Chat log from the meeting on 2013-12-17

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[11:00] Andrew Hellershanks is online.
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word-wrap: break-word">[11:00] Andrew Hellershanks is online.
[11:00] Nebadon Izumi: lol yikes thats a lot of code :)
[11:00] Nebadon Izumi: lol yikes thats a lot of code :)
[11:00] Nebadon Izumi: for LSL anyway
[11:00] Nebadon Izumi: for LSL anyway
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[12:00] Nebadon Izumi: see you Justin
[12:00] Nebadon Izumi: see you Justin
[[Category:Office Hour Logs]]

Latest revision as of 20:59, 24 October 2015

[11:00] Andrew Hellershanks is online.
[11:00] Nebadon Izumi: lol yikes thats a lot of code :)
[11:00] Nebadon Izumi: for LSL anyway
[11:00] Nebadon Izumi: hehe
[11:00] Andrew Hellershanks: Kayaker, not any more. :) These are the largest I've written.
[11:01] Andrew Hellershanks: Both scripts are too big to run in SL.
[11:01] Kayaker Magic: Actually I have a problem with FireStorm and the preprocessor,
[11:01] Kayaker Magic: it puts your original code at the top as a comment
[11:01] Mircea Kitsune: Ouch... everything turned red on minimap again
[11:01] Kayaker Magic: then the post-processed code at the bottom
[11:01] Mircea Kitsune: Seems people can still move though. Wonder what causes that
[11:01] Kayaker Magic: makes your code have twice as many lines
[11:01] Justin Clark-Casey: hi folks
[11:01] Mircea Kitsune: hi
[11:01] Nebadon Izumi: hello Justin
[11:01] Kayaker Magic: So I'm not all that big after all
[11:01] Pathfinder.Lester hiya Justin
[11:02] Andrew Hellershanks: I have plans for version 2 and will split the two scripts in to multiple scripts. I will see if SL can run the device after the restructuring to support the enhanced version that can do up to three particle effects at once.
[11:02] Richardus Raymaker: hi pathfinder
[11:02] Richardus Raymaker: hi justin
[11:02] Freaky.Tech hi pathfinder
[11:02] Freaky.Tech hi justin
[11:02] Kayaker Magic: Problem With Firestorm, is aftr it makes your code 2ice as large, it then doesn't display more than 1800 lines...
[11:03] Andrew Hellershanks: Kayaker, I was having a problem with Singularity (Alpha) and LSL scripts. Sometimes when I edit the script inside a prim, the script reverts to an earlier version when I do the save.
[11:03] Nebadon Izumi: I have seen that also Andrew
[11:03] Richardus Raymaker: About scripts wrote it on irc.  not can explain it compleet
[11:03] Andrew Hellershanks: no more than 1800 lines? eek. It would chop off the last part of one of my scripts which is current 1858 lines.
[11:03] Mircea Kitsune: BRB
[11:03] Kayaker Magic: I have seen that, but not recently
[11:03] Andrew Hellershanks: Nebadon, is that a viewer issue or an OS code issue?
[11:04] Richardus Raymaker: 1. llSetForce failed for soem reason on my 0.8dev
[11:04] Nebadon Izumi: my guess is its OS, i dont think that happens in SL
[11:04] After Life is online.
[11:04] Andrew Hellershanks: I've been editing my scripts on my computer then pasting the code in world.
[11:04] Richardus Raymaker: also if you use llSetforce and linke child prim with Omega rotation everything stops working in the prim
[11:04] Nebadon Izumi: Omega makes it phantom
[11:04] Andrew Hellershanks: I don't recall seeing it before and I've been running 075PF for a while. I think it might be a viewer issue?
[11:04] Nebadon Izumi: so i would suspect any physic scripting would break
[11:05] Richardus Raymaker: it does.
[11:05] Richardus Raymaker: someone wante dto use opensim for project but go for something else becausethat
[11:05] Nebadon Izumi: ya mixing omega and physics doesnt work well in opensim from what I remember
[11:05] Richardus Raymaker: still shame because how do you make propellers etc now on verhicles ? ok i just learned that trick
[11:06] Nebadon Izumi: ya not sure we really can at this point, I would need to test more myself
[11:06] Richardus Raymaker: need to check in SL later if omega get phantom. cant remeber :O
[11:06] Andrew Hellershanks: why do you need physics on props?
