OsSetTerrainTextureHeight
From OpenSimulator
void osSetTerrainTextureHeight(integer corner, float low, float high)
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| Set the terrain texture height for the estate. The corner values are: 0 (Southwest), 1 (Southeast), 2 (Northwest), 3 (Northeast). The values low and high are float values for the altitude measured in meters. | |
| Threat Level | High |
| Permissions | ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |