OsGetPhysicsEngineType
From OpenSimulator
Revision as of 16:05, 14 January 2013 by Misterblue (Talk | contribs)
string osGetPhysicsEngineType()
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This function returns a string containing the current simulator version. | |
Threat Level | High |
Permissions | No permissions specified |
Extra Delay | No function delay specified |
Example(s) | |
// ---------------------------------------------------------------- // Example / Sample Script to show function use. // // Script Title: osGetPhysicsEngineType.lsl // Script Author: // Threat Level: High // Script Source: http://opensimulator.org/wiki/OsGetPhysicsEngineType // // Notes: See Script Source reference for more detailed information // This sample is full opensource and available to use as you see fit and desire. // Threat Levels only apply to OSSL & AA Functions // See http://opensimulator.org/wiki/Threat_level // ================================================================ // Inworld Script Line: string osGetPhysicsEngineType(); // // Example of osGetPhysicsEngineType() // default { state_entry() // display @ start { llSay(0, "Touch me to get the physics engine type using osGetPhysicsEngineType"); } touch_end(integer num) // Tell toucher our version { llInstantMessage(llDetectedKey(0), "Simulator Version: "+osGetPhysicsEngineType()); } } |