OAR format 0.2 region settings example

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Revision as of 15:14, 21 May 2009 by Ideia Boa (Talk | contribs)

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<?xml version="1.0" encoding="utf-16"?>
<RegionSettings>
 <General>
   <AllowDamage>False</AllowDamage>
   <AllowLandResell>True</AllowLandResell>
   <AllowLandJoinDivide>False</AllowLandJoinDivide>
   <BlockFly>False</BlockFly>
   <BlockLandShowInSearch>False</BlockLandShowInSearch>
   <BlockTerraform>False</BlockTerraform>
   <DisableCollisions>False</DisableCollisions>
   <DisablePhysics>False</DisablePhysics>
   <DisableScripts>False</DisableScripts>
   <MaturityRating>1</MaturityRating>
   <RestrictPushing>False</RestrictPushing>
   <AgentLimit>40</AgentLimit>
   <ObjectBonus>1</ObjectBonus>
 </General>
 <GroundTextures>
   <Texture1>b8d3965a-ad78-bf43-699b-bff8eca6c975</Texture1>
   <Texture2>abb783e6-3e93-26c0-248a-247666855da3</Texture2>
   <Texture3>179cdabd-398a-9b6b-1391-4dc333ba321f</Texture3>
   <Texture4>beb169c7-11ea-fff2-efe5-0f24dc881df2</Texture4>
   <ElevationLowSW>10</ElevationLowSW>
   <ElevationLowNW>10</ElevationLowNW>
   <ElevationLowSE>10</ElevationLowSE>
   <ElevationLowNE>10</ElevationLowNE>
   <ElevationHighSW>60</ElevationHighSW>
   <ElevationHighNW>60</ElevationHighNW>
   <ElevationHighSE>60</ElevationHighSE>
   <ElevationHighNE>60</ElevationHighNE>
 </GroundTextures>
 <Terrain>
   <WaterHeight>20</WaterHeight>
   <TerrainRaiseLimit>0</TerrainRaiseLimit>
   <TerrainLowerLimit>0</TerrainLowerLimit>
   <UseEstateSun>True</UseEstateSun>
   <FixedSun>False</FixedSun>
 </Terrain>
</RegionSettings>
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