OsGetHealth

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Revision as of 11:59, 14 November 2018 by Ubit (Talk | contribs)

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float osGetHealth(key avatar)
Gets an avatars health by key and returns the value as a float.

See also OsCauseDamage, OsCauseHealing.

Threat Level None
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
default
{
    touch(integer t)
    {
        key agentID = llDetectedKey(0);
        osCauseDamage(agentID, 50);
        llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
    }
}
Notes
This function was added in 0.7.5-post-fixes
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