Chat log from the meeting on 2011-08-23
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Latest revision as of 15:21, 24 October 2015
[10:05 AM] Richardus Raymaker: takes to long to find cnn on tv. [10:05 AM] Dutchy Daredevil has entered chat range (3.0m) [10:05 AM] OtakuMegane Desu has entered chat range (19.9m) [10:05 AM] Andrew Hellershanks has entered chat range (20.0m) [10:05 AM] Master Dubrovna has entered chat range (19.9m) [10:05 AM] Void Pipe has entered chat range (20.0m) [10:05 AM] Nebadon Izumi has entered chat range (19.9m) [10:05 AM] Richardus Raymaker has entered chat range (19.5m) [10:05 AM] VivK Lowlag has entered chat range (19.8m) [10:05 AM] SinSeer.Discordia @www.griffonsnest.com:9000 has entered chat range (20.0m) [10:05 AM] Nalates Urriah has entered chat range (19.8m) [10:05 AM] SinSeer.Discordia @www.griffonsnest.com: http://news.blogs.cnn.com/2011/08/23/quake-hits-near-washington-d-c/?hpt=hp_t2 [10:05 AM] Richardus Raymaker: hi justin [10:05 AM] SinSeer.Discordia @www.griffonsnest.com: first report from cnn i think [10:05 AM] SinSeer.Discordia @www.griffonsnest.com: but not much info heh [10:05 AM] Nebadon Izumi: all the phones are out [10:05 AM] Nebadon Izumi: crazy [10:05 AM] Master Dubrovna: Update at 2p.m. ET: Reuters reports a 6.2 magnitude earthquake centered near Mineral, Va., rocked the mid-Atlantic states and was felt as far north at Manhattan and as far south as North Carolina. [10:05 AM] OtakuMegane Desu: It's starting to show up in news stuff on GOogle now [10:05 AM] Justin Clark-Casey: hi richardus, folks [10:05 AM] Nebadon Izumi: my dad said it lasted 30 seconds [10:05 AM] Nebadon Izumi: and he was in New Jersey [10:05 AM] Richardus Raymaker: ok. if the network get screwed tonight we know nwhy [10:05 AM] Nebadon Izumi: many miles away [10:06 AM] Nebadon Izumi: said they had plants in the house swinging [10:06 AM] OtakuMegane Desu: Probably more bedrock going up towards New York area than down to here. [10:06 AM] Sarah Kline has entered chat range (9.6m) [10:08 AM] Nalates Urriah: Pentgon being evaculated [10:08 AM] Nebadon Izumi: hello Justin [10:08 AM] Nebadon Izumi: heh sorry little distracted [10:08 AM] Sarah Kline: hello everyone [10:08 AM] Justin Clark-Casey: np, I'm in the UK so first I've heard about this [10:08 AM] Justin Clark-Casey: hello sarah [10:08 AM] Nebadon Izumi: it literally just happend [10:08 AM] Nebadon Izumi: just as meeting was starting [10:08 AM] Andrew Hellershanks: First I'm hearing about it too. :-) [10:09 AM] Richardus Raymaker: hi sarah [10:09 AM] Sarah Kline: cyrus vance was starting his conference and everything shook [10:09 AM] Richardus Raymaker: hi andrew [10:09 AM] Nebadon Izumi: scary stuff for sure [10:10 AM] OtakuMegane Desu: That'as the deadly thing about the east coast. There's tons of rock and earthquakes travel very well. [10:10 AM] Nalates Urriah: http://g.co/maps/sar5 [10:11 AM] Andrew Hellershanks: Hey, Richardus [10:11 AM] Nebadon Izumi: heh so what else is going on [10:11 AM] Andrew Hellershanks tries to remember the channel number for CNN [10:11 AM] Sarah Kline: not even on google yet lol [10:11 AM] Nalates Urriah: try Twitter [10:12 AM] OtakuMegane Desu: Search for virginia earthquake [10:12 AM] OtakuMegane Desu: There's stuff in the news results [10:12 AM] Sarah Kline: k [10:12 AM] Nalates Urriah: #earthquake works [10:12 AM] BlueWall Slade has entered chat range (10.0m) [10:13 AM] Nalates Urriah: Ryan Lawrence I thought my upstairs neighbor invited an elephant over to play with her dog [10:13 AM] Nebadon Izumi: so Justin you pinged me yesterday didnt get it until you were gong [10:13 AM] Nebadon Izumi: gone* [10:13 AM] Nebadon Izumi: whats going on? [10:14 AM] Andrew Hellershanks: CNN reports it was a 5.9 that hit Virginia [10:14 AM] Justin Clark-Casey: nebadon: I was just going to ask you something. It can wait [10:14 AM] Nebadon Izumi: ok well no worries [10:14 AM] Andrew Hellershanks: brb [10:14 AM] Nebadon Izumi whispers: im ready when you are :) [10:15 AM] Nalates Urriah: How is the NPC stuff going? [10:15 AM] Justin Clark-Casey: Nalates I just discovered an oversight when it comes to npc attachments [10:15 AM] Justin Clark-Casey: which unfortunatley is going to be a pain to resolve [10:15 AM] Nalates Urriah: Bummer [10:15 AM] Puppet.Monster @adreans-world.from-fl.com:8000 has entered chat range (19.8m) [10:15 AM] Nebadon Izumi: what did you find Justin [10:15 AM] Nalates Urriah: Do we know work-around? [10:15 AM] Justin Clark-Casey: the npcs still use the item ids from the original clone [10:15 AM] Andrew Hellershanks has entered chat range (10.2m) [10:16 AM] Justin Clark-Casey: so if the original avatar changes the avatar pos it also changes when you next rez the saved npc appearance. urgh [10:16 AM] Justin Clark-Casey: the trouble it it's all tied in with the item system, which npcs don't have [10:16 AM] Nebadon Izumi: ah ya [10:16 AM] Nebadon Izumi: that makes sense [10:16 AM] Justin Clark-Casey: and so is the code, which is a massiv epita [10:16 AM] Nalates Urriah: sounds like [10:16 AM] Dahlia Trimble is Online [10:17 AM] sim core has entered chat range (15.9m) [10:17 AM] Justin Clark-Casey: it's fixable [10:17 AM] Andrew Hellershanks: Earthquake was felt in DC, NY, OH, NC, Martha's Vineyard, and Toronto. [10:17 AM] Richardus Raymaker: hi sim [10:17 AM] sim core: Greets, Richardua and everyone! [10:17 AM] Justin Clark-Casey: richardus: btw I tried your rock but it was fine for me [10:17 AM] sim core: *Richardus [10:17 AM] Justin Clark-Casey: I think you are experiencing some meshing race condition [10:18 AM] Mell.Gothly @adreans-world.from-fl.com:8000 has entered chat range (19.9m) [10:18 AM] Richardus Raymaker: i think right now its fine for me to. need to recheck. maby last version fixt it [10:18 AM] Richardus Raymaker: and how is the race condition created ? [10:18 AM] Justin Clark-Casey: i fI knew that I would fix it :) [10:18 AM] Dahlia Trimble has entered chat range (14.1m) [10:18 AM] Justin Clark-Casey: possible the sculpt texture isn't properly loaded when the mesher wants to mesh [10:18 AM] Justin Clark-Casey: fully loaded, that is [10:19 AM] Dahlia Trimble: hi [10:19 AM] Justin Clark-Casey: hi dahlia [10:19 AM] Richardus Raymaker: hi dahlia [10:19 AM] Sarah Kline: hi Dahlia [10:19 AM] Nalates Urriah: Dos it make any diff which viewer uploads the mesh? [10:20 AM] Justin Clark-Casey: in this case it's actually a sculpt [10:20 AM] Nalates Urriah: oops sorry [10:20 AM] Justin Clark-Casey: so no, since everything uploads sculpts the same way [10:20 AM] Justin Clark-Casey: anyway, a race would almost certanly not be a viewer issue [10:20 AM] sim core: ( Many sculpts seem to cause me some kind of difficulties indeed! [10:21 AM] Richardus Raymaker: maby thats why LL dont do meshing. :O [10:21 AM] Nebadon Izumi: is the resolution low on them? [10:21 AM] Nebadon Izumi: there are problems with sculpt that have atleast 1 dimension thats 32px [10:21 AM] Nebadon Izumi: you need 64x64px [10:22 AM] Nebadon Izumi: minimum [10:22 AM] Nebadon Izumi: its a problem with OpenJpeg decoding [10:22 AM] Nebadon Izumi: which means physics wont work right [10:22 AM] Richardus Raymaker: cant see. dont have the map [10:22 AM] Nebadon Izumi: that could be the issue [10:22 AM] Nalates Urriah: So, in OS all the sculpty maps need to be min 64x64? [10:22 AM] Nebadon Izumi: yes [10:22 AM] Richardus Raymaker: i want to make new rocks btw. as soon i know the program better [10:23 AM] Sarah Kline: any more data than that is wasted [10:23 AM] sim core: :-J Good to know, thanks Nebadon [10:23 AM] Justin Clark-Casey: nebadon: btw, I put in a possible fix for the "inconsistent attachments" problem but that whole area of code is a mess [10:24 AM] Nebadon Izumi: I saw that [10:24 AM] Nebadon Izumi: havent had a chance to update yet [10:24 AM] Nebadon Izumi: will soon though [10:24 AM] Nebadon Izumi: not that i have any way to test [10:24 AM] Justin Clark-Casey: you mean the plazas? [10:24 AM] Dahlia Trimble: you should ve ableo to sue smaller than 64x64 but there may be some discrepancies in plane mode compared to viewer [10:24 AM] Nebadon Izumi: i have not seen that occur in ages [10:24 AM] Nebadon Izumi: ya [10:25 AM] Dahlia Trimble: *use [10:25 AM] Sarah Kline: I have not had a problem since [10:25 AM] Justin Clark-Casey: I think one cause is when one attempts to attach an object with a corrupt asset [10:25 AM] Justin Clark-Casey: it seems some ppl see it a lot [10:25 AM] Nebadon Izumi: well i have found that OpenJPeg has trouble with 32pixel textures [10:25 AM] Nebadon Izumi: any viewer that uses OpenJpeg [10:25 AM] Nebadon Izumi: the texture gets distored [10:25 AM] Nebadon Izumi: distorted* [10:25 AM] Justin Clark-Casey: I think there might be an OpenJpeg dll update [10:25 AM] Nebadon Izumi: would not suprise me [10:26 AM] UUID Speaker: Penny Doyle: 2c78d33d-6dd2-4c3f-99c5-97ba70c2291d [10:26 AM] Nebadon Izumi: its been a while since we updated that [10:26 AM] UUID Speaker: Penny Doyle: 2c78d33d-6dd2-4c3f-99c5-97ba70c2291d [10:26 AM] Dahlia Trimble: the current openjpeg doesnt decode alpha layers properly for sculpties [10:26 AM] Nebadon Izumi: ah so sculpties with that security layer could be a problem then [10:26 AM] Dahlia Trimble: yep [10:27 AM] Justin Clark-Casey: security? [10:27 AM] Andrew Hellershanks: Oh, phooey! [10:27 AM] Nebadon Izumi: ya [10:27 AM] Adelle Fitzgerald is Online [10:27 AM] Nebadon Izumi: some people put an alpha layer [10:27 AM] Nebadon Izumi: so you can not screenshot the sculpty map on the object tab [10:27 AM] Nebadon Izumi: on the prim tools [10:27 AM] Andrew Hellershanks: And I was just starting to do that with my sculpty textures [10:27 AM] Justin Clark-Casey: huh [10:27 AM] Sarah Kline: lol what are those doing in osg? [10:27 AM] Dahlia Trimble: bad idea if you want sculptie physics [10:27 AM] Andrew Hellershanks: justin, hang on... i'll find you a link for that. [10:27 AM] Nebadon Izumi: ya its silly in OpenSim to do that [10:28 AM] Nebadon Izumi: unless you plan on not havinv the sculpty leave your sim [10:28 AM] Nebadon Izumi: then it makes sense [10:28 AM] Justin Clark-Casey: one might just be porting stuff straight from sl [10:28 AM] Nebadon Izumi: if your sharing the objects, its silly [10:28 AM] Sarah Kline: yep usually you do it if your paranoid [10:28 AM] Penny Doyle has entered chat range (20.0m) [10:28 AM] Andrew Hellershanks: Adding protection to sculpt maps --> http://robynhuffaker.com/sculptblender/2010/03/25/alpha-protection/ [10:28 AM] Dahlia Trimble: it will probably migrate to neighboring region caches when viewerd by