OsSetTerrainHeight
From OpenSimulator
LSL: integer osSetTerrainHeight(integer x, integer y, float val); C#: integer osSetTerrainHeight(integer x, integer y, double val);
Sets terrain height X & Y Values, double = float.
osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.
NOTE: INCOMPLETE, needs further data to complete with example.
Example Usage:
default { touch_start() { osSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } }
NOTE : This function replaces the deprecated OsTerrainSetHeight function.