Configuration/files/Robust/Robust.HG.ini/fr

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Contents

Fichier Robust.HG.ini traduit en français

Cette page est en cours de construction. La traduction n'est pas finalisée, les contributeurs sont les bienvenus.

Fichier tiré de la version 0.9.0-425-ge38f16d d'OpenSimulator.

; * Lancement
; * $ Robust.exe -inifile Robust.HG.ini
; *
; * Configurations pour activer HG1.5
; * 
; * HG1.5 les handlers sont :  OpenSim.Server.Handlers.dll:GatekeeperService
; *                            OpenSim.Server.Handlers.dll:UserAgentService
; * Supplémentaire             OpenSim.Server.Handlers.dll:AssetServiceConnector and 
; *                            OpenSim.Server.Handlers.dll:XInventoryInConnector 
; * sont démarrés sur le port 8002, à l'extérieur du firewall
; *
; **
; *
; * La section Const nous permet de définir quelques informations basiques que nous
; * utiliseront tout au long de notre configuration. Nous proposeront des exemples pour 
; * configurer l'url de base du serveur Robust et des ports public et privé 
; * qu'il utilise. La modification des valeurs des constantes fixera les paramètres
; * de fonctionnement pour toute la configuration. D'autres constantes qui se révèleraient
; * utiles peuvent être ajoutées dans cette section. Elles peuvent être appelées
; * n'importe où dans la configuration en ajoutant ${Const|Name}. Cette écriture 
; * fournit un chemin de base pour définir les emplacements que  Robust
; * utilise pour écrire des données.
; * 

[Const]

   ; URL du serveur Robust 
   BaseURL = "http://127.0.0.1"
   ; Port public du serveur Robust
   PublicPort = "8002"
   ;Port privé du serveur Robust
   PrivatePort = "8003"


; * La section startup liste tous les connecteurs qui doivent être démarrés pour
; * cette instance du serveur. On pourra démarrer de un à toute la suite de connecteurs.
; * Les connecteurs doivent êtres séparés par des virgules.
; *
; * Il s'agit des connecteurs IN utilisés par le serveur. Les connecteurs in lisent cette
; * configuration et chargent les services nécessaires et les connecteurs de base de données.
; *
; * La syntaxe complète d'une chaîne de connecteur est:
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
; *

[Startup]

; Endroit où créer un fichier PID
; Si le chemin n'est pas spécifié, alors aucun fichier PID ne sera créé.
; PIDFile = "/tmp/Robust.exe.pid"
; 
; Emplacement du registre des Plugins
; Définir le chemin vers le répertoire d'enregistrement des plugins. Les informations
; au sujet des dépôts enregistrés et des plugins installés seront stockées ici.
; Le processus Robust.exe doit avoir un accès en lecture et écriture pour ce répertoire.
RegistryLocation = "."
;
; Configuration modulaire 
; Définir le chemin d'accès au répertoire des fichiers ini modulaires ...
; Le processus Robust.exe doit avoir un accès en lecture et écriture pour ce répertoire.
ConfigDirectory = "."
;
; Les commandes de console peuvent être enregistrées dans un fichier, ainsi, l'historique des commandes
; persistera après un redémarrage.(par défaut l'option est true)
ConsoleHistoryFileEnabled = true
;
; Le fichier de l'historique peut être défini par un simple nom de fichier (relatif au répertoire bin/ d'OpenSim)
; ou par un chemin complet vers un autre répertoire. (par défaut ce sera OpenSimConsoleHistory.txt dans bin/)
ConsoleHistoryFile = "RobustConsoleHistory.txt"
;
; Combien de lignes l'historique des commandes doit-il conserver ? (valeur par défaut : 100)
ConsoleHistoryFileLines = 100

[ServiceList]

   AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
   InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
   ;
   ;; Décommenter cette ligne si vous avez configuré Freeswitch (voir plus bas[FreeswitchService])
   ;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
   ;
   GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
   GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
   AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
   OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
   AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
   LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
   PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
   UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
   GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
   AgentPreferencesServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector"
   FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
   MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
   MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
   ;
   ;; Décommenter cette ligne si vous voulez que  les IM hors ligne fonctionnent.
   ; OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
   ;; Décommenter cette ligne si vous voulez que les groupes V2 fonctionnent.
   ; GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
   ;; Décommenter pour permettre la mise en cache des 'bakes' 
   ;(infos sur le baking : https://wiki.blender.org/index.php/Doc:FR/2.4/Manual/Render/Bake)
   ;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
   ;
   ;; En plus pour l'Hypergrid
   GatekeeperServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector"
   UserAgentServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserAgentServerConnector"
   HeloServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HeloServiceInConnector"
   HGFriendsServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HGFriendsServerConnector"
   InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
   HGInventoryServiceConnector = "HGInventoryService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
   HGAssetServiceConnector = "HGAssetService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
   ;; Décommenter cette ligne si vous voulez que les groupes V2, HG fonctionnent
   ; HGGroupsServiceConnector = "${Const|PublicPort}/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector"
   ;
   ;; Décommenter cette ligne pour UserProfiles voir [UserProfilesService] pour la configuration...
   ; UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
   ;
   ;; Décommenter si vous voulez centraliser les données d'estate (domaine)
   ; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
; * Ceci est commun à tous les services, c'est la configuration du réseau pour toute 
; * l'instance du serveur si rien n'a été spécifié plus haut.
; *

[Network]

   port = ${Const|PrivatePort}
   ; HTTPS pour les applications de gestion "hors bande" telles que le module d'administration 
   ; à distance. Indiquer https_main = True pour que le serveur http principal 
   ; utilise https ou "False" pour qu'il utiliser HTTP
   ; https_main = False
   ;
   ; Créer https_listener = "True" va créer une écoute sur le port
   ; spécifié. Fournir le chemin d'accès au certificat de votre serveur avec son
   ; mot de passe.
   ; https_listener = False
   ;
   ; Définir le port d'écoute 
   ; https_port = 0
   ;
   ; Chemin vers le certificat  X509 
   ; cert_path = "path/to/cert.p12"
   ;
   ; Mot de passe de cert
   ; cert_pass = "password"
   ;
   ;; Les 3 variables suivantes sont destinées à l'authentification HTTP de base pour les services Robust.
   ;; Utilisez-les si vos services dirigés sur le ${Const|PrivatePort} doivent être accessibles via Internet
   ;; et que vous voulez les protéger d'un accès non authorisé. 
   ; AuthType = "BasicHttpAuthentication"
   ; HttpAuthUsername = "some_username"
   ; HttpAuthPassword = "some_password"
   ;;
   ;; AuthType  ci-dessus peut être remplacé dans l'une des sections de service ci-dessous par 
   ;  AuthType = "None"
   ;; Cela est utile dans les cas où vous voulez protéger la plupart des services,
   ;; et que vous ne voulez pas protéger certains autres services. Username et Password peuvent aussi
   ;; être remplacés si vous voulez utiliser différents pouvoirs pour différents services.
   ;; Les services Hypergrid ne sont pas concernés par cela; ils sont accessibles publiquement 
   ;; par nature.
   ;; Par défaut, les scripts ne sont pas authorisés à appeler les services privés via llHttpRequest()
   ;; Ces appels sont détectés par l'en-tête HTTP X-Second Life-Shared
   ;; Si vous authorisez de tels appels, vous devez vous assurer qu'ils sont restreints à des scripteurs très fiables.
   ;; (rappelez-vous que des scripts peuvent être portés par les avatars dans leurs attachements.)
   ;; Cela peut être modifié dans des sections de service privées individuelles si nécessaire
   AllowllHTTPRequestIn = false
   ;
   ; * Ce qui suit s'applique à la console distante
   ; * Ça n'a pas d'effet sur les types de console locale ou de base
   ; * Laissez les commentaires pour désactiver les connexions à la console.
   ;ConsoleUser = Test
   ;ConsolePass = secret
   ;ConsolePort = 0

[Hypergrid]

