebadon Izumi: cool, I didnt realized they removed that limit
[2014/06/03 12:08]  Richardus Raymaker: we told you windows run fine :))
[2014/06/03 12:08]  Nebadon Izumi: well I was just trying to remove all the variables
[2014/06/03 12:09]  Nebadon Izumi: this kind of pushes things down maybe to the .net vs mono arena now
[2014/06/03 12:09]  Nebadon Izumi: hard to say
[2014/06/03 12:09]  Nebadon Izumi: Mata would be good too if you could try logging into "Sisyphus"
[2014/06/03 12:09]  Mata Hari: okies....well have a great afternoon/evening everyone...going to get my nose back to the grindstone
[2014/06/03 12:09]  Nebadon Izumi: with cleared cache and see if your inventory stalls
[2014/06/03 12:09]  Nebadon Izumi: thats hosted at my house
[2014/06/03 12:09]  Nebadon Izumi: behind the same router
[2014/06/03 12:10]  Mata Hari: okay, I can do that now if you like
[2014/06/03 12:10]  Nebadon Izumi: sure
[2014/06/03 12:10]  Nebadon Izumi: i'll stay logged in for a few
[2014/06/03 12:10]  Nebadon Izumi: until I hear bak
[2014/06/03 12:10]  Richardus Raymaker: heading home
[2014/06/03 12:10]  Sarah Kline: bye all
[2014/06/03 12:10]  Sarah Kline: :)
[2014/06/03 12:10]  Richardus Raymaker: vye all
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