Build Instructions

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{{Quicklinks}}
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{{Quicklinks|Build_Instructions}}
  
 
This page covers building OpenSimulator from source code on multiple platforms.  Please help us keep this page up to date as the project progresses. If you just want to run OpenSimulator, [[Download]] and [[Configuration|run]] the binary build instead. In the most cases, you should be fine with binaries.
 
This page covers building OpenSimulator from source code on multiple platforms.  Please help us keep this page up to date as the project progresses. If you just want to run OpenSimulator, [[Download]] and [[Configuration|run]] the binary build instead. In the most cases, you should be fine with binaries.
Line 11: Line 11:
  
 
Although this page is long, building is generally quite simple.  See the BUILDING.txt file in the distribution itself for simplified instructions.
 
Although this page is long, building is generally quite simple.  See the BUILDING.txt file in the distribution itself for simplified instructions.
 +
 +
== Version 0.9.3.0 and above ==
 +
Microsoft stopped the development of .Net Framework and Mono, replacing them by new dotnet
 +
This is a significant breaking change that we try to follow on 0.9.3.0.
 +
 +
=== Get source code ===
 +
 +
get or update source from git
 +
 +
git clone git://opensimulator.org/git/opensim
 +
 +
=== Building on Windows ===
 +
To building under Windows, the following is required:
 +
 +
* [https://dotnet.microsoft.com/en-us/download/dotnet/6.0 dotnet 6.0 SDK and Desktop Runtime]
 +
 +
optionally also
 +
 +
* Visual Studio .NET, version 2022 or later
 +
 +
 +
Create the project files running:
 +
 +
runprebuild.bat
 +
 +
Load the generated OpenSim.sln into Visual Studio and build the solution, or just run
 +
compile.bat
 +
 +
to run you may also need
 +
* to install the [https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 run time files for vc++]
 +
* to authorize the install of older .NetFramework 3.5
 +
 +
 +
Configure, See [[Configuration]].
 +
 +
 +
Now just run OpenSim.exe from the bin folder, and set up the region.
 +
 +
=== Building on Linux / Mac ===
 +
 +
you will need
 +
* [https://dotnet.microsoft.com/en-us/download/dotnet/6.0 dotnet 6.0 SDK and Runtime]
 +
* libgdiplus
 +
**if you have mono 6.x complete, you already have libgdiplus, otherwise you need to install it using a package manager for your operating system, like apt, brew, macports, etc. For example on debian:
 +
*** apt-get update && apt-get install -y apt-utils libgdiplus libc6-dev
 +
 +
 +
Create the project files, run:
 +
 +
./runprebuild.sh
 +
 +
then run
 +
dotnet build --configuration Release OpenSim.sln
 +
 +
or just
 +
./compile.sh
 +
 +
 +
Configure. See [[Configuration]].
 +
 +
 +
run ./opensim.sh from the bin folder, and set up the region
 +
 +
== Older Versions ==
 +
  Source for old .Net Framework 4.x and Mono is in branch Mono-Net4X
 +
  This is mostly same code as 0.9.2.2 release.
  
 
== Requirements ==
 
== Requirements ==
Line 20: Line 86:
  
  
OpenSimulator 0.9.1 (including current master) requires
+
OpenSimulator >= 0.9.1 (including current master) requires
 
* [http://msdn.microsoft.com/en-us/netframework/cc378097 .NET Framework 4.6] on Windows  
 
* [http://msdn.microsoft.com/en-us/netframework/cc378097 .NET Framework 4.6] on Windows  
 
* [https://www.mono-project.com/download/stable/ Mono] on Linux or Mac. Mono 5.12 is the minimum recommended version.<br>'''Note:''' rather than using your Linux distro's Mono packages, which may be missing required components, please [https://www.mono-project.com/download/stable/ install from the official Mono repo for your distro].
 
* [https://www.mono-project.com/download/stable/ Mono] on Linux or Mac. Mono 5.12 is the minimum recommended version.<br>'''Note:''' rather than using your Linux distro's Mono packages, which may be missing required components, please [https://www.mono-project.com/download/stable/ install from the official Mono repo for your distro].
Line 40: Line 106:
 
* [https://visualstudio.microsoft.com/downloads/ Visual Studio Community 2017]
 
* [https://visualstudio.microsoft.com/downloads/ Visual Studio Community 2017]
 
* Or any version that does support the .Net version. At least VS2010 for versions prior to 0.91, VS2015 for 0.91 and after.
 
* Or any version that does support the .Net version. At least VS2010 for versions prior to 0.91, VS2015 for 0.91 and after.
* OpenSimulator 0.9.1 Support Microsoft Visual Studio 2019 Enterprise Professional Community (runprebuild.bat ln11-18).
+
* OpenSimulator >=0.9.2.0 can compile for .Net Framework 4.8 using runprebuild48.bat instead of runprebuild.bat below and with VS2017/19/22
  
 
=== Compiling in an IDE ===
 
=== Compiling in an IDE ===
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you can specify the following values for the level of detail of the opensim.log file:
 
you can specify the following values for the level of detail of the opensim.log file:
 
   q [quiet], m [minimal], n [normal], d [detailed] and diag [diagnostic].
 
   q [quiet], m [minimal], n [normal], d [detailed] and diag [diagnostic].
 +
 +
To compile for .Net Framework 4.8 with mono >=6.12. you can run runprebuild48.sh instead of runprebuild.sh above. Not much gain doing that, if any.
  
 
== Ahead of Time compilation (AOT)==
 
== Ahead of Time compilation (AOT)==
As you all know the files *.exe and .ddl created by the compiling process above do no contain native code for the machine.<br>
+
As you all know the files *.exe and .dll created by the compiling process above do no contain native code for the machine.<br>
 
With those files, the native code required by the cpu is created at runtime, as needed, in a process known as Just in Time (JIT)<br>
 
With those files, the native code required by the cpu is created at runtime, as needed, in a process known as Just in Time (JIT)<br>
 
It is possible to do another compile stage on those files to create native code, that will ready when the program starts. This is the Ahead of time process (AOT).<br>
 
It is possible to do another compile stage on those files to create native code, that will ready when the program starts. This is the Ahead of time process (AOT).<br>
 
Since JIT is done at runtime, it has limited time to do extensive code optimizations, AOT on the other hand can do all.<br>
 
Since JIT is done at runtime, it has limited time to do extensive code optimizations, AOT on the other hand can do all.<br>
 
AOT should this way be faster to load, save some the memory needed by JIT work, and reduce latency due to code generation when a new code section is needed.<br>
 
AOT should this way be faster to load, save some the memory needed by JIT work, and reduce latency due to code generation when a new code section is needed.<br>
This way, AOT helps reduce the huge performance gap between C# and a more proper language like C++, even considering JIT can do some optimization dependent on current code execution state, that AOT can't. (if you think c# is as fast as competent c++ code, better stop smoking what you are smoking..)<br>
+
This way AOT helps reduce the huge performance gap between C# and a more proper language like C++, even considering JIT can do some optimization dependent on current code execution state, that AOT can't. (if you think c# is as fast as competent c++ code, better change what you are smoking...)<br>
 
In fact both .net and mono do AOT on their components during install<br>
 
In fact both .net and mono do AOT on their components during install<br>
 
JIT will still be active, compiling some other code at run time. OpenSim and used .net/mono framework parts depend on it.<br>
 
JIT will still be active, compiling some other code at run time. OpenSim and used .net/mono framework parts depend on it.<br>
Line 112: Line 180:
 
Script cleanaot.sh removes the binary files used by AOT. You must run it if you recompile the code (to be safe even if running makeaot).<br>
 
Script cleanaot.sh removes the binary files used by AOT. You must run it if you recompile the code (to be safe even if running makeaot).<br>
 
<b>DO NOT FORGET to run makeaot.sh or cleanaot.sh after recompile!</b><br>
 
<b>DO NOT FORGET to run makeaot.sh or cleanaot.sh after recompile!</b><br>
The generated files are specific for that machine. <Do not copy the native files to other machine! unless it is absolutely identical</b><br>
+
The generated files are specific for that machine. <b>Do not copy the native code files to other machine, unless it is absolutely identical</b><br>
 
+
The original .exe and .dll are still needed<br>
  
 
AOT is also possible in windows, but using different tools, and those add things to central repository on the machine, harder to isolate and maintain. see [https://docs.microsoft.com/en-us/dotnet/framework/tools/ngen-exe-native-image-generator ngen]<br>
 
AOT is also possible in windows, but using different tools, and those add things to central repository on the machine, harder to isolate and maintain. see [https://docs.microsoft.com/en-us/dotnet/framework/tools/ngen-exe-native-image-generator ngen]<br>
  
Macs are.. Macs.. Future models may totally forbid JIT, like their mobile products do. Mono AOT on current Macs may work as on Linux<br>
+
Macs are.. Macs.. Future models may totally forbid JIT, like Apple mobile products do. Mono AOT on current Macs may work as on Linux<br>
  
 
In practical use, don't expect much more than a bit faster loading.<br>
 
In practical use, don't expect much more than a bit faster loading.<br>
 
Additionally, since compilation is different, it may add new issues. So test with care<br>  
 
Additionally, since compilation is different, it may add new issues. So test with care<br>  
 
Opensim performance issues are mostly on its own code, terrible bad communications protocols, use of bad .net/mono framework code (demo quality in same cases), etc.<br>
 
Opensim performance issues are mostly on its own code, terrible bad communications protocols, use of bad .net/mono framework code (demo quality in same cases), etc.<br>
And of course stupid eternally broken GC<br>
+
And of course eternally broken GC<br>
 
But... well every ns counts..<br>
 
But... well every ns counts..<br>
  

Revision as of 07:59, 27 November 2023

This page covers building OpenSimulator from source code on multiple platforms. Please help us keep this page up to date as the project progresses. If you just want to run OpenSimulator, Download and run the binary build instead. In the most cases, you should be fine with binaries.

Contents

Obtaining the Source Code

Check out the Download page for instructions on obtaining an OpenSimulator source release. If you want the current development code (i.e. the Git master branch) see Developer_Documentation#Source_Code_Repository_Access.

Building

Although this page is long, building is generally quite simple. See the BUILDING.txt file in the distribution itself for simplified instructions.

Version 0.9.3.0 and above

Microsoft stopped the development of .Net Framework and Mono, replacing them by new dotnet This is a significant breaking change that we try to follow on 0.9.3.0.

Get source code

get or update source from git

git clone git://opensimulator.org/git/opensim

Building on Windows

To building under Windows, the following is required:

optionally also

  • Visual Studio .NET, version 2022 or later


Create the project files running:

runprebuild.bat

Load the generated OpenSim.sln into Visual Studio and build the solution, or just run

compile.bat

to run you may also need


Configure, See Configuration.


Now just run OpenSim.exe from the bin folder, and set up the region.

Building on Linux / Mac

you will need

  • dotnet 6.0 SDK and Runtime
  • libgdiplus
    • if you have mono 6.x complete, you already have libgdiplus, otherwise you need to install it using a package manager for your operating system, like apt, brew, macports, etc. For example on debian:
      • apt-get update && apt-get install -y apt-utils libgdiplus libc6-dev


Create the project files, run:

./runprebuild.sh

then run

dotnet build --configuration Release OpenSim.sln

or just

./compile.sh


Configure. See Configuration.


run ./opensim.sh from the bin folder, and set up the region

Older Versions

  Source for old .Net Framework 4.x and Mono is in branch Mono-Net4X 
  This is mostly same code as 0.9.2.2 release.

Requirements

OpenSimulator 0.9.0.x requires either

You may also need nant tool.


OpenSimulator >= 0.9.1 (including current master) requires

recommend compiling with msbuild.

Other platforms may have own mono distributions, or may need to compile mono on them.

Other libraries used by OpenSimulator can be found at our opensim-libs git repo:

git clone git://opensimulator.org/git/opensim-libs

libOpenMetaVerse used can be found at https://bitbucket.org/opensimulator/

You may need to compile them for your platform, in particular the unmanaged ones like Bullet or ODE native code libraries

MS Windows

Supported Compilers

  • Visual Studio Community 2017
  • Or any version that does support the .Net version. At least VS2010 for versions prior to 0.91, VS2015 for 0.91 and after.
  • OpenSimulator >=0.9.2.0 can compile for .Net Framework 4.8 using runprebuild48.bat instead of runprebuild.bat below and with VS2017/19/22

Compiling in an IDE

  1. Run "runprebuild.bat"
  2. Open the resulting "OpenSim.sln" in Visual Studio IDE.
  3. Select Debug or Release configuration
  4. Menu Build -> Build Solution.

Compiling at the Command Prompt

  1. Run "runprebuild.bat".
  2. Run the resulting "compile.bat" file.

Linux and Other Mono Platforms

Prepare to compile

To create the several project files run on the folder opensim:

 ./runprebuild.sh

Compile with Nant

On some mono versions, in particular old ones may need the use of nant to proper compile OpenSimulator, in that case just run:

 nant

Compile with xbuild

On mono versions you can just use xbuild. (msbuild is recommended for 0.9.1.0.0+)

 xbuild

xbuild is no longer recommended on mono 5.x, but currently still works (5.12)

>>>> xbuild tool is deprecated and will be removed in future updates, use msbuild instead <<<<

On more recent mono versions Release configuration may give some performance gain, but you do lose some debug capabilities. to compile Release configuration:

 xbuild /p:Configuration=Release

Compile with msbuild

For Opensim 0.9.1 you can still use xbuild but Mono recommends the use of msbuild. You might need to install the package msbuild in addition to mono-complete for that. (Currently msbuild is included if you install mono-complete, on Ubuntu, from the official mono repositories. https://www.mono-project.com/download/stable/#download-lin )

Use xbuild on the other cases as a last resort.

Recent improvements, specially on JIT runtime, justify compiling in Release configuration, but you do lose some debug capabilities.

to compile with Debug configuration:

  msbuild

to compile with Release configuration:

  msbuild /p:Configuration=Release

to compile with the debug configuration and detailed opensim.log file can then be read with a text editor:

  msbuild /p:Configuration=Debug /fileLogger /flp:logfile=opensim.log /v:d

you can specify the following values for the level of detail of the opensim.log file:

  q [quiet], m [minimal], n [normal], d [detailed] and diag [diagnostic].

To compile for .Net Framework 4.8 with mono >=6.12. you can run runprebuild48.sh instead of runprebuild.sh above. Not much gain doing that, if any.

Ahead of Time compilation (AOT)

As you all know the files *.exe and .dll created by the compiling process above do no contain native code for the machine.
With those files, the native code required by the cpu is created at runtime, as needed, in a process known as Just in Time (JIT)
It is possible to do another compile stage on those files to create native code, that will ready when the program starts. This is the Ahead of time process (AOT).
Since JIT is done at runtime, it has limited time to do extensive code optimizations, AOT on the other hand can do all.
AOT should this way be faster to load, save some the memory needed by JIT work, and reduce latency due to code generation when a new code section is needed.
This way AOT helps reduce the huge performance gap between C# and a more proper language like C++, even considering JIT can do some optimization dependent on current code execution state, that AOT can't. (if you think c# is as fast as competent c++ code, better change what you are smoking...)
In fact both .net and mono do AOT on their components during install
JIT will still be active, compiling some other code at run time. OpenSim and used .net/mono framework parts depend on it.

For Linux, 0.9.2.0 now includes scripts makeaot.sh and cleanaot.sh to help testing AOT.
Run makeaot.sh after the compile stage above, to generate the native code files. The option -O=all must be added to mono when executing opensim.exe, ex:

mono --desktop -O=all OpenSim.exe

Script cleanaot.sh removes the binary files used by AOT. You must run it if you recompile the code (to be safe even if running makeaot).
DO NOT FORGET to run makeaot.sh or cleanaot.sh after recompile!
The generated files are specific for that machine. Do not copy the native code files to other machine, unless it is absolutely identical
The original .exe and .dll are still needed

AOT is also possible in windows, but using different tools, and those add things to central repository on the machine, harder to isolate and maintain. see ngen

Macs are.. Macs.. Future models may totally forbid JIT, like Apple mobile products do. Mono AOT on current Macs may work as on Linux

In practical use, don't expect much more than a bit faster loading.
Additionally, since compilation is different, it may add new issues. So test with care
Opensim performance issues are mostly on its own code, terrible bad communications protocols, use of bad .net/mono framework code (demo quality in same cases), etc.
And of course eternally broken GC
But... well every ns counts..

Configuration

See Configuration.

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