epople in neighboring sims [10:28 AM] Dahlia Trimble: *viewed [10:29 AM] Nebadon Izumi: i was told that doesnt happen [10:29 AM] Sarah Kline: its more an SL thing [10:29 AM] Nebadon Izumi: I think Justin said that didnt happen [10:29 AM] Dahlia Trimble: oh ok [10:29 AM] Dahlia Trimble: I thought it sis [10:29 AM] Dahlia Trimble: did [10:29 AM] Nebadon Izumi: the viewer might get it though [10:29 AM] Nebadon Izumi: but it probably wouldnt be that easy to find it [10:29 AM] Nebadon Izumi: textures are really hard to fully protect [10:29 AM] Dahlia Trimble: Ive seen textures in my cache from neighboring sims [10:29 AM] Nebadon Izumi: its sort of a waste of time [10:30 AM] Justin Clark-Casey: yeah, it will stay in the source sims since it's the child agents that fetch [10:30 AM] Justin Clark-Casey: the root agent can't fetch things outside its sim [10:30 AM] Dixie Love has entered chat range (16.6m) [10:30 AM] Dahlia Trimble: Im not sure the viewer is smart enough to know which sim to ask for the asset [10:30 AM] Nalates Urriah: If someone wants a texture they get an OpenGL debugger and collect them. [10:30 AM] Justin Clark-Casey: that's a good point [10:30 AM] Nebadon Izumi: the root agent would be a child though [10:30 AM] Nebadon Izumi: in all the nieghbors [10:31 AM] Justin Clark-Casey: if it just asks through the root agent for all assets then you would see it in the root region asset cache [10:31 AM] Justin Clark-Casey: even if the thing is in a neighbour [10:32 AM] OtakuMegane Desu has entered chat range (7.4m) [10:32 AM] Nalates Urriah: How is Bullet doing? [10:32 AM] Nebadon Izumi: not been much if any progress in the last few weeks [10:32 AM] Dahlia Trimble: most viewers dont snow the sculptie map if you dont have permission to change it [10:32 AM] Nebadon Izumi: but we'll probably see some updates soon [10:32 AM] Dahlia Trimble: but if someone wants it, theres plenty of ways to get it [10:33 AM] Nebadon Izumi: ya its almost impossible to fully protect a texture [10:33 AM] Nalates Urriah: \o/ I asked some questions in the forum but no answers. Is it rady for use or not yet? [10:33 AM] Andrew Hellershanks: It will just stop those who don't know how to get around things. [10:33 AM] Nebadon Izumi: at best your just blocking screenshot [10:33 AM] Puppet.Monster @adreans-world.from-fl.com:8000 has entered chat range (17.7m) [10:33 AM] Nebadon Izumi: hopefully we have full mesh soon [10:34 AM] Nebadon Izumi: i heard yesterday that LL has moved all of SL forward [10:34 AM] Nebadon Izumi: the entire Grid is now mesh enabled [10:34 AM] Dahlia Trimble: SL started mesh today grid wide [10:34 AM] Justin Clark-Casey: the servers are updated but not the viewer yet? [10:34 AM] Nebadon Izumi: viewer is updated too [10:34 AM] VivK Lowlag: Dutchy please stop with the friend offers [10:34 AM] Justin Clark-Casey: the sl v3 viwer has the mesh upload capability? [10:34 AM] Dahlia Trimble: beta viewer [10:34 AM] Richardus Raymaker: still waiting for a viewer [10:34 AM] Nalates Urriah: I'm looking into that all regions enabled. The code rolled. I'm not sure it is enabled in all regions yet. [10:34 AM] Richardus Raymaker: :)) [10:35 AM] Nebadon Izumi: Nalates it will be today [10:35 AM] Dahlia Trimble: Im wearing a mesh avie in SL right now [10:35 AM] Sarah Kline: they seemed to say last night it muight be this week [10:35 AM] Alf Hawker has entered chat range (16.3m) [10:35 AM] Nalates Urriah: Justein, yes I'm using 3.0.2 and it has it. I think the 3.0.0 has it too. [10:35 AM] Nebadon Izumi: on a bad news Note [10:35 AM] Nebadon Izumi: since 3.0.1 [10:35 AM] Nebadon Izumi: i have not been able to log into my mesh sim [10:35 AM] Nebadon Izumi: it just crashes the viewer [10:35 AM] Nebadon Izumi: if i log into a sim with no mesh or is emtpy though its fine [10:36 AM] Nebadon Izumi: i can even upload new mesh no problem [10:36 AM] Nebadon Izumi: but anything uploaded between 2.8 and 3.0.0 [10:36 AM] Sarah Kline: i have had probs too...its a video driver thing i think [10:36 AM] Nebadon Izumi: seems to crash 3.0.1+ [10:36 AM] Nebadon Izumi: i tried 3.0.3 last night [10:36 AM] Nebadon Izumi: ya i dont know what to think [10:36 AM] Nebadon Izumi: thing is Sarah [10:36 AM] Nebadon Izumi: i do not crash in SL [10:36 AM] Nebadon Izumi: only OpenSIm [10:36 AM] Sarah Kline: nvidia [10:36 AM] BlueWall Slade: Nebadon, is it particular meshes that cause it? [10:36 AM] Sarah Kline: ah [10:36 AM] Nebadon Izumi: ya [10:36 AM] Sarah Kline: i had probs with 3.0 also [10:36 AM] Nebadon Izumi: i have about 13 or 14 meshes lisolated [10:37 AM] Nebadon Izumi: isolated* [10:37 AM] Sarah Kline: i went back to developer verion [10:37 AM] Nebadon Izumi: but ya i went back for now too [10:37 AM] Nalates Urriah: There is a driver/OpenGL glitch that LL is working on. A number of people have had to roll back their driver versions. But, I haven;t heard that mesh was crashing them. [10:37 AM] Sarah Kline: version* [10:37 AM] Nebadon Izumi: waiting to see if the viewer improves [10:37 AM] BlueWall Slade: if you upload new versions of them, then it's ok? [10:37 AM] Nebadon Izumi: before getting to drastic [10:37 AM] Nebadon Izumi: i didnt go that far yet BlueWall [10:37 AM] Justin Clark-Casey: yeah, need to wait to see if it's a viewer issue [10:37 AM] Sarah Kline: its a viewer issue [10:37 AM] BlueWall Slade: ohh, hello everybody - I was on a phone call. [10:37 AM] Nalates Urriah: The working version for nVidia is 260.99 [10:37 AM] Nebadon Izumi: Hello :) [10:37 AM] Andrew Hellershanks: nebadon, what I'm reading is that SL is supporting mesh in main grid but only in some regions as a trial. [10:38 AM] Justin Clark-Casey: Hi BlueWall [10:38 AM] Nebadon Izumi: ah so its the new drivers? [10:38 AM] Richardus Raymaker: hi bluewall [10:38 AM] BlueWall Slade: I think they (LL) are deploying mesh to the whole grid, so it shoudl be pretty stable form now on. [10:38 AM] Nebadon Izumi: my drivers are newer than 260.99 [10:38 AM] dan banner has entered chat range (16.3m) [10:38 AM] Andrew Hellershanks: http://wiki.secondlife.com/wiki/Mesh [10:38 AM] Richardus Raymaker: hmm still on 195 [10:38 AM] Sarah Kline: 260.99 WHQL are meant to be ok if you roll back to them [10:38 AM] Nebadon Izumi: i am on 280.26 [10:38 AM] Majnoon John has entered chat range (19.9m) [10:39 AM] Nebadon Izumi: ok i'll try that [10:39 AM] Nalates Urriah: Everything over 260.99 is causing some people problems. Others can use the newest. So, it is the video driver OpenGL combination I suspect [10:39 AM] Nebadon Izumi: ok thats good to know [10:39 AM] Nebadon Izumi: i hope that is it [10:39 AM] Nebadon Izumi: i'll test after the meeting [10:39 AM] Nebadon Izumi: the 3.0.0 viewer works fine [10:39 AM] Nebadon Izumi: 3.0.1 i have not once been able to log into my Mesh Sandbox Reticulation [10:40 AM] Majnoon John: wow most people seen in one place :) [10:40 AM] Justin Clark-Casey: any thing in the viewer log? [10:40 AM] Nebadon Izumi: nothing that made any sense to me ... At this point the sim crashed with the following exception 18:40:47 - [APPLICATION]: APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs Exception: System.ArgumentOutOfRangeException: Non-negative number required. Parameter name: srcOffset at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x000b7] in /home/osgrid/install/mono2104/mono-2.10.4/mcs/class/corlib/System/Buff at System.Net.WebConnectionStream.ReadAll () [0x00183] in /home/osgrid/install/mono2104/mono-2.10.4/mcs/class/System/System.Net/WebConnectionStream.cs:263 at System.Net.WebConnectionStream.CheckResponseInBuffer () [0x0002f] in /home/osgrid/install/mono2104/mono-2.10.4/mcs/class/System/System.Net/WebConnectionStream.cs:124 at (wrapper remoting-invoke-with-check) System.Net.WebConnectionStream:CheckResponseInBuffer () at System.Net.WebConnection.ReadDone (IAsyncResult result) [0x001bc] in /home/osgrid/install/mono2104/mono-2.10.4/mcs/class/System/System.Net/WebConnection.cs:486 Application is terminating: True ... This could be a mono 2.10.4 issue. [10:52] Nebadon Izumi: heh guess eh crashed again [10:52] Nebadon Izumi: you seem to be stuck as a cloud today Justin [10:52] Justin Clark-CaseyJustin Clark-Casey switches to an old viewer 2 beta [10:53] Justin Clark-Casey: was I a cloud before? [10:53] Nebadon Izumi: ya [10:53] Nebadon Izumi: you have been a cloud the entire meeting for me [10:53] Justin Clark-Casey: oh [10:53] Nebadon Izumi: there you are [10:53] Nalates Urriah: yes, a bright pink in my Kirstens [10:53] Justin Clark-Casey: the wright plaza console certainly goes like buggery [10:53] Nebadon Izumi: heh [10:53] Nebadon Izumi: i call that "Normal" [10:53] Nalates Urriah: and Imprudence now... can't remember which viewer I'm in... sad [10:54] Andrew Hellershanks: Thanks, dan. [10:54] dan banner: yw [10:54] Andrew HellershanksAndrew Hellershanks rarely makes batch scripts for Windows [10:54] Nebadon Izumi: oh you need one for windows? [10:54] Nebadon Izumi: that one is linux [10:55] Richardus Raymaker: try to write a tool for windows. but now on the hard point. lol. need to puzzle a bit [10:55] AnnaKarenina Tolstoy: Hiya Maxim [10:55] Dixie Love: Nina? [10:55] Dixie Love: Is that you? [10:56] AnnaKarenina Tolstoy: Yes [10:56] Andrew Hellershanks: Nebadon, oh. ok. np. yeah, I run regions under Windows in the grids I'm involved with. [10:56] dan banner: problem with crashes in windows it pops that stupid box up asking if it should send a report [10:56] Andrew Hellershanks: Should be easy to do same in Windows [10:56] dan banner: hi nina [10:56] dan banner: upstairs [10:56] Andrew Hellershanks: dan, yah, thats a pain [10:56] Justin Clark-Casey: actually, I wonder if anybody ever does see those HttpServer errors in windows [10:56] Justin Clark-Casey: nebadon: any idea? [10:57] Richardus Raymaker: i first need to find a way to crash a region. would be handy with testing [10:57] Nebadon Izumi: not sure Justin [10:57] BlueWall Slade: this region with all the content + avatars + neighbors is probably pushing the edsges a little [10:57] Nebadon Izumi: i dont have any windows servers [10:58] Nebadon Izumi: the only place I ever see that happen is here [10:58] Justin Clark-Casey: yeah, just wondering if you head nay reports [10:58] Nebadon Izumi: not seen it happen on any other plazas [10:58] Justin Clark-Casey: bluewall: absolutely, which is why it's so valuable :) [10:58] Richardus Raymaker: but yes, that popup window. forgot that one to. [10:58] BlueWall Slade: yes [10:58] BlueWall Slade: has anyone been able to see if diva kept the changes to the http server in her repo ? [10:58] Nebadon Izumi: i