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  • [11:41] Ubit Umarov: sure.. add lsl to our wiki :p [11:42] Ubit Umarov: a few lsl functions are not as current SL intencionaly
    17 KB (2,634 words) - 17:54, 18 May 2022
  • [11:22] Ubit Umarov: and in fact our code didn't do line per second, was more lsl ll functions calls per seconds [11:48] Ubit Umarov: Y only does LSL and its extensions..
    22 KB (3,454 words) - 17:50, 18 May 2022
  • | Corrections, améliorations des scripts, compilateur LSL | Mise en œuvre de fonctions LSL et d'autres éléments de script.
    27 KB (3,702 words) - 17:10, 1 July 2022
  • ...e this past week. There were updates to libOMV, a minor bug fix related to parcel dwell, and a change in how a users texture inventory is updated when upload [11:14] Ubit Umarov: on entering a parcel with hide avatar options, all avatars stopped :p
    19 KB (2,820 words) - 17:48, 18 May 2022
  • [11:25] Ubit Umarov: even if you do proper lsl in some cases ...ess issues getting complex things to work and time right in Y when done to LSL spec, which is the whole idea behind it
    20 KB (3,106 words) - 17:47, 18 May 2022
  • ...YEngine in conjunction just a pleasure to work with given the proximity to LSL standard which makes a lot of things easier to debug [11:30] Ubit Umarov: well non standard lsl things is also a Yengine option :)
    28 KB (4,483 words) - 17:47, 18 May 2022
  • [12:43 PM PT] Ubit Umarov: for example on users time on parcel i just use a simple decay [1:08 PM PT] Andrew Hellershanks: I just remembered there is an LSL function for getting amount of time that passed since the function was last
    26 KB (4,415 words) - 17:46, 18 May 2022
  • [11:09] Cuga.Rajal @rajal.org:9000: oh MrBlue might know about the physics lsl function issue [11:16] Cuga.Rajal @rajal.org:9000: yes I made it physical and call lsl to turn on physics too
    14 KB (2,130 words) - 17:44, 18 May 2022
  • ... its fine, does a datasnapshot then stacktraces on a uuid tryparse in some lsl list function ....Sylvester @hg.zetaworlds.com:8002: Even thought about just going into the lsl api and adding a try catch around all try parse
    15 KB (2,315 words) - 19:21, 5 July 2022
  • ...com: Also something about restricting media on prim in there based on some parcel option? ...it Umarov: ahh yes.. i also made the new parcel option" restrict MOAP to parcel" work
    35 KB (5,924 words) - 20:55, 28 February 2023
  • ...er @hg.zetaworlds.com: Only use we could possibly have for that is to deny parcel owners the use of NPCs on a estate level [12:06 PM PT] Ubit Umarov: the test was to compare the output of the lsl -> c# compiles, with exact strinb g match to what the compile did at the ti
    28 KB (4,699 words) - 19:21, 4 April 2023
  • ...T] Vincent.Sylvester @hg.zetaworlds.com: Let's see we had some changes to parcel details to go along with last weeks changes, so the code is a bit more read [11:04 AM PT] Vincent.Sylvester @hg.zetaworlds.com: It's on the LSL wiki now, it was part of the changes a couple days ago
    24 KB (4,018 words) - 19:30, 25 April 2023
  • ...0] Vincent.Sylvester @hg.zetaworlds.com:8002: Ubit did some updates on the lsl implemented functions list on the wiki [11:11] Ubit Umarov: yeah.. s a bout code changes i did add a few lsl functions
    31 KB (4,644 words) - 19:57, 2 May 2023
  • ...a UUID of 8b5fec65-8d8d-9dc5-cda8-8fdf2716e361 and that corresponds to the LSL constant TEXTURE_MEDIA] [See http://opensimulator.org/mantis/view.php?id=30 <source lang="lsl">
    28 KB (2,923 words) - 23:07, 2 June 2023
  • [11:34] Joe Magarac: I actually have a maze solver written in LSL. [11:37] Cuga.Rajal @rajal.org:9000: looking for the LSL... it's not in My Suitcase
    14 KB (2,209 words) - 19:04, 19 March 2024
  • [11:23 AM PT] Ubit Umarov: there is no itemkey on objects inventory LSL ... PT] Vincent.Sylvester @hg.zetaworlds.com: Dunno, but really the way both lsl and ossl have grown to have different naming schemes drives me nuts regular
    20 KB (3,507 words) - 19:31, 26 March 2024

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