OSSL vs LSL

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Revision as of 08:11, 15 June 2023 by JeffKelley (Talk | contribs)

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This page to highlight the difference between OSSL and LSL functions when similar versions exist.

Work in progress, not to be linked now.

H : Target is the script's host (the prim containing the script)
L : Target is prim in the linkset, adressed by link number
K : Target is any prim you own, adressed by key (inside or outside linkset)
A : Target is an avatar

When a function is marked as supporting different adressing modes, these are overloads (a.k.a. 'variants') selected at compile time according to the parameter types.


llGetLinkPrimitiveParams osGetLinkPrimitiveParams L Allows for multiple-link constants LINK_SET, LINK_ALL_CHILDREN. Returns a by-side list of properties.
llSetLinkPrimitiveParams L No need for OSSL version since llSetLinkPrimitiveParams accepts all LINK_* flags
llGetPrimitiveParams
llSetPrimitiveParams
osGetPrimitiveParams
osSetPrimitiveParams
K Acts on out-of-linkset primitive (uuid instead of linknumber)
osSetProjectionParams H L K Same effect can be obtained with llSetLinkPrimitiveParams (linknum, [PRIM_PROJECTOR]) but OSSL version has osSetPrimitiveParams power to work out-of-linkset by uuid.
llCreateLink
llBreakLink
llBreakAllLinks
osForceCreateLink
osForceBreakLink
osForceBreakAllLinks
Does not require PERMISSION_CHANGE_LINKS
llParticleSystem
llLinkParticleSystem
osParticleSystem
osLinkParticleSystem
H
L
llSitTarget
llLinkSitTarget
osSetStandTarget
osSetLinkStandTarget
H
L
Set the position of the feet of the avatar, when ll version set the position of the Agent Target (Developer > Avatar > Display Agent Target)
llPlaySound
llLoopSound
llTriggerSound
...
osPlaySound
osLoopSound
osTriggerSound
...
L All OSSL sound functions takes a linknumber argument.
llLinkPlaySound L Universal link sound function (SOUND_PLAY, SOUND_LOOP, SOUND_TRIGGER, SOUND_SYNC). Equivalent to resp. osPlaySound, osLoopSound, osTriggerSound, osPlaySoundSlave, osLoopSoundSlave.
llGetNumberOfPrims
llGetObjectPrimCount
osGetPrimCount()
osGetPrimCount(uuid)
H K OSSL version does not count sitting avatars and does work on attachments
llAvatarOnSitTarget
llAvatarOnLinkSitTarget
osGetSittingAvatarsCount()
osGetSittingAvatarsCount(uuid)
H K OSSL function returns the total number of avatars sitting on a linkset. LSL functions apply only to avatars on sittarget (return NULL_KEY if sittarget is not set) and cannot operate outside the linkset. A similar result can be obtained with llGetObjectDetails(uuid, [OBJECT_SIT_COUNT]).
llStartAnimation
llStopAnimation
osAvatarPlayAnimation
osAvatarStopAnimation
A Does not require PERMISSION_TRIGGER_ANIMATION
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