OsAvatarPlayAnimation

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OsAvatarPlayAnimation
Threat Level High
Function Syntax fckLRosAvatarPlayAnimation(key avatar, string animation) fckLR
Example(s)</td>fckLR//Example Usage: default { fckLRfckLR touch_start(integer num) {fckLR string anim = llGetInventoryName(INVENTORY_ANIMATION, 0);fckLR osAvatarPlayAnimation(llDetectedKey(0), anim);fckLR }fckLRfckLR} fckLR

This function causes an animation to be played on the specified avatar.

The variable animation can be either the name of an animation within the task inventory, or it can be the UUID of an animation.

osAvatarPlayAnimation does not perform any security checks or request animation permissions from the targeted avatar,

<a _fcknotitle="true" href="Category:OSSL_Functions">OSSL_Functions</a> <a _fcknotitle="true" href="Category:OSSL">OSSL</a>
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