   ;# {HomeURI} {Hypergrid} {URL du home de ce monde} {}
   ;; C'est l'adresse du serveur Robust externe qui
   ;; exécute le service UserAgents, éventuellement ce serveur.
   ;; Par exemple http://myworld.com:8002
   ;; Il s'agit d'une valeur par défaut qui peut être écrasée dans certaines sections.
   ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
   ;
   ;# {GatekeeperURI} {Hypergrid} {URL du gatekeeper(gardion) de ce monde} {}
   ;; C'est l'adresse du serveur Robust externe qui 
   ;; exécute le service Gatekeeper, éventuellement ce serveur.
   ;; Par exemple http://myworld.com:8002
   ;; Il s'agit d'une valeur par défaut qui peut être écrasée dans certaines sections.
   ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"

[AccessControl]

   ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
   ;; Bar (|) separated list of viewers which may gain access to the regions.
   ;; One can use a substring of the viewer name to enable only certain
   ;; versions
   ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
   ;; - "Imprudence" has access
   ;; - "Imprudence 1.3" has access
   ;; - "Imprudence 1.3.1" has no access
   ; AllowedClients = ""
   ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
   ;; Bar (|) separated list of viewers which may not gain access to the regions.
   ;; One can use a Substring of the viewer name to disable only certain
   ;; versions
   ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
   ;; - "Imprudence" has no access
   ;; - "Imprudence 1.3" has no access
   ;; - "Imprudence 1.3.1" has access
   ; DeniedClients = ""

[DatabaseService]

   ; PGSQL
   ; Uncomment these lines if you want to use PGSQL storage
   ; Change the connection string to your db details
   ;StorageProvider = "OpenSim.Data.PGSQL.dll"
   ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
   ; MySQL
   ; Uncomment these lines if you want to use MySQL storage
   ; Change the connection string to your db details
   StorageProvider = "OpenSim.Data.MySQL.dll"
   ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
; * and it then loads the OUT connector (a local database module). That,
; * in turn, reads the asset loader and database connection information
; *

[AssetService]

   ;; Choose an asset service (Only one option should be enabled)
   LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
   ;LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector"
   ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files
   ;; These directories must be on the same physical filesystem
   ;BaseDirectory = "./fsassets/data"
   ;SpoolDirectory = "./fsassets/tmp"
   ;; Original service can be checked if FSAssets can not find an asset
   ;FallbackService = "OpenSim.Services.AssetService.dll:AssetService";
   ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset
   ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time
   ;DaysBetweenAccessTimeUpdates = 30
   ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration)
   ;StorageProvider = ""
   ;ConnectionString = ""
   ;Realm = "fsassets"
   ;; The following are common to both the default asset service and FSAsset service
   ;; Common asset service options
   DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
   AssetLoaderArgs = "./assets/AssetSets.xml"


; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server
; *

[InventoryService]

   LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
   ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?
   ; If this is set to false then some other arrangement must be made to perform these operations if necessary.
   AllowDelete = true


; * This is the new style grid service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "regions", which uses the legacy tables
; *

[GridService]

   LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
   ; Realm = "regions"
   ; AllowDuplicateNames = "True"
   ;; Perform distance check for the creation of a linked region
   ; Check4096 = "True"
   ;; Needed to display non-default map tile images for linked regions
   AssetService = "OpenSim.Services.AssetService.dll:AssetService"
   ;; Directory for map tile images of linked regions
   ; MapTileDirectory = "./maptiles"
   ;; Next, we can specify properties of regions, including default and fallback regions
   ;; The syntax is: Region_<RegionName> = "<flags>"
   ;; or:            Region_<RegionID> = "<flags>"
   ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
   ;;  
   ;; DefaultRegion    If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
   ;;                  then this region becomes the destination.  Only the first online default region will be used.  If no DefaultHGRegion
   ;;                  is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
   ;;                  an explicit region.
   ;;  
   ;; DefaultHGRegion  If an avatar connecting via the hypergrid does not specify a region, then they are placed here.  Only the first online
   ;;                  region will be used.
   ;;  
   ;; FallbackRegion   If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead.  These are tried in the 
   ;;                  order specified.  This only applies to local logins at this time, not Hypergrid connections.
   ;;  
   ;; NoDirectLogin    A hypergrid user cannot directly connect to this region.  This does not apply to local logins.
   ;;  
   ;; Persistent       When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
   ;;
   ; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
   ; (replace spaces with underscore)
   ;; Allow Hyperlinks to be created at the console
   HypergridLinker = true
   ;; Allow supporting viewers to export content
   ;; Set to false to prevent export
   ExportSupported = true
   ;; If you have this set under [Hypergrid], no need to set it here, leave it commented
   ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"


