OsSlerp
From OpenSimulator
rotation osSlerp(rