Chat log from the meeting on 2012-11-20

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[11:07]  Connecting to in-world Voice Chat...
[11:07]  Connected
[11:07]  Simulator Version v0.5 shouts: OpenSim 0.7.5 Dev          5b79bfc: 2012-11-17 01:32:01 +0000 (Unix/Mono)
[11:08]  Nebadon Izumi is Online
[11:09]  Nebadon Izumi: hello
[11:09]  Richardus Raymaker: HI NEB
[11:09]  Nebadon Izumi: man I can not for the life of me adjust to this new time
[11:09]  dan banner: hi everyone
[11:09]  Arielle Popstar: Hi Neb
[11:09]  Justin Clark-Casey: hello folks
[11:09]  Nebadon Izumi: i need to set an alarm on my android
[11:09]  dan banner: lol
[11:09]  Nebadon Izumi: hello Justin
[11:09]  dan banner: hey justin
[11:09]  Richardus Raymaker: hi justin
[11:09]  Master Dubrovna: Hi all
[11:09]  Sarah Kline: hello
[11:10]  Mike Kayaker: Neb, you are not late, the sim was down until a minute ago!
[11:10]  Richardus Raymaker: neb, short question. hoped to ask that not at busy time. is there something specialy to save windlight on V3 ? it dont work
[11:10]  Nebadon Izumi: ya but I totally forgot until someone said my name on IRC
[11:10]  Nebadon Izumi: lol
[11:11]  Mike Kayaker: I *DO* have an alarm set on *MY* android for this
[11:11]  Nebadon Izumi: ya I am doing that now lol
[11:11]  Mike Kayaker: Say Neb, where is the documentation for this display screen>?
[11:11]  Richardus Raymaker: Hope andoid have a multi alarm function
[11:11]  Nebadon Izumi: which screens specifically Mike?
[11:12]  Sarah Kline: There are estate controls to set windlight presets...but they are not enabled here yet Rich
[11:12]  Arielle Popstar: it does Rira
[11:12]  Andrew Hellershanks: yay! Finally managed to TP to this region
[11:12]  Qandy Saw: hey everyone
[11:12]  Richardus Raymaker: hmm, some say the save it in firststorm / zen. on V1 it works fine with your script. finding the right setting is something different lol
[11:12]  Sarah Kline: hi Q
[11:12]  Boba Solo: hello all
[11:12]  Arielle Popstar: Hi Q
[11:12]  dan banner: hello
[11:13]  Qandy Saw: hey :)
[11:13]  Arielle Popstar: and Bbob
[11:13]  Andrew Hellershanks: howdy
[11:13]  Master Dubrovna: Greetings eveyrone
[11:13]  Mike Kayaker: Any one here that can display a URL, or a youtube video.
[11:13]  Richardus Raymaker: someone from bullt here btw ?
[11:13]  Boba Solo: Neb got the word out for Tron have a few responces
[11:13]  Arielle Popstar: ignore the stutter
[11:13]  Andrew Hellershanks: what about Tron?
[11:13]  Boba Solo: was looking for a Tron Avatar
[11:13]  Andrew Hellershanks: oh
[11:13]  Boba Solo: good one
[11:13]  Nebadon Izumi: Mike I have never written up documentation
[11:14]  Nebadon Izumi: but its quite easy
[11:14]  Arielle Popstar: rira u are a loud
[11:14]  Nebadon Izumi: basically you just need to change the URL in the script
[11:14]  Arielle Popstar: windy with cloudy periods
[11:14]  Nebadon Izumi: its in the 1st couple lines the URL
[11:14]  Teravus Ousley is Online
[11:14]  Arielle Popstar: cloud^
[11:14]  Mike Kayaker: THe script is full perm?
