Database:Assets
From OpenSimulator
assets Records all assets (back to Database Documentation)
including textures, notecards, scripts, and avatar parts
The current structure (Rev. 1) of the assets table is as follows:
Field | Type | Null | Key | Default | Extra | |
Name | varchar(64) | NO | NULL | |||
description | varchar(64) | NO | NULL | |||
Type | tinyint(4) | NO | NULL | |||
local | tinyint(1) | NO | NULL | |||
temporary | tinyint(1) | NO | NULL | |||
data | longblob | NO | NULL | |||
id | char(36) | NO | PRI | 00000000-0000-0000-0000-000000000000 | ||
create_time | int(11) | YES | 0 | |||
access_time | int(11) | YES | 0 |
(back to Database Documentation)
name
Name of the asset as it would appear in inventory
description
Asset's description field, as it appears in various client-side editing widgets
Type
Integer which designates the asset's type
- Valid values are (need help checking and filling these in):
- 0 - Textures
- 1 - Sound
- 2 - Calling Card
- 3 - Landmark
- 4 - ??
- 5 - Clothing
- 6 - Primitive
- 7 - Note
- 8 - ??
- 9 - ??
- 10 - Script
- 11 - ??
- 12 - ??
- 13 - Body Part
- 14 - ??
- 15 - ??
- 16 - ??
- 17 - ??
- 18 - ??
- 19 - ??
- 20 - Animation
- 21 - Gesture
local
For Future Use
temporary
For Future Use
data
This is the blob which contains the actual script, notecard text,
binary image (texture) or other data characterized by the "Type" column
id
UUID which uniquely identifies the asset within the system
create_time
Date and time the asset was created in standard UNIX format
access_time
Date and time the asset was last used in standard UNIX format
(back to Database Documentation)