OpenSimulator talk:0.5 Release Target Discussion
From OpenSimulator
Suggested priorities:
- effective collision agent (so to be able to walk on the objects by default)
 - effective inventory management (at least minimal but be sure that things remain there and not be lost)
 - appearance (ok defaults, but at least man/woman), remembering what was worn before
 - scripting should be maintained in objects!!! (now they disappear)
 - allow in-object editing of scripts
 - when I link objects I cannot unlink them :(
 - things rezzed appear as if they were nocopy (they disappear from the inventory)
 - allow Hello Avatar new scripting. It might appear very trivial and not useful, but gives a lot of self-assurance :)
 
And obviously have an object format for import-export objects that can be compatible with libsecondLife testclient export-import function. (import-export of inventory?)
Thanks for your active programming....
I think that even without the grid up, a local fast quick and dirt installation would be astonishing to make people starting building some local installations.
Brief testing of current nightly build (standalone test) with latest official SL browser
- Scripts in objects don't show themselves :( Very bad for minimal scripting (How can I remove one script from an object?)
 - llOwnerSay not implemented?
 - New Script in objects with default template?
 - Inventory is kept, but not what was worn, every time have to re-wear things.
 - Take as copy is actually Taking :(
 
Ummm... seems