DefaultLightShareScript
From OpenSimulator
Revision as of 06:48, 28 August 2010 by Gwyneth Llewelyn (Talk | contribs)
Drop the following script inside a prim and it should change everything to the usual "normal" defaults.
default { state_entry() { lsSetWindlightScene([ WL_WATER_COLOR, <4,38,64>, WL_WATER_FOG_DENSITY_EXPONENT, 4.0, WL_UNDERWATER_FOG_MODIFIER, 0.25, WL_REFLECTION_WAVELET_SCALE, <2.0,2.0,2.0>, WL_FRESNEL_SCALE, 0.40, WL_FRESNEL_OFFSET, 0.50, WL_REFRACT_SCALE_ABOVE, 0.03, WL_REFRACT_SCALE_BELOW, 0.20, WL_BLUR_MULTIPLIER, 0.040, WL_BIG_WAVE_DIRECTION, <1.05,-0.42,0>, WL_LITTLE_WAVE_DIRECTION, <1.11,-1.16,0>, WL_NORMAL_MAP_TEXTURE, "822ded49-9a6c-f61c-cb89-6df54f42cdf4", WL_HORIZON, <0.25,0.25,0.32,0.32>, WL_HAZE_HORIZON, 0.19, WL_BLUE_DENSITY, <0.12,0.22,0.38,0.38>, WL_HAZE_DENSITY, 0.70, WL_DENSITY_MULTIPLIER, 0.18, WL_DISTANCE_MULTIPLIER, 0.8, WL_MAX_ALTITUDE, 1605, WL_SUN_MOON_POSITION, 0.317, WL_SUN_MOON_COLOR, <0.24,0.26,0.30,0.30>, WL_AMBIENT, <0.35,0.35,0.35,0.35>, WL_EAST_ANGLE, 0.00, WL_SUN_GLOW_FOCUS, 0.10, WL_SUN_GLOW_SIZE, 1.75, WL_SCENE_GAMMA, 1.00, WL_STAR_BRIGHTNESS, 0.00, WL_CLOUD_COLOR, <0.41,0.41,0.41,0.41>, WL_CLOUD_XY_DENSITY, <1.00,0.53,1.0>, WL_CLOUD_COVERAGE, 0.27, WL_CLOUD_SCALE, 0.42, WL_CLOUD_DETAIL_XY_DENSITY, <1.00,0.53,0.12>, WL_CLOUD_SCROLL_X, 0.20, WL_CLOUD_SCROLL_Y, 0.01, WL_DRAW_CLASSIC_CLOUDS, TRUE, WL_CLOUD_SCROLL_X_LOCK, FALSE, WL_CLOUD_SCROLL_Y_LOCK, FALSE ]); } }
Note: I'll add a few correspondences between those settings and what WindLight actually saves as XML soon.