[11:06] Nebadon Izumi: it does but in SL it handles it better
[11:06] Richardus Raymaker: andrew., the plane is physical
[11:07] Richardus Raymaker: if you add llomega as child it breakes physical
[11:07] Andrew Hellershanks: oh, that includes the whole thing? Can you set the props to non-physical while the rest is physical?
[11:07] Richardus Raymaker: and rotation stops to
[11:07] Richardus Raymaker: Not tried andrew. need to look more into it
[11:07] Andrew Hellershanks nods
[11:08] Richardus Raymaker: nebadons radar :)
[11:08] Freaky.Tech tried to rotate the prop with non-physical routines?
[11:08] Nebadon Izumi: lol
[11:08] Freaky.Tech despite being physical?
[11:08] Richardus Raymaker: Freaky. technical you dont want that because extra updates to viewer
[11:08] Nebadon Izumi: what the hell
[11:08] Nebadon Izumi: thats not what I expected to happen
[11:08] Nebadon Izumi: did you see that?
[11:09] Richardus Raymaker: i where just typeing
[11:09] Nebadon Izumi: the omega prim totally seems to have detached from physics
[11:09] Richardus Raymaker: uhmm.. that wuld be new one
[11:09] Nebadon Izumi: ya that is completely wrong
[11:09] Nebadon Izumi: how strange
[11:09] Richardus Raymaker: anyway some things wrong in that corner
[11:09] Nebadon Izumi: do you guys see the spinning prim spaced apart from the 2 lower prims? and not moving?
[11:09] Richardus Raymaker: yes
[11:09] Richardus Raymaker: but thats from teh begin
[11:10] Andrew Hellershanks: I don't see any spinning cubes in that stack of 3
[11:10] Mircea Kitsune: I see the longer (rectangular) prim is not moving at all, yes
[11:10] Nebadon Izumi: hah
[11:10] Freaky.Tech that is why left playing with physical objects to some point later
[11:10] Nebadon Izumi: the omega prim is like stuck
[11:10] Mircea Kitsune: The whole thing behaves like one single physical object
[11:10] Nebadon Izumi: i see it stuck above my head
[11:10] Mircea Kitsune: Yes. It's not moving
[11:10] Nebadon Izumi: but its part of the linkset
[11:10] Nebadon Izumi: those 2 prims are linked to it
[11:10] Richardus Raymaker: you pushed it away in frustration :)
[11:10] Mircea Kitsune: Ouch. That's an odd bug then
[11:10] Mircea Kitsune: I don't see it stuck above anyone's head, just on the object
[11:11] Richardus Raymaker: i stil see it as T
[11:11] Nebadon Izumi: oh really
[11:11] Nebadon Izumi: i dont
[11:11] Nebadon Izumi: let me screenshot what I see
[11:11] Nebadon Izumi: oh
[11:11] Richardus Raymaker: yes it looks just pushedT object here. only no rotation
[11:11] Nebadon Izumi: it moved
[11:11] Andrew Hellershanks: The only thing I see above Nebadons head is a Santa hat.
[11:11] Freaky.Tech for me it is T lying on its side
[11:11] Nebadon Izumi: right as I am about to screenehsot
[11:11] Nebadon Izumi: it went back to a T
[11:11] Nebadon Izumi: figures
[11:11] Vivian Klees:
[11:11] Nebadon Izumi: yep that is what i see now too
[11:12] Freaky.Tech for me it did not change rotation
[11:12] Mircea Kitsune: Vivian: Looks the same to me. Only that it's rotated differently
[11:12] Nebadon Izumi: must have been some kind of lag
[11:12] Nebadon Izumi: ya omega is viewer side effect
[11:12] Nebadon Izumi: we will all see it stuck differently
[11:12] Freaky.Tech and has just all in identical rotation
[11:12] Richardus Raymaker: well i tried it in SL and there it works fine
[11:12] Robert Adams: has anyone heard from Melanie? Do we have any info on when the next shoe is to drop?
[11:13] Cuteulala Artis is offline.
[11:13] Nebadon Izumi: I havent spoken to her today, not sure
[11:13] Dahlia Trimble is online.
[11:13] Richardus Raymaker: maby in 1 week robert. thats what i understand from soem chat yesterday ?
[11:13] Nebadon Izumi: she did say she hoped to have it done before christmas I think though
[11:13] Andrew Hellershanks: How many shoes are expected to drop? :)
[11:13] Richardus Raymaker: she ned to cleanup.
[11:13] Vivian Klees: when you rotate it back the way you had it let's see if it continues
[11:14] Richardus Raymaker: best to ask meanie
[11:14] Andrew Hellershanks: I see it turning now
[11:14] Mircea Kitsune: Now it's suddenly rotating again
[11:14] Nebadon Izumi: if i make it non-physical and resset scripts it works again
[11:14] Nebadon Izumi: ya
[11:14] Justin Clark-Casey: I took that to mean will be done before christmas. If it goes beyound that it will be more than 2 weeks where nobody can do much else on master
[11:14] Richardus Raymaker: now it roates neb
[11:14] Justin Clark-Casey: and really longer since people were already holding back before then
[11:14] Nebadon Izumi: ya because i made it non-physical
[11:15] Nebadon Izumi: we have never had support for this though Richardus, i dont recall this ever working as it should
[11:15] Richardus Raymaker: robert, is llSetForce not implemeneted in bullet ? or different ?
[11:15] Nebadon Izumi: hah
[11:15] Robert Adams: I merged her stuff into varregion and I'm testing now
[11:15] Robert Adams: it is implemented... is it different?
[11:15] Richardus Raymaker: WEll, someone came with that problem. only report what i have seen now. verhciles can use the omehga stuff i think
[11:15] Richardus Raymaker: or use texture animation
[11:15] After Life is online.
[11:16] Richardus Raymaker: Robert it did not work at all for me on 0.8dev i have tried
[11:16] Richardus Raymaker: neb can you try the llSetForce.
[11:16] Dahlia Trimble: hi
[11:16] Nebadon Izumi: that will probably also break with use of Omega
[11:16] Nebadon Izumi: anything physical
[11:16] Andrew Hellershanks: bbiab
[11:16] Freaky.Tech hi dahlia
[11:16] Nebadon Izumi: is going to break if you mix it with omega
[11:16] Richardus Raymaker: yes. but did not work sofar i know withouyt to
[11:16] Richardus Raymaker: hi dahlia
[11:16] Cuteulala Artis is online.
[11:16] Richardus Raymaker: just nromal prim with script gave problems to
[11:17] Freaky.Tech hi logger
[11:17] Richardus Raymaker: let me get that example scrip the gave me
[11:17] Nebadon Izumi: i recall there being some issue with that
[11:17] logger sewell: Hi all
[11:17] Dahlia Trimble: hi
[11:17] Richardus Raymaker: hi logger
[11:17] Nebadon Izumi: Andrew werent you making fireworks and having trouble with set force stuff?
[11:17] Primitive: Script running
[11:18] Nebadon Izumi: hmm
[11:18] Nebadon Izumi: well that seemed to work
[11:18] Andrew Hellershanks is back
[11:18] Richardus Raymaker: what ?
[11:18] Primitive: Script running
[11:19] Andrew Hellershanks: hey, logger
[11:19] logger sewell: hey Andrew
[11:20] Dahlia Trimble likes Arielle's Santa outfit :)
[11:20] Andrew Hellershanks: nebadon, I was working on a firework object and the problem I had was that it wasn't handling the vertical velocity part of llRezObject. I think that was fixed in more recent version of OS but it doesn't work quite the same as in SL.
[11:20] Richardus Raymaker: hi arielle. the santa hat dont fit my head
[11:20] Arielle Popstar doesn't see her outfit yet :)
[11:20] Andrew Hellershanks: Movement is a little faster than in SL so object starts to fall before the firework explodes.
[11:20] Freaky.Tech hi Arielle if I would see that rezzing
[11:20] Freaky.Tech now I see it
[11:20] Andrew Hellershanks: Nice gown, Dahlia
[11:21] Dahlia Trimble: :)
[11:21] Arielle Popstar but thx Dahlia while admiring her oputfit
[11:21] Arielle Popstar: outfit^
[11:21] Nebadon Izumi: ya doesnt seem to actually be doing anything
[11:21] Richardus Raymaker: cant find the code
[11:21] Nebadon Izumi: it should jump up when clicked
[11:22] Richardus Raymaker: yes
[11:22] Nebadon Izumi: touch_start(integer i)
 llSetForce(<0,0,10>, 0); //FLY!
[11:22] Nebadon Izumi: that is what i did
[11:22] Nebadon Izumi: doesnt do anything
[11:22] Richardus Raymaker: same for me on 0.7.6 it worked
[11:22] Richardus Raymaker: and in SL offcorse to
[11:22] Nebadon Izumi: k filed a mantis please
[11:22] Nebadon Izumi: that would be one for Robert
[11:23] Robert Adams: yes... mantis that one
[11:23] Robert Adams: you can just assign it to me also
[11:24] Richardus Raymaker: is someone makeinbgmantis right now ?
[11:24] Nebadon Izumi: if you could Richardus that would be great
[11:24] Andrew Hellershanks waits for a translation of Richardus' comment
[11:25] Richardus Raymaker: I make a mantis later. not sure how to assign it to robert. look in that after meeting
[11:26] Richardus Raymaker: Andrew, i know the problem. modern keyboards have keys closer togheter
[11:26] Freaky.Tech just look for Assign To place and put in Robert
[11:26] Nebadon Izumi: if you cant assign it just ping me on IRC and I will
[11:26] Richardus Raymaker: ok.
[11:27] Andrew Hellershanks: Richardus, Especially true on some of the modern laptops.
[11:28] Dahlia Trimble likes large laptops
[11:28] Richardus Raymaker: ok. nebadon
[11:28] Andrew Hellershanks would like a laptop of any size as his 3.5 year old one died.
[11:28] Dahlia Trimble: :(
[11:29] Vivian Klees: my 7 yr old is going fine with the same battery
[11:29] Richardus Raymaker: RIP, what died ?
[11:29] Dahlia Trimble: I usually get one every 3-4 years
[11:29] Simulator Version v0.5 shouts: OpenSim 0.8.0 Dev          8b3a436: 2013-11-29 02:51:35 +0000 (Unix/Mono)
[11:29] Andrew Hellershanks: Problem with one of the chips in the machine. May have come partially unsoldered.
[11:30] Freaky.Tech sounds like having been overheated
[11:30] Arielle Popstar: we need googles speech to text service
[11:30] Richardus Raymaker: aha HP
[11:30] Andrew Hellershanks: Dahlia, I can't afford to do that and I don't usually need to.
[11:30] Andrew Hellershanks: Its a known problem with the particular laptop.
[11:30] Dahlia Trimble: I cant either but I do anyway
[11:30] Andrew Hellershanks: I ran a Pentium II desktop for 9 years.
[11:31] Freaky.Tech depends on the HP model actually
[11:32] Andrew Hellershanks: Justin, The project I'm working on is done. I have some docs to write so later today or tomorrow(?) you may finally see me spamming mantis with the issues I've noticed.
[11:32] Andrew Hellershanks: Freaky, Pavilion dv4
[11:33] Justin Clark-Casey: ok
[11:33] Freaky.Tech dv7 on my side and only heat assembly exchange done after 3 years
[11:34] Freaky.Tech and noticed somwhat loose fixation of it when dismounting it
[11:35] Dahlia Trimble: my last one was a dv7, worked really well except a couple keyboard keys broke and the battery died
[11:35] Andrew Hellershanks sees his bug list is up to 10 items
[11:35] Freaky.Tech have got a web shop in my country to go for replacement parts
[11:36] Cuteulala Artis is offline.
[11:36] Vivian Klees: meeting next week?
[11:36] Dahlia Trimble: ya I got a new keyboard on ebay but it was the wrong connector
[11:36] Andrew Hellershanks: oh, right. Its Xmas a week today
[11:36] Justin Clark-Casey: christmas eve? :) I might be absent
[11:36] Freaky.Tech HP use model number from board
[11:36] Richardus Raymaker: Yes. afraid head still a bt broken then
[11:36] Justin Clark-Casey: and almost certainly absent on new year's eve
[11:37] Richardus Raymaker: ohh,wait 24
[11:37] Richardus Raymaker: ahh then im nt here to, sofar i know
[11:37] Arielle Popstar: party animal time Justin?
[11:37] Andrew Hellershanks: No plans on either of those days for me so I could be here.
[11:37] Freaky.Tech those days are filled with RL quite commonly
[11:37] Richardus Raymaker: Maby betetr skip next meeting ? good change many are busy
[11:37] Nebadon Izumi: I will probably be around I have to start prepping cooking that day, but that is about it
[11:37] Richardus Raymaker: i dont know what happens...
[11:38] Justin Clark-Casey: arielle: I will be out on nyem yes :)
[11:38] Richardus Raymaker: But i guess many do preperations or are on the road to family etc.
[11:38] Justin Clark-Casey: nye
[11:38] Arielle Popstar: :)
[11:38] Justin Clark-Casey: could say no meeting for next two weeks. Or can still hold if you're around anyway, neb?
[11:38] Andrew Hellershanks: We could have a party in OS grid those days. ;)
[11:38] Richardus Raymaker: hmmpf. you forgot the xmas tree her enebadon :P
[11:38] Nebadon Izumi: ya I have no idea about New Years eve I think we can probably say just swing by, if people are here and we have something to talk about we will
[11:38] Arielle Popstar: or have it monday instead?
[11:38] Justin Clark-Casey: I'll have a party when every bloody bug is gone (which is never)
[11:38] Nebadon Izumi: if not no big deal, wont be anything serious im sure
[11:38] Arielle Popstar: not likely many working real jobs
[11:39] Nebadon Izumi: haha Justin
[11:39] Andrew Hellershanks: hehe
[11:39] Andrew Hellershanks: Wouldn't that be something to see
[11:39] Freaky.Tech something short for atmosphere ;)
[11:39] Arielle Popstar: for 1 day a year officially call all bugs a feature
[11:40] Nebadon Izumi: I don't know about you guys, but I have been experiencing very few bugs lately myself, really nasty ones anyway, stability has been great
[11:40] Richardus Raymaker: 1 april ?
[11:40] Justin Clark-Casey: I dunno, difficult to shift a date that everybody is used to. Upto Neb really, I don't know how much I will be around for the hols
[11:40] Dahlia Trimble: only 1 day?
[11:40] Mircea Kitsune: I haven't seen bugs recently in Opensim either
[11:40] Justin Clark-Casey: you guys are j/k right, look at the ton of bugs in the mantis ;)
[11:40] Richardus Raymaker: Opensim works good. i just start to step on new bugs or hear problems from others
[11:40] Andrew Hellershanks: Most of the bugs I've noticed lately are related to the particle system.
[11:40] Nebadon Izumi: I say lets just say that if you want to swing by here feel free I will pop in on Christmas for sure
[11:40] Mircea Kitsune: Not doubting they exist. Just noe any I've ran into myself yet
[11:40] Arielle Popstar: i have seen a few bugs crawling about
[11:40] Nebadon Izumi: i cant say 100% what y NYE plans are right now
[11:40] Dahlia Trimble: bugs in particle system?
[11:41] Andrew Hellershanks: Dahlia, yup. several.
[11:41] Dahlia Trimble: new bugs?
[11:41] Arielle Popstar: hypergrid transfers need some lovin
[11:41] Nebadon Izumi: ya particle issues dont fully surprise me
[11:41] Justin Clark-Casey: hypergrid need som loginv in general
[11:41] Andrew Hellershanks: Dahlia, new to me. I haven't check mantis yet.
[11:41] Andrew Hellershanks: Missing constants, an unsupported feature or two.
[11:41] Nebadon Izumi: ya indeed, just so everyone knows Diva is currently writing a book, why she is not been around
[11:41] Andrew Hellershanks: what's the topic?
[11:41] Richardus Raymaker: i think most 'bugs' are just missing functions
[11:41] Mircea Kitsune: oh, nice
[11:42] Nebadon Izumi: she has a few more weeks to work on the book before she has time for opensim again
[11:42] Arielle Popstar: how long will she be out doing that?
[11:42] Dahlia Trimble: Andrew, I recently added the new particle features
[11:42] Robert Adams: There should be some OSGrid annoucement about Christmas and new Years parties
[11:42] Arielle Popstar: ahh
[11:42] Robert Adams: development can continue in IRC
[11:42] Justin Clark-Casey: I just want to see her rant about the build being broken ;)
[11:42] Dahlia Trimble: like glow and ribbon
[11:42] Justin Clark-Casey: master, I mean
[11:42] Andrew Hellershanks: Dahlia, yes, you add some but still others need to be added.
