OsSetTerrainTextures

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osSetTerrainTextures(list textureKeys, integer types)
Regions store two sets of textures or materials:
  • a set of texture keys for legacy viewers and map
  • a set of keys of textures or pbr materials for new viewers.

so this function sets terrain:

  • textures for legacy viewers and map if types == 0 or 2
  • textures for new viewers if types == 1 or 2
  • PBR materials for new viewers if types == 1

The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions. If the entry is a name, then the material or texture must be present on the prim inventory.

Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Notes
This function was added in 0.9.3.1
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