OsAvatarPlayAnimation

From OpenSimulator

Revision as of 16:00, 5 June 2011 by Fritigern (Talk | contribs)

Jump to: navigation, search

osAvatarPlayAnimation(key avatar, string animation)

This function causes an animation to be played on the specified avatar. The variable animation can be either the name of an animation within the task inventory, or it can be the UUID of an animation. Because osAvatarPlayAnimation does not perform any security checks or request animation permissions from the targeted avatar, it has a threat level of High.

//Example Usage: default { 
 
    touch_start(integer num) {
      string anim = llGetInventoryName(INVENTORY_ANIMATION, 0);
      osAvatarPlayAnimation(llDetectedKey(0), anim);
  }
 
}
Personal tools
General
About This Wiki