[11:42] Nebadon Izumi: I just didnt want you guys thinking Diva was gone or anything she is just super busy
[11:42] Andrew Hellershanks: oh, you have glow? I didn't notice that. Ribbon I saw. I'm still a bit behind as I'm mostly using 075. I haven't checked master recently.
[11:43] Robert Adams: she just thinks some silly book is more important than us ;-)
[11:43] Nebadon Izumi: lol
[11:43] Richardus Raymaker: Well, if its a thick bug you can hit good bugs with it
[11:43] Richardus Raymaker: thick book
[11:43] Andrew Hellershanks: Dahlia, any plans to back port those changes to 076 or have you already done that?
[11:44] Dahlia Trimble: Andrew, no plans
[11:44] Andrew Hellershanks: Dahlia, np. I will look for the commits and can back port them to my local 076PF
[11:44] Dahlia Trimble: but if master drags on in a bad state, I'll look into it
[11:45] Andrew Hellershanks: k
[11:45] Arielle Popstar: I did wonder Neb
[11:45] Richardus Raymaker: well robert gets already the xmas present.. more bugs :\
[11:45] Arielle Popstar: about Diva
[11:45] Dahlia Trimble: Andrew, or you could just use master just before Melanie started changing stuff
[11:45] Andrew Hellershanks: Dahlia, thank you
[11:46] Arielle Popstar: how is it going with Mels merges?
[11:46] Andrew Hellershanks: Dahlia, no. I need a stable released version of code.
[11:46] Nebadon Izumi: ya its easy to imagine the worse when you don't know whats up when someone just disappears for weeks
[11:46] Nebadon Izumi: its been mentioned a few times in IRC, but its easy to miss stuff there
[11:46] Arielle Popstar: wekk that and Justin mentioning about looking at some HG stuff
[11:47] Arielle Popstar: wekl =well
[11:47] Justin Clark-Casey: I think I will have to spend time on master once this merge is complete
[11:47] Freaky.Tech HG teleports definitely (just looking through chat history)
[11:48] Nebadon Izumi: speaking of the Merge I did test the code last night
[11:48] Andrew Hellershanks: Last I saw was some cleanup/refactoring work is about to be done. Melanie noticed three different sit related routines used in different parts of the code which are duplicates of each other. Mel has plans to eliminate the redundancies but needs to bring the code changes closer to her version to make it easier for future updates.
[11:48] Nebadon Izumi: I sat on a cube and move it over the border
[11:48] Nebadon Izumi: the transfer happened exactly as expected no issues to report
[11:48] Nebadon Izumi: scripted vehicles do not work yet
[11:48] Richardus Raymaker: oh nice. because llSetForce(<0,0,0x7FFFFFFF>, 0);  //FLY! i dont know where that prim did go lol
[11:48] Justin Clark-Casey: so that's something that didn't work in the past?
[11:48] Nebadon Izumi: so dont even bother trying
[11:48] Nebadon Izumi: Justin correct in the past you would have gotten stood up from the prim
[11:49] Nebadon Izumi: in was able to stay seated and the avatar transfer happened 100% as it should
[11:49] Freaky.Tech that prim tried to cross a sim border ;)
[11:49] Nebadon Izumi: i tried several vehicles and they all failed in some fashion
[11:49] Arielle Popstar: i still see avatar disappear when adjustring a poseball and avi is posing on it
[11:50] Nebadon Izumi: Kittos vehicle was able to drive around without crashing the sim, but as soon as I hit the border region crashed with bulletsim error
[11:50] Robert Adams: llSetForce up has to overcome gravity... a 1m cube weighs a little over 2, if I remember correctly
[11:50] Robert Adams: might need to apply like 20 up to overcome gravity of a physical object
[11:50] Nebadon Izumi: ah
[11:50] Nebadon Izumi: let me try again
[11:50] Dahlia Trimble: or set bouyancy
[11:51] Richardus Raymaker: just testing in 0.7.6
[11:51] Andrew Hellershanks: Does bouyancy work?
[11:51] Nebadon Izumi: DOh
[11:51] Nebadon Izumi: ok that worked
[11:51] Nebadon Izumi: lol
[11:51] Freaky.Tech nwo we got a balloon on the ceiling ;)
[11:51] Arielle Popstar: cant put in code to have vehicles bounce back from region boundary?
[11:52] Andrew Hellershanks: Good thing the ceiling is there. I wonder how far it would go up if it was allowed to keep going.
[11:52] Freaky.Tech to the z end of the sim I already tried
[11:52] Robert Adams: probably forever
[11:52] Richardus Raymaker: oh nice thats not working. im sittng on the cube. shoot myself away. but the cam stay on the ground (0.7.6)
[11:52] Nebadon Izumi: ok so it is working then
[11:52] Richardus Raymaker: you still need mantis ?
[11:53] Nebadon Izumi: lol
[11:53] Robert Adams: llSetForce is a continuous force... pushes that hard until stopped
[11:53] Andrew Hellershanks: Nebadon: You could check what is the minimum value to make it move up
[11:53] Nebadon Izumi: well 10 didnt work
[11:53] Richardus Raymaker: hmm, did standup from the cube. but invisibe not surew where my avatar is parked
[11:53] Dahlia Trimble: try 11
[11:53] Freaky.Tech F = g * m gives minimum
[11:54] Robert Adams: push by "1.1 * llGetMass()"
[11:54] Freaky.Tech now it rises to the sky ;)
[11:54] Richardus Raymaker: its only not moveing smooth here
[11:54] Mircea Kitsune: Yeah, it rises up to the ceiling
[11:55] Richardus Raymaker: i saw your cube stuter
[11:55] Nebadon Izumi: ok 11 is not enough
[11:55] Nebadon Izumi: 12 not enoug
[11:55] Dahlia Trimble: 15
[11:55] Mircea Kitsune: I saw it shutter too
[11:55] Nebadon Izumi: there we go
[11:55] Mircea Kitsune: N
[11:55] Nebadon Izumi: 13
[11:55] Mircea Kitsune: Now it's smooth
[11:55] Andrew Hellershanks starts a pool on what the minimum number will be
[11:55] Andrew Hellershanks: hehe... lucky 13
[11:56] Mircea Kitsune: Only a little bit of shuttering, but barely noticeable
[11:56] Nebadon Izumi: bouncy
[11:56] Nebadon Izumi: hehe
[11:56] Robert Adams: gottan run.... mantis problems
[11:56] Andrew Hellershanks: Still moves rather quickly when it finally over comes gravity.
[11:56] Robert Adams: bye all and happy holidays
[11:56] Richardus Raymaker: sim where pretty empty so did auto return <129.5658, 123.8176, -2.46219E+27>
[11:56] Nebadon Izumi: see you Robert, Thanks!
[11:56] Arielle Popstar: merry christmas
[11:56] Freaky.Tech bye and have nice days when fixing mantis issues ;)
[11:56] Nebadon Izumi: Richardus, if you can get a chance
[11:56] Richardus Raymaker: bye freaky
[11:57] Nebadon Izumi: see what # it takes in SL
[11:57] Dahlia Trimble: bye
[11:57] Freaky.Tech I meant Robert ;)
[11:57] Richardus Raymaker: Give me a few minutes.
[11:57] Nebadon Izumi: i sent you a copy of my cube
[11:58] Dahlia Trimble: it really should be a function of mass, not just some number
[11:58] logger sewell: I have to scoot too if I don't see ya'l before have a merry Christmas
[11:58] Arielle Popstar: tc Logger
[11:58] Justin Clark-Casey: yeah, have a merry xmas and good new year everyone
[11:58] Nebadon Izumi: ya I was just curious how close we were to SL with the same #
[11:58] Dahlia Trimble: bye
[11:58] Kayaker Magic: Happy Xmas! And a Merry New Year! I'm off! (My rocker)
[11:58] Pathfinder.Lester i have to head out too. take care, folks. have a merry christmas and happy new year
[11:58] Dahlia Trimble: I guess I go too, bye all, happy holidays :)
[11:58] Andrew Hellershanks: Justin, got a moment for a quick IM session?
[11:58] Mircea Kitsune: Later.
[11:58] Nebadon Izumi: k thanks everyone! talk soon for sure
[11:59] Mircea Kitsune: Merry christmas to you too and everyone else :)
[11:59] Freaky.Tech happy xmas to all heading-outs;
[11:59] Arielle Popstar: waves to all leaving
[11:59] Richardus Raymaker: bye who leaves
[11:59] Arielle Popstar: Ho ho ho Merry Xmas and a geat 2014
[12:00] Justin Clark-Casey: bye veryone
[12:00] Nebadon Izumi: see you Justin
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