User:Allen Kerensky/Myriad Lite/Myriad Lite Character Sheet-Preview6.txt

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Myriad_Lite_Character_Sheet-Preview6.txt

#=======================================================
# Myriad Lite Character Sheet v0.0.5 20120604
# Public Domain - This File May Be Freely Copied, Changed, Or Redistributed
#=======================================================
NAME=Myriad Player
SPECIES=Human
BACKGROUND=Normal
CAREER=None
#=======================================================
# Experience Points
# Example Format: XP=ExperiencePoints
# ExperiencePoints is an integer number 0-2320
# Example Format: XPLEVEL=Level
# Level is an integer number from 1-30
#=======================================================
XP=0
XPLEVEL=1
#=======================================================
# General Points
# How many general points do you have 
#=======================================================
GP=0
#=======================================================
# Stat Points
# How Many Stat Points Do You Have?
#=======================================================
STATPOOL=0
#=======================================================
# Health Pool
# How many points do you have to purchase resiliences with?
#=======================================================
HEALTHPOOL=0
#=======================================================
# Skill Pool
# How many points do you have to purchase skills with?
#=======================================================
SKILLPOOL=0
#=======================================================
# Special Effects Pool
# How many points do you have to purchase special effect abilities with?
#=======================================================
SFXPOOL=0
#=======================================================
# Resource Points
# How many resource points do you have left over?
#=======================================================
RP=0
#=======================================================
#=======================================================
XPLEFT=0
SKILL_INCREASES=0
NEW_SKILLS=0
SIXES_BURNED=0
#SKILLS_INCREASED=
#STATS_INCREASED=
#=======================================================
# ATTRIBUTES
# Each Attribute is a single integer number 1-10
# Mortal Humans will range from 1-5
# Attributes greater than 5 are reserved for supernatural or superhuman monsters, aliens, deities, etc
# Example: STATISTIC=POWER,1
#=======================================================
STATISTIC=Power,3
STATISTIC=Grace,3
STATISTIC=Intellect,3
STATISTIC=Spirit,3
#=======================================================
# RESILIENCES
# Each Resilience is a single integer number 1-20
# Example: RESILIENCE=WOUNDS,1
#=======================================================
RESILIENCE=Wounds,3
RESILIENCE=Critical,2
RESILIENCE=Resolve,3
#=======================================================
# Boons
# Boon Lines have two subfields, separated by a comma
# Boon Name is a string of characters which do not contain a comma
# Boon Rank is an integer number 1-5
# Example Format: BOON = BoonName,BoonRank
# Example: BOON=Ally,1
# List one BOON line for each boon you have
#=======================================================
BOON=Ally,1
#=======================================================
# Flaws
# Flaw Lines have two subfields, separated by a comma
# Flaw Name is a string of characters which do not contain a comma
# Flaw Rank is an integer number 1-5
# Example Format: FLAW = FlawName,FlawRank
# Example: FLAW=Enemy,1
# List one FLAW line for each flaw you have
#=======================================================
FLAW=Enemy,1
#=======================================================
# SKILLS
# Skill Lines have two subfields, separated by a comma
# Skill Name is a string of characters which do not contain a comma
# Skill Rank is an integer number 1-5
# Example Format: SKILL = SkillName,SkillRank
# Example: SKILL=Arts and Crafts,1
# List one SKILL line for each skill you have
#=======================================================
SKILL=Ranged Combat,1
SKILL=Close Combat,1
#=======================================================
# Effect lines have two subfields, separated by a comma
# There are 4 types of Effects: MORTAL_EFFECT, SOCIAL_EFFECT, MAGIC_EFFECT, VEHICLE_EFFECT
# Example Format: EFFECT=EffectName,EffectRank
# EffectName is a string of characters which do not contain a comma
# EffectRank is an integer number 1-5
# Effects which do not list or use ranks, will be EffectRank=1
# Example: EFFECT=Animal Call,1
# List one EFFECT line for each Special Effect you have
#=======================================================
SOCIAL_EFFECT=Aura of Innocence,1
#=======================================================
# STUNTS
# Stunt lines are simple STUNT=stunttext
#=======================================================
STUNTS=
#=======================================================
# QUOTES
# Quote lines are simple QUOTE=quotetext
#=======================================================
QUOTE=
#=======================================================
# Equipment
# Equipment Liines have two subfields separated by a comma
# EquipmentName is a string of characters which do not contain a comma
# NumberCarried is an integer number 0 to whatever
# Example Format = EquipmentName,NumberCarried
# Example: EQUIPMENT=Lockpick Set,1
# List one EQUIPMENT line for each item you carry
#=======================================================
EQUIPMENT=ICS 45,1
EQUIPMENT=Body Armor,1
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