[11:14]  Richardus Raymaker: oh you mean cloud.. dont hurt me brains arielle :P
[11:14]  Nebadon Izumi: it should be Mike
[11:15]  Nebadon Izumi: do you need one that plays to everyone
[11:15]  Nebadon Izumi: most of my screens that I developed play only for the person who clicks the prim
[11:15]  dan banner: hey teravus
[11:15]  Nebadon Izumi: I do have a version that plays for everyone though
[11:15]  Arielle Popstar: just doing to you what you do to me :)
[11:15]  Richardus Raymaker: its corrrec ode and physics with hemicylinder dont work nice ?
[11:15]  Teravus Ousley: hi :)
[11:15]  Nebadon Izumi: like this one that is playing now
[11:15]  Nebadon Izumi: if you like i can send you the player
[11:16]  Mike Kayaker: It won't let me see the script..
[11:16]  Nebadon Izumi: you would need to rez your own
[11:16]  dan banner: you have to own it
[11:16]  Nebadon Izumi: you can never view other peoples scripts
[11:16]  Mike Kayaker: Please do!
[11:16]  Andrew Hellershanks: I see a black screen
[11:16]  Mike Kayaker: I'm trying to set up a classroom in VH
[11:16]  Nebadon Izumi: there you go
[11:17]  Mike Kayaker: Thanks a bunch!
[11:17]  dan banner: i see klydex and hear music
[11:17]  Nebadon Izumi: no problem if you need something more specific let me know
[11:17]  dan banner: klaydex*
[11:17]  Nebadon Izumi: its a very simple script
[11:17]  Nebadon Izumi: you can visit "(OKC) Theatre"
[11:17]  Arielle Popstar: ~nudges cloudy Boba
[11:17]  Nebadon Izumi: and everything there script wise you should be able to take copy of the objects
[11:17]  Nebadon Izumi: to modify for your own use
[11:17]  Andrew Hellershanks: It says Klaypex - Rain but the rest is just black with a youtube type window decorations
[11:18]  dan banner: its music
[11:18]  Richardus Raymaker: i see only soem subscription logo
[11:18]  Nebadon Izumi: you need a viewer that can do Youtube
[11:18]  Nebadon Izumi: or Flash in particular
[11:18]  Andrew Hellershanks: I can see the other videos on the screens here if I allow them to play
[11:18]  Richardus Raymaker: youtube works.. i se ethe player and the bar, and music. no video
[11:18]  Richardus Raymaker: but cant set volume
[11:19]  OtakuMegane Desu: Most music uploads just have a static image for the video
[11:19]  Richardus Raymaker: dont expected music :O
[11:20]  Nebadon Izumi: ah right that filter could very well prevent playback
[11:20]  Nebadon Izumi: i always disable the filter as its absolutely 100% useless here on OSgrid
[11:20]  Richardus Raymaker: I cant figure out why i get problems with 3 physics trains. some strat to flip on there nose sometimes..
[11:20]  dan banner: i have the filter enabled
[11:20]  dan banner: and it works
[11:20]  Richardus Raymaker: i have normally video disabled
[11:20]  Nebadon Izumi: the only reason they instituted that filter was because you can technically get someones IP address if they hit your media URL
[11:20]  Nebadon Izumi: and what was happening is some group in SL was collecting IP addresses and matching them to Avatar names
[11:20]  Nebadon Izumi: and outting Alts
[11:21]  Richardus Raymaker: you cant filter alts based on ip & name
[11:21]  Nebadon Izumi: so the viewer devs gave users some more protection against that
[11:21]  Nebadon Izumi: yes
[11:21]  Nebadon Izumi: they were doing it in SL
[11:21]  Nebadon Izumi: and selling security systems
[11:21]  Nebadon Izumi: that would block a person and every alt
[11:21]  Richardus Raymaker: Yes, but how the the know its the same person ?
[11:21]  Nebadon Izumi: that registered to that same IP
[11:22]  Sarah Kline: because they are using the same viewer
[11:22]  Nebadon Izumi: they had a huge database
[11:22]  Richardus Raymaker: the never heared about routers and NAT i guess
[11:22]  Arielle Popstar: well np here as you cqan find anyones ip anyway
[11:22]  dan banner: they dont know for sure rich
[11:22]  Nebadon Izumi: ya in SL privacy i guess is more of a concern here its somewhat impossible
[11:22]  dan banner: if its a public access point everyone got lumped together
[11:22]  Nebadon Izumi: since if you visit someones sim, they are going to get your IP address
[11:23]  Arielle Popstar: isnt ip listed for the regions too?
[11:23]  dan banner: yup
[11:23]  Nebadon Izumi: ya but it also is in SL kind of as well
[11:23]  OtakuMegane Desu: But has anyone really bothered to use that maliciously on the grid in any big way like that?
[11:23]  Nebadon Izumi: not here they havent no OtakuMegane
[11:24]  dan banner: no need to do that here
[11:24]  Mike Kayaker: OK, I have something that is causing me more and more issues, I submitted a mantis about it, #6421
[11:24]  Arielle Popstar: who knows
[11:24]  Arielle Popstar: Bob was griefed
[11:24]  Mike Kayaker: When I try to move a seated avatar, nothing happens.
[11:24]  Richardus Raymaker: move with what ?
[11:24]  Nebadon Izumi: you mean via LSL mike?
[11:24]  dan banner: or dragging a prim?
[11:24]  Mike Kayaker: In SL you can move an avatar with llSetLinkPrimParam
[11:24]  Mike Kayaker: just like a child prim
[11:24]  OtakuMegane Desu: There's always going to be griefers. I've had a couple wander in before. BUt you don't usually get big stuff like Pn raids were.
[11:25]  Sarah Kline: just a few hippos with flags )
[11:25]  Richardus Raymaker: hmm, sofar i know onmy trains it worked fine mike
[11:25]  Richardus Raymaker: lol Sarah. thats the mistake if you keep rezz on
[11:25]  Mike Kayaker: I use it for dozens of things: adjustible seats in vehicles,
[11:26]  Justin Clark-Casey: mike: that should be fixable though a bit of work - I presume that you've never seen this working on opensim?
[11:26]  Andrew Hellershanks: bbiab
[11:26]  Mike Kayaker: No, I have a simple script that works in sl, fails here
[11:26]  Mike Kayaker: it is in the mantis
[11:26]  Justin Clark-Casey: ok
[11:26]  Nebadon Izumi: I suspect its because we are not handling the avatar correctly when seated
[11:26]  Justin Clark-Casey: indeed
[11:26]  Nebadon Izumi: its the same reason the camera is in wrong spot
[11:27]  Nebadon Izumi: etc. etc..
[11:27]  Richardus Raymaker: Well mouselook is going wrong yes. it seems to move to root then with cam
[11:27]  Nebadon Izumi: same reason your avatar stands up in wrong spot if sitting on a child prim
[11:27]  Justin Clark-Casey: at a guess though I would suspect those are different issues
[11:27]  Nebadon Izumi: possibly, though i think it all comes down to we are not handling the avatars in the correct order in the linkset
[11:27]  Justin Clark-Casey: this is proably more a logic issue where we don't do the rigth thing and check for seated avatars
[11:28]  Justin Clark-Casey: in the correct order?
[11:28]  dan banner: i think rotation might be involved too
[11:28]  Nebadon Izumi: ya I beleive in Sl their is a specific ordering to prims * avatars when they become linked together
[11:28]  Nebadon Izumi: and we are not doing that correctly
[11:28]  Justin Clark-Casey: hmm
[11:28]  Nebadon Izumi: I think BlueWall understands it a bit better
[11:28]  Mike Kayaker: Yes, I use the same trick to rotate avatars also
[11:28]  Mike Kayaker: but without positio, I haven't tried rotation here yet
[11:28]  Teravus Ousley: It's probably more like.. a check that's looking for SceneObjectGroup or SceneObjectPart.. and if it doesn't find it.. and finds a ScenePresence instead.. it skips the movement..
[11:29]  Justin Clark-Casey: I know there was a mantis on rotation as well
[11:29]  Nebadon Izumi: I am pretty sure a lot of these issues are already fixed in Avination
[11:29]  Justin Clark-Casey: 6440
[11:29]  Nebadon Izumi: ive gone over some of them with Melanie
[11:29]  Nebadon Izumi: but the problem is she seemed to think she already put the fixes into core
[11:30]  Nebadon Izumi: and could not remember exactly what was done to fix it at Avination
[11:30]  dan banner: also, is there anyone here not using firestorm thats teleported in and can play sounds?
[11:30]  Justin Clark-Casey: play sounds in what sense?
[11:30]  dan banner: in FS sounds play fine until you teleport
[11:30]  Teravus Ousley wasn't able to get firestorm to connect to OSGrid today.. weird grid selector issues
[11:30]  Richardus Raymaker: i hear the fountain fine with latest singularity alpha (useable for win8)
[11:30]  Boba Solo: II
[11:30]  Nebadon Izumi: I am here with Firestorm but i logged directly in
[11:30]  dan banner: thats different rich
[11:30]  Boba Solo: I hear sound
[11:30]  Justin Clark-Casey: firestorm grid selector is a bit screwed up I think
[11:31]  Boba Solo: Zen
[11:31]  dan banner: logging in direct the sounds will play from inv
[11:31]  Richardus Raymaker: Firestorm gives me sometime sproblems with logging in. where hard a few days ago
[11:31]  Nebadon Izumi: ya to be honest I dont think any of the v3 viewers have a good grid management
[11:31]  Sarah Kline: i tped in and have sound
[11:31]  Nebadon Izumi: the only viewer in my opinion that has a good grid manager is Imprudence
[11:31]  dan banner: sarah: from sound folder in inv?
[11:31]  Sarah Kline: oh sec
[11:31]  Richardus Raymaker: hmm, i think singulkarity is ok to... [looks]
[11:31]  Justin Clark-Casey: I hear the squeaking
[11:31]  dan banner: neb can play sounds
[11:32]  Nebadon Izumi: I cant hear that sound you sent me
[11:32]  Richardus Raymaker: yes singularity have advanced grid settimngs. at least my version
[11:32]  Nebadon Izumi: even if I play locally
[11:32]  dan banner: i hear it
[11:32]  Nebadon Izumi: oh
[11:32]  Mike Kayaker: I hear squeaking avatars
[11:32]  Nebadon Izumi: oh you know what
[11:32]  dan banner: set your rating?
[11:32]  Nebadon Izumi: sound is actually coming from my headphones
[11:32]  Nebadon Izumi: lol not my speakers
[11:32]  Teravus Ousley has his speakers off at the moment.
[11:32]  Mike Kayaker: LOL
[11:32]  Richardus Raymaker: Rateing is good one dan.
[11:32]  Nebadon Izumi: ok on speakers now
[11:32]  Nebadon Izumi: i still dont hear it
[11:32]  Nebadon Izumi: i hear the fountain
[11:33]  dan banner: soon as you teleport it breaks
[11:33]  Nebadon Izumi: but not the squeaeker
[11:33]  dan banner: i hear the fountain
[11:33]  Boba Solo: yes
[11:33]  dan banner: and the squeeker but i cant play the squeeker
[11:33]  Nebadon Izumi: i heard the wooo
[11:33]  Boba Solo: and wind chmm
[11:33]  Teravus Ousley played the wooo
[11:33]  Nebadon Izumi: its wierd i dont even hear it if i hit play locally
[11:33]  Richardus Raymaker: i dont hear any voice.. but nobody speaks
[11:33]  Nebadon Izumi: generally ive always been able to hear it with Play Locally
[11:33]  dan banner: teravus: you logged in directly?
[11:33]  Nebadon Izumi: but then Play in World would fail
[11:34]  Richardus Raymaker: that works yes
[11:34]  Justin Clark-Casey: speak is an entirely different channel to any other sound
[11:34]  Sarah Kline: I hear my sound locally
[11:34]  Teravus Ousley: Imprudence this time. before that.. I tried with the grid selector in Firestorm.
[11:34]  Nebadon Izumi: ya voice has no correlation to sounds
[11:34]  Justin Clark-Casey: run through SLVoice.exe instead of the viewer exec
[11:34]  Richardus Raymaker: hmm. i think i know what you mean with no sound. i did have that in the past to. but not seen it much anymore.
[11:35]  Boba Solo: YeeHaw!
[11:35]  Nebadon Izumi: lol
[11:35]  Sarah Kline: this is a pretty old thing...i remember gestures not working years ago..no sound
[11:35]  Richardus Raymaker: no voice teravus. if the bflip have that
[11:35]  Teravus Ousley: I have two of them.. one with just a flip animation.. and one with the wooo! sound attached.
[11:35]  dan banner: well others and myself have noticed that sounds in inv & gestures play fine until you teleport
[11:35]  Nebadon Izumi: ya, from my recollection sounds have always loaded slowly for me
[11:35]  Nebadon Izumi: like in my racer
[11:35]  Richardus Raymaker: aha gesture sound dont work
[11:35]  Nebadon Izumi: sometimes the engine sounds wouldnt load for several minutes
[11:36]  Nebadon Izumi: its gotten better lately, but sometimes it gets wierd
[11:36]  Teravus Ousley doesn't always woo.. but when he does.. he takes a cue from the most interesting man in the world
[11:36]  Nebadon Izumi: lol
[11:36]  Richardus Raymaker: ok, thats old problem. i can play local from inventory. but not inworld
[11:36]  dan banner: ya i can play locally too
[11:37]  dan banner: teleport changes something
[11:37]  Richardus Raymaker: dan i know what you mean with not play from invetory. but thats sofar i know old one
[11:38]  Richardus Raymaker: but sounds on the sim i hear
[11:38]  dan banner: yes thats fine
[11:38]  dan banner: i hear sounds fine
[11:39]  Mike Kayaker: Woo! Squeek!
[11:39]  Nebadon Izumi: ya that was probably me doing squeek
[11:39]  Nebadon Izumi: i still dont hear it though
[11:39]  Richardus Raymaker: same hear
[11:39]  dan banner: i would have to relog before i could click a sound from inventory
[11:39]  Richardus Raymaker: there it is
[11:39]  Nebadon Izumi: its odd
[11:39]  Nebadon Izumi: old sounds i have already in my inventory i hear fine
[11:39]  Richardus Raymaker: bird sounds right ?
[11:40]  dan banner: i hear the sounds you play
[11:40]  Sarah Kline: sounds work when you attach prim to yourself
[11:40]  Nebadon Izumi: but the new one you sent me no go
[11:41]  Richardus Raymaker: taravus, its a good floor. i dont hear any crack
[11:41]  Richardus Raymaker: that whoo i heared
[11:41]  Teravus Ousley: :)
[11:41]  Nebadon Izumi: hmm actually some older sounds are not playing
[11:41]  dan banner: i hear ducks
[11:41]  Nebadon Izumi: ya i dont hear the ducks
[11:41]  Nebadon Izumi: what the heck
[11:41]  dan banner: i do
[11:41]  Nebadon Izumi: seems so random
[11:42]  OtakuMegane Desu: I heard ducks
[11:42]  Justin Clark-Casey: it does seema bit random
[11:42]  dan banner: i hear something
[11:42]  dan banner: not sure what it wqas
[11:42]  dan banner: was
[11:42]  Nebadon Izumi: I did a motor whirring sound
[11:42]  Richardus Raymaker: bitrot ?
[11:42]  Nebadon Izumi: from my UC lighthouse motor
[11:42]  dan banner: ya thats what it was
[11:42]  Nebadon Izumi: didnt hear that one either
[11:42]  OtakuMegane Desu: Haven't heard a motor I don't think
[11:43]  Justin Clark-Casey: is this a recent problem or has it alwasy been like this?
[11:43]  Nebadon Izumi: not sure, first I am really seeing this
[11:43]  Nebadon Izumi: i mean i dont even hear it when i click play locally
[11:43]  Nebadon Izumi: ive seen it in the past where it plays locally but not in world
[11:43]  Nebadon Izumi: now neither work
[11:43]  Richardus Raymaker: this sort of problems is pretty old for me justin. but i use almost neve rgestures...
[11:43]  OtakuMegane Desu: I've heard ducks, seagulls(?) and a couple gestures. Otherwise all I get are the normal region sounds
[11:43]  Nebadon Izumi: what is more strange, other people hear it
[11:43]  Vivian Klees: it's been that way for t along time
[11:43]  Justin Clark-Casey: the last bunch of sound changes were by SignpostMarv a month ago
[11:43]  Sarah Kline: I had noticed with sounds i uploaded..then tried to play for people at LBSA
[11:44]  Nebadon Izumi: hmm ya
[11:44]  Nebadon Izumi: I think he was trying to improve it
[11:44]  Nebadon Izumi: and if I recall we saw improvement at time of changes
[11:44]  Justin Clark-Casey: yes, and he did apparantly fix a number of bugs
[11:44]  dan banner: justin: the failure to play sounds from inv or gestures after a teleport seems fairly recent
[11:44]  Nebadon Izumi: I suspect these issues predate his changes though
[11:45]  Nebadon Izumi: heh, ya honestly, I don't know there could very well be multiple issues
[11:45]  Dahlia Trimble is Online
[11:45]  Nebadon Izumi: I can say, sound has never been perfect
[11:45]  Andrew Hellershanks: I hear the fountain and I'm using CoolVL. I TPed in from another region
[11:45]  Sarah Kline: I dont miss gestures really lol
[11:45]  dan banner: hearing sounds isnt a problem
[11:45]  Andrew Hellershanks: I'll hear music if I start the land audio stream
[11:45]  Richardus Raymaker: not sure if this same, but quick search let me find this. http://opensimulator.org/mantis/view.php?id=3884
[11:46]  OtakuMegane Desu: That might be part of why its not all so noticeable. Aside from what's in a region, I don't normally pay attention much to getstures and other sounds honestly.
[11:46]  Richardus Raymaker: i hear some sounds
[11:46]  Teravus Ousley misses gestures
[11:46]  Dahlia Trimble: hi
[11:46]  Teravus Ousley: hi
[11:46]  Justin Clark-Casey: hello dahlia
[11:46]  Justin Clark-Casey: welcome to the magic sound show
[11:47]  Sarah Kline: MUAHAHAHAHAHA
[11:47]  Dahlia Trimble: I hear sounds
[11:47]  Mike Kayaker: Dahlia , whatch where you point that thing!
[11:47]  Dahlia Trimble: lol
[11:47]  OtakuMegane Desu: /evilpopo
[11:47]  Dahlia Trimble: it has a very sensitive trigger too :D
[11:48]  Nebadon Izumi: hello Dahlia
[11:48]  dan banner: okay teleport does break it in other viewers
[11:48]  Dahlia Trimble: hi
[11:48]  Teravus Ousley: oh noes.. it is a weeepawn
[11:48]  Nebadon Izumi: lol that gun
[11:48]  Justin Clark-Casey: heh
[11:48]  Nebadon Izumi: so old
[11:49]  Richardus Raymaker: "fire, dis someone said fire" Boom.
[11:50]  Justin Clark-Casey: maybe someone wants to gather this sound data and file a mantis at some point
[11:50]  Justin Clark-Casey: I'm not sure 3884 is relevant enough anymore
[11:50]  Richardus Raymaker: its old...
[11:51]  Justin Clark-Casey: anyway, any other opensim topics? Coming up to the top of the hour
[11:51]  Nebadon Izumi: hmm ya thats more the problem I have seen in the past
[11:51]  Nebadon Izumi: I dont have anything particular
[11:52]  Richardus Raymaker: well. only physics. but then we betetr find expert
[11:53]  Dahlia Trimble: what about physics?
[11:53]  Mike Kayaker: OK, here's another mantis of mine: 0006440.
[11:53]  Richardus Raymaker: its correct a hemicylinder dont work good with ode ?
[11:53]  Richardus Raymaker: lots of friction on verhicle ?
[11:54]  Mike Kayaker: PRIM_ROTATION and PRIM_ROT_LOCAL are the same for attached root prims in SL
[11:54]  Mike Kayaker: but thjey behave different here
[11:55]  Richardus Raymaker: hmm, that explain maby why rot_local did not what i expected ?
[11:55]  Allen Firethorn is Offline
[11:55]  Boba Solo: Tc all till then ,..see yas,..
[11:55]  Mike Kayaker: I can't figure out what PRIM_ROTATION is doing on attached root prims... it doesn't seem to be doing global roate
[11:55]  Dahlia Trimble: I didnt think you could do global rot on attachments
[11:56]  Arielle Popstar: you can adjust friction Rira
[11:56]  Mike Kayaker: The wiki says it is offset by the rotation of the attachment point, or the avatar...
[11:56]  Richardus Raymaker: hmm, something that really can help me. what can interrupt verhicles so the react strange ?
[11:57]  Richardus Raymaker: Arielle ?? i have friction low already. but ODE is trciky because its doing soemtimes weird with mass errors etc.
[11:57]  Richardus Raymaker: otherwise wich friction you mean ?
[11:57]  Arielle Popstar: in opensimdefaults.ini
[11:57]  Richardus Raymaker: playing close to the 0 with parameters + ode is playin with fire.
[11:58]  Richardus Raymaker: hmm, i try to use the defaults.. otherwise it fails on other places etc.
[11:58]  Teravus Ousley: You can easily destabilize the physics scene playing with the params
[11:58]  Justin Clark-Casey: I expect you're more likely to see changes on bullet than ode now
[11:58]  Richardus Raymaker: well, as soon ODDE have enough verhicle support i want to try it justin
[11:58]  Richardus Raymaker: sorry Bullet
[11:58]  Sarah Kline: lol
[11:59]  Dahlia Trimble: I cant run in bullet
[11:59]  Richardus Raymaker: Still not figured out why my ytrains jumps in the ocean soemtimes.. lol scipt error i think
[11:59]  Richardus Raymaker: why not dahlia ?
[11:59]  Sarah Kline: doesnt xengine also need vehicle support?
[11:59]  Dahlia Trimble: it just walks when I try to run
[12:00]  Teravus Ousley still cannot figure out why he sometimes falls into the terrain ..... and then ends up at -16billionZ
[12:00]  Richardus Raymaker: hmm, oh. most i fly :)
[12:00]  Mike Kayaker: Richardus, does the train jump when you re riding it, or when youunsit from it?
[12:00]  Justin Clark-Casey: ok, I need to get back to the real world.
[12:00]  Arielle Popstar: heh Teravus :)
[12:00]  Justin Clark-Casey: Thanks for the chat, folks
[12:00]  Richardus Raymaker: Oh, if you find soem train there... last time i shoot one to that height. and i did nothing
[12:00]  Sarah Kline: night Justin
[12:00]  dan banner: bye justin
[12:00]  Teravus Ousley: bye
[12:00]  Richardus Raymaker: bye justin
[12:00]  Mike Kayaker: I have a problem sith physics staying on when I turn it off sometimes...
[12:01]  Qandy Saw: bye >Justin
[12:01]  Dahlia Trimble: bye
[12:01]  Justin Clark-Casey waves
[12:01]  Andrew Hellershanks: bye, justin
[12:01]  Nebadon Izumi: see you Justin
[12:01]  Joe Radik: bye
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