User:Allen Kerensky/Myriad Lite/Myriad Lite Target-Preview6.lsl
From OpenSimulator
< User:Allen Kerensky | Myriad Lite
Revision as of 20:09, 11 August 2012 by Allen Kerensky (Talk | contribs)
Myriad_Lite_Target-Preview6.lsl
// Myriad_Lite_Target-v0.0.6-20120202.lsl // Copyright (c) 2012 by Allen Kerensky (OSG/SL) All Rights Reserved. // This work is dual-licensed under // Creative Commons Attribution (CC BY) 3.0 Unported // http://creativecommons.org/licenses/by/3.0/ // - or - // Modified BSD License (3-clause) // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of Myriad Lite nor the names of its contributors may be // used to endorse or promote products derived from this software without // specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN // NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The Myriad RPG System was designed, written, and illustrated by Ashok Desai // Myriad RPG System licensed under: // Creative Commons Attribution (CC BY) 2.0 UK: England and Wales // http://creativecommons.org/licenses/by/2.0/uk/ //============================================================================ // MESSAGE FORMAT REFERENCE //============================================================================ // CHANPLAYER IN - DEPRECATED - HITCHECK|int attackstat|int attackskill|int attackdice|key owner|str name // CHANPLAYER IN - RANGEDHIT|int attackstat|int attackskill|int attackdice|key weaponowner|str name // CHANPLAYER IN - CLOSEHIT|int attackstat|int attackskill|int attackdice|key weaponowner|str name //============================================================================ // GLOBAL VARIABLES //============================================================================ string VERSION = "0.0.6"; // version number string VERDATE = "20120202"; // version date integer CHANOBJECT; // channel the target listens on for attacks integer HANDOBJECT; // chat channel handle to remove channel later if needed integer MINSTAT = 1; // minimum value of a statistic integer MAXSTAT = 10; // maximum value of a statistic integer MINSKILL = 1; // minimum value of a skill integer MAXSKILL = 5; // maximum value of a skill integer MINDAMAGE = 1; // minimum damage dice a weapon can inflict integer MAXDAMAGE = 5; // maximum damage dice a weapon can inflict //============================================================================ // GLOBAL ERROR() - report errors on debug channel //============================================================================ ERROR(string errmsg) { llSay(DEBUG_CHANNEL,"ERROR: "+errmsg); } //============================================================================ // DEFAULT STATE //============================================================================ default { //------------------------------------------------------------------------ // STATE_ENTRY EVENT //------------------------------------------------------------------------ state_entry() { llSetPrimitiveParams([PRIM_PHANTOM, FALSE]); // ensure all prims are not phantom to register collisions CHANOBJECT = (integer)("0x"+llGetSubString((string)llGetKey(),0,6)); // calculate dynamic channel to listen on HANDOBJECT = llListen(CHANOBJECT,"",NULL_KEY,""); // start listener for attack events } //------------------------------------------------------------------------ // ON_REZ EVENT //------------------------------------------------------------------------ on_rez(integer param) { param = 0; // LSLINT llResetScript(); // nothing drastic, just reset script and start from the top } //------------------------------------------------------------------------ // LISTEN EVENT - whispers, says, shouts, regionsays //------------------------------------------------------------------------ listen(integer channel,string speakername,key speakerid,string message) { speakername = ""; // LSLINT speakerid = NULL_KEY; // LSLINT if ( channel == CHANOBJECT ) { // is this message on the dynamic channel? list fields = llParseString2List(message,["|"],[]); // break message into parts split by | symbol string command = llList2String(fields,0); // field 0 is the command if ( command == "HITCHECK" || command == "RANGEDHIT" || command == "CLOSEHIT" ) { // is this an attack command? integer attackstat = llList2Integer(fields,1); // get the value of the attacker's stat integer attackskill = llList2Integer(fields,2); // get the attackers skill level integer attackdice = llList2Integer(fields,3); // get the attackers weapon attack dice key owner = llList2Key(fields,4); // get the owner of the attacking object string item = llList2String(fields,5); // get the name of the attacking object if ( attackstat < MINSTAT || attackstat > MAXSTAT ) { // is attack stat valid? ERROR("Attack stat value out of range: "+(string)MINSTAT+"-"+(string)MAXSTAT); // report the invalid value return; // exit early since we've hit a fatal error with message } if ( attackskill < MINSKILL || attackstat > MAXSKILL ) { // is attacker skill value valid? ERROR("Attack skill value out of range: "+(string)MINSKILL+"-"+(string)MAXSKILL); // report invalid value return; // exit early since we've hit a fatal error with message } if ( attackdice < MINDAMAGE || attackdice > MAXDAMAGE ) { // is attack dice of object valid? ERROR("Attack dice value out of range: "+(string)MINDAMAGE+"-"+(string)MAXDAMAGE); // report invalid value return; // exit early since we've hit a fatal error with message } // its all good - report the hit llShout(PUBLIC_CHANNEL,"/me hit by "+llKey2Name(owner)+"'s "+item+" for "+(string)attackdice+" attack dice!"); return; // exit early in case we add more commands later } // end if attack command } // end if channel object } } // end default //============================================================================ // END //============================================================================