personally have not head anyone else report the issue [10:59] Nebadon Izumi: seems to be isolated to here at Wright Plaza for me [10:59] Justin Clark-Casey: changes to the http server? [10:59] Justin Clark-Casey: nebadon: ok. perhaps it is mono [10:59] BlueWall Slade: I think she made some changes a few months ago [10:59] Nebadon Izumi: all the plazas are running mono 2.10.4 now [10:59] Justin Clark-Casey: bluewall: I hope all changes are in the opensim-libs svn repo [11:00] Justin Clark-Casey: if not, we would have to ask her direct [11:00] BlueWall Slade: where is that? [11:00] Richardus Raymaker: you can btw disable the debugger , so the window dont appear. but not sofar for that [11:00] BlueWall Slade: is it on the opensim sercver? [11:00] BlueWall Slade: *server [11:00] Richardus Raymaker: 2.10.4 already ? hmm thats fast [11:00] Nebadon Izumi: i was expecting 2.12 by now honestly [11:00] Nebadon Izumi: they seem to be dragging their feet [11:00] Nebadon Izumi: hehe [11:01] Justin Clark-Casey: bluewall: http://opensimulator.org/wiki/Opensim-libs_SVN_repository [11:01] Nebadon Izumi: Attachmate fireing everyone though caused some setbacks [11:01] Justin Clark-Casey: that repo is a mit of a mess [11:01] Justin Clark-Casey: sometimes I really wish this was all in java [11:01] Nebadon Izumi: hehehe [11:02] Justin Clark-Casey: even if it's not as nice a language as c# [11:02] Justin Clark-Casey: at least the jvms are extremely well tested [11:02] BlueWall Slade: we would probably have other issues, lol [11:02] Justin Clark-Casey: I doubt it [11:02] Justin Clark-Casey: anyway, that's all academic [11:03] Justin Clark-Casey: ok, I need to go and work out what the hell to do about this npc attachment issue [11:03] BlueWall Slade: ohh [11:03] BlueWall Slade: the attachments [11:03] Nebadon Izumi: heh well just look at Open Wonderland [11:03] Nebadon Izumi: its horrid [11:03] Justin Clark-Casey: nothing to do with java [11:03] Nebadon Izumi: hehe [11:03] BlueWall Slade: have you run across things related to llAttach/Detach in there? [11:04] Justin Clark-Casey: horrid is a bit strong :) I think they're v popular with education people [11:04] Justin Clark-Casey: bluewall: no, but I hear bad things about those [11:04] Nebadon Izumi: i just can not imagine why [11:04] Nalates Urriah: Just add a popup that says one has to be nude to save an NPC [11:04] Justin Clark-Casey: the attachments code is a mess [11:04] Justin Clark-Casey: nebadon: it has some good stuff, like sound cones [11:04] BlueWall Slade: I dug in there about a year ago [11:04] BlueWall Slade: made my head spin [11:04] Nebadon Izumi: of course just my own personal opinion and experience with it [11:04] BlueWall Slade: I got them th half work in 0.6.9 [11:05] Justin Clark-Casey: bluewall: you mean the ll attachment functions are broken? [11:05] BlueWall Slade: last time I checked, yes [11:05] Justin Clark-Casey: urgh [11:05] BlueWall Slade: 1 sec [11:05] BlueWall Slade: ahh, never mind [11:05] BlueWall Slade: my other session is dead [11:05] Justin Clark-Casey: ok, I'm off now. See you guys later [11:05] Richardus Raymaker: bye justin [11:05] BlueWall Slade: I'll make a check and tell you in IRC [11:05] Nalates Urriah: bye Justine [11:06] Nebadon Izumi: see you Justin, give a shout you need anything [11:06] Spike Sol: Hello everyone together [11:06] BlueWall Slade: ok, thanks! take care [11:06] Justin Clark-CaseyJustin Clark-Casey waves [11:06] Andrew Hellershanks: Cya, Justing [11:06] Sarah Kline: bye [11:06] Andrew Hellershanks: -g