; * This is the configuration for the freeswitch server in grid mode

[FreeswitchService]

   LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
   ;; The IP address of your FreeSWITCH server.
   ;; This address must be reachable by viewers.
   ; ServerAddress = 127.0.0.1
   ;; The following configuration parameters are optional
   ;; By default, this is the same as the ServerAddress
   ; Realm = 127.0.0.1
   ;; By default, this is the same as the ServerAddress on port 5060
   ; SIPProxy = 127.0.0.1:5060
   ;; Default is 5000ms
   ; DefaultTimeout = 5000
   ;; The dial plan context.  Default is "default"
   ; Context = default
   ;; Currently unused
   ; UserName = freeswitch
   ;; Currently unused
   ; Password = password
   ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
   ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
   ;; stun.freeswitch.org is not guaranteed to be running so use it in
   ;; production at your own risk    
   ; EchoServer = 127.0.0.1
   ; EchoPort = 50505
   ; AttemptSTUN = false


; * This is the new style authentication service. Currently, only MySQL
; * is implemented. 
; *

[AuthenticationService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
   ; Realm = "useraccounts"
   ;; Allow the service to process HTTP getauthinfo calls.
   ;; Default is false.
   ; AllowGetAuthInfo = false
   ;; Allow the service to process HTTP setauthinfo calls.
   ;; Default is false.
   ; AllowSetAuthInfo = false
   ;; Allow the service to process HTTP setpassword calls.
   ;; Default is false.
   ; AllowSetPassword = false


[OpenIdService]

   ; for the server connector
   AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
   UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"


; * This is the new style user service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "useraccounts", which uses the new style.
; * Realm = "users" will use the legacy tables as an authentication source
; *

[UserAccountService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   ; Realm = "useraccounts"
   ; These are for creating new accounts by the service
   AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
   PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
   GridService = "OpenSim.Services.GridService.dll:GridService"
   InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
   AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
   GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
   ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 
   ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
   ;; Default is false
   CreateDefaultAvatarEntries = true
   ;; Allow the service to process HTTP createuser calls.
   ;; Default is false.
   ; AllowCreateUser = false
   ;; Allow the service to process HTTP setaccount calls.
   ;; Default is false.
   ; AllowSetAccount = false


[GridUserService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"


[AgentPreferencesService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"


[PresenceService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"


[AvatarService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"


[FriendsService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"

[EstateService]

   LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"

[LibraryService]

   LibraryName = "OpenSim Library"
   DefaultLibrary = "./inventory/Libraries.xml"


[LoginService]

   ; for the server connector
   LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
   ; for the service
   UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
   AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
   InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
   AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
   PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
   GridService = "OpenSim.Services.GridService.dll:GridService"
   SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
   LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
   UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
   FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
   ; This inventory service will be used to initialize the user's inventory
   HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
   HGInventoryServiceConstructorArg = "HGInventoryService"
   ;; Ask co-operative viewers to use a different currency name
   ;Currency = ""
   ;; Set minimum fee to publish classified
   ; ClassifiedFee = 0
   WelcomeMessage = "Welcome, Avatar!"
   AllowRemoteSetLoginLevel = "false"
   ; For V2 map
   MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";
   ; Url to search service
   ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";
   ; For V3 destination guide
   ; DestinationGuide = "${Const|BaseURL}/guide"
   ; For V3 avatar picker (( work in progress ))
   ; AvatarPicker = "${Const|BaseURL}/avatars"
   ; If you run this login server behind a proxy, set this to true
   ; HasProxy = false
   ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
   ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
   ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_FriendsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_IMServerURI = "${Const|BaseURL}:${Const|PublicPort}"
   SRV_GroupsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
   ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
   ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
   ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
   ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
   ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
   ;; Options are 
   ;;   "none"     no DST 
   ;;   "local"    use the server's only timezone to calculate DST.  This is previous OpenSimulator behaviour.
   ;;   "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
   ;;      'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
   DSTZone = "America/Los_Angeles;Pacific Standard Time"


[MapImageService]

   LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
   ; Set this if you want to change the default
   ; TilesStoragePath = "maptiles"
   ;
   ; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
   ; you may want to set this. Otherwise, don't set it, because it's already protected.
   ; GridService = "OpenSim.Services.GridService.dll:GridService"
   ;
   ; Additionally, if you run this server behind a proxy, set this to true
   ; HasProxy = false


[GridInfoService]

   ; These settings are used to return information on a get_grid_info call.
   ; Client launcher scripts and third-party clients make use of this to
   ; autoconfigure the client and to provide a nice user experience. If you
   ; want to facilitate that, you should configure the settings here according
   ; to your grid or standalone setup.
   ;
   ; See http://opensimulator.org/wiki/GridInfo
   ; login uri: for grid this is the login server URI
   login = ${Const|BaseURL}:${Const|PublicPort}/
   ; long grid name: the long name of your grid
   gridname = "the lost continent of hippo"
   ; short grid name: the short name of your grid
   gridnick = "hippogrid"
   ; login page: optional: if it exists it will be used to tell the client to use
   ;                       this as splash page
   ;welcome = ${Const|BaseURL}/welcome
   ; helper uri: optional: if it exists it will be used to tell the client to use
   ;                       this for all economy related things
   ;economy = ${Const|BaseURL}/economy
   ; web page of grid: optional: page providing further information about your grid
   ;about = ${Const|BaseURL}/about
   ; account creation: optional: page providing further information about obtaining
   ;                             a user account on your grid
   ;register = ${Const|BaseURL}/register
   ; help: optional: page providing further assistance for users of your grid
   ;help = ${Const|BaseURL}/help
   ; password help: optional: page providing password assistance for users of your grid
   ;password = ${Const|BaseURL}/password
   ; HG address of the gatekeeper, if you have one
   ; this is the entry point for all the regions of the world
   ; gatekeeper = ${Const|BaseURL}:${Const|PublicPort}/
   ; HG user domain, if you have one
   ; this is the entry point for all user-related HG services
   ; uas = ${Const|BaseURL}:${Const|PublicPort}/


[GatekeeperService]

   LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
   ;; for the service
   UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
   PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
   GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
   GridService = "OpenSim.Services.GridService.dll:GridService"
   AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
   SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
   ; how does the outside world reach me? This acts as public key too.
   ;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
   ; ExternalName = "${Const|BaseURL}:${Const|PublicPort}"
   ; Does this grid allow incoming links to any region in it? 
   ; If false, HG TPs happen only to the Default regions specified in [GridService] section
   AllowTeleportsToAnyRegion = true
   ; If you run this gatekeeper server behind a proxy, set this to true
   ; HasProxy = false
   ;; Are foreign visitors allowed?
   ;ForeignAgentsAllowed = true
   ;;
   ;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept.
   ;; Leave blank or commented for no exceptions.
   ; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002"
   ;;
   ;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept
   ;; Leave blank or commented for no exceptions.
   ; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002"


[UserAgentService]

   LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
   ;; for the service
   GridUserService     = "OpenSim.Services.UserAccountService.dll:GridUserService"
   GridService         = "OpenSim.Services.GridService.dll:GridService"
   GatekeeperService   = "OpenSim.Services.HypergridService.dll:GatekeeperService"
   PresenceService     = "OpenSim.Services.PresenceService.dll:PresenceService"
   FriendsService      = "OpenSim.Services.FriendsService.dll:FriendsService"
   UserAccountService  = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   ; If you run this user agent server behind a proxy, set this to true
   ; HasProxy = false
   ;; If you separate the UserAgentService from the LoginService, set this to
   ;; the IP address of the machine where your LoginService is
   ;LoginServerIP = "127.0.0.1"
   ; User level required to be contacted from other grids
   ;LevelOutsideContacts = 0
   ;; Restrictions on destinations of local users.
   ;; Are local users allowed to visit other grids?
   ;; What user level? Use variables of this forrm:
   ;; ForeignTripsAllowed_Level_<UserLevel> = true | false
   ;; (the default is true)
   ;; For example:
   ; ForeignTripsAllowed_Level_0 = false
   ; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it
   ;;
   ;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept
   ;; Leave blank or commented for no exceptions.
   ; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002"
   ;;
   ;; If ForeignTripsAllowed is true, make exceptions using AllowExcept.
   ;; Leave blank or commented for no exceptions.
   ; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002"
   ;; This variable controls what is exposed to profiles of local users
   ;; as seen from outside of this grid. Leave it uncommented for exposing
   ;; UserTitle, UserFlags and the creation date. Uncomment and change to False
   ;; to block this info from being exposed.
   ; ShowUserDetailsInHGProfile = True


; * The interface that local users get when they are in other grids.
; * This restricts the inventory operations while in other grids.
; * Still not completely safe, especially if users perform inventory operations 
; * while in those grids. The more the user accesses his/her inventory, the more
; * those simulators will know about the user's inventory.
; * 

[HGInventoryService]

   ; For the InventoryServiceInConnector
   LocalServiceModule    = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
   ;; alternatives:
   ;;  HG1.5, more permissive, not recommended, but still supported
   ;LocalServiceModule    = "OpenSim.Services.HypergridService.dll:HGInventoryService"
   ;;  HG1.0, totally permissive, not recommended, but OK for grids with 100% trust
   ;LocalServiceModule    = "OpenSim.Services.InventoryService.dll:XInventoryService"
   UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
   ; HGInventoryService is a public-facing inventory service that allows users to 
   ; interact with their suitcase folder when on a foreign grid.  This reuses the general inventory service connector.
   ; Hence, if the user has set up authentication in [Network] to protect their private services
   ; make sure it is not set here.
   AuthType = None
   ;; Can overwrite the default in [Hypergrid], but probably shouldn't
   ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"


; * The interface that local users get when they are in other grids.
; * This restricts the access that the rest of the world has to
; * the assets of this world.
; * 

[HGAssetService]

   ;; Use the second option if you have FSAsset service enabled
   LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
   ;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFSAssetService"
   UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   ; HGAssetService is a public-facing service that allows users to  
   ; read and create assets when on another grid.  This reuses the general asset service connector.
   ; Hence, if the user has set up authentication in [Network] to protect their private services
   ; make sure it is overriden for this public service.
   AuthType = None
   ;; Can overwrite the default in [Hypergrid], but probably shouldn't
   ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
   ;; The asset types that this grid can export to / import from other grids.
   ;; Comma separated.
   ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
   ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, 
   ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh 
   ;;
   ;; Leave blank or commented if you don't want to apply any restrictions.
   ;; A more strict, but still reasonable, policy may be to disallow the exchange 
   ;; of scripts, like so:
   ; DisallowExport ="LSLText"
   ; DisallowImport ="LSLBytecode"


[HGFriendsService]

   LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
   UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
   FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
   UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   GridService = "OpenSim.Services.GridService.dll:GridService"
   PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"


[HGInstantMessageService]

   LocalServiceModule  = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
   GridService         = "OpenSim.Services.GridService.dll:GridService"
   PresenceService     = "OpenSim.Services.PresenceService.dll:PresenceService"
   UserAgentService    = "OpenSim.Services.HypergridService.dll:UserAgentService"
   ; This should always be true in the Robust config
   InGatekeeper = True


[Messaging]

   ; OfflineIM
   OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"


[Groups]

   ;; for the HG Groups service
   OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
   UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
   ;; What is the HomeURI of users associated with this grid?
   ;; Can overwrite the default in [Hypergrid], but probably shouldn't
   ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
   ;; Sets the maximum number of groups an agent may join
   ; MaxAgentGroups = 42


[UserProfilesService]

   LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
   Enabled = false
   ;; Configure this for separate profiles database
   ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
   ;; Realm = UserProfiles
   UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
   AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"


[BakedTextureService]

   LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
   ;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
   BaseDirectory = "./bakes"
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