User:Allen Kerensky/Myriad Lite/Myriad Lite Character Sheet-Preview6.txt
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Myriad_Lite_Character_Sheet-Preview6.txt
#======================================================= # Myriad Lite Character Sheet v0.0.5 20120604 # Public Domain - This File May Be Freely Copied, Changed, Or Redistributed #======================================================= NAME=Myriad Player SPECIES=Human BACKGROUND=Normal CAREER=None #======================================================= # Experience Points # Example Format: XP=ExperiencePoints # ExperiencePoints is an integer number 0-2320 # Example Format: XPLEVEL=Level # Level is an integer number from 1-30 #======================================================= XP=0 XPLEVEL=1 #======================================================= # General Points # How many general points do you have #======================================================= GP=0 #======================================================= # Stat Points # How Many Stat Points Do You Have? #======================================================= STATPOOL=0 #======================================================= # Health Pool # How many points do you have to purchase resiliences with? #======================================================= HEALTHPOOL=0 #======================================================= # Skill Pool # How many points do you have to purchase skills with? #======================================================= SKILLPOOL=0 #======================================================= # Special Effects Pool # How many points do you have to purchase special effect abilities with? #======================================================= SFXPOOL=0 #======================================================= # Resource Points # How many resource points do you have left over? #======================================================= RP=0 #======================================================= #======================================================= XPLEFT=0 SKILL_INCREASES=0 NEW_SKILLS=0 SIXES_BURNED=0 #SKILLS_INCREASED= #STATS_INCREASED= #======================================================= # ATTRIBUTES # Each Attribute is a single integer number 1-10 # Mortal Humans will range from 1-5 # Attributes greater than 5 are reserved for supernatural or superhuman monsters, aliens, deities, etc # Example: STATISTIC=POWER,1 #======================================================= STATISTIC=Power,3 STATISTIC=Grace,3 STATISTIC=Intellect,3 STATISTIC=Spirit,3 #======================================================= # RESILIENCES # Each Resilience is a single integer number 1-20 # Example: RESILIENCE=WOUNDS,1 #======================================================= RESILIENCE=Wounds,3 RESILIENCE=Critical,2 RESILIENCE=Resolve,3 #======================================================= # Boons # Boon Lines have two subfields, separated by a comma # Boon Name is a string of characters which do not contain a comma # Boon Rank is an integer number 1-5 # Example Format: BOON = BoonName,BoonRank # Example: BOON=Ally,1 # List one BOON line for each boon you have #======================================================= BOON=Ally,1 #======================================================= # Flaws # Flaw Lines have two subfields, separated by a comma # Flaw Name is a string of characters which do not contain a comma # Flaw Rank is an integer number 1-5 # Example Format: FLAW = FlawName,FlawRank # Example: FLAW=Enemy,1 # List one FLAW line for each flaw you have #======================================================= FLAW=Enemy,1 #======================================================= # SKILLS # Skill Lines have two subfields, separated by a comma # Skill Name is a string of characters which do not contain a comma # Skill Rank is an integer number 1-5 # Example Format: SKILL = SkillName,SkillRank # Example: SKILL=Arts and Crafts,1 # List one SKILL line for each skill you have #======================================================= SKILL=Ranged Combat,1 SKILL=Close Combat,1 #======================================================= # Effect lines have two subfields, separated by a comma # There are 4 types of Effects: MORTAL_EFFECT, SOCIAL_EFFECT, MAGIC_EFFECT, VEHICLE_EFFECT # Example Format: EFFECT=EffectName,EffectRank # EffectName is a string of characters which do not contain a comma # EffectRank is an integer number 1-5 # Effects which do not list or use ranks, will be EffectRank=1 # Example: EFFECT=Animal Call,1 # List one EFFECT line for each Special Effect you have #======================================================= SOCIAL_EFFECT=Aura of Innocence,1 #======================================================= # STUNTS # Stunt lines are simple STUNT=stunttext #======================================================= STUNTS= #======================================================= # QUOTES # Quote lines are simple QUOTE=quotetext #======================================================= QUOTE= #======================================================= # Equipment # Equipment Liines have two subfields separated by a comma # EquipmentName is a string of characters which do not contain a comma # NumberCarried is an integer number 0 to whatever # Example Format = EquipmentName,NumberCarried # Example: EQUIPMENT=Lockpick Set,1 # List one EQUIPMENT line for each item you carry #======================================================= EQUIPMENT=ICS 45,1 EQUIPMENT=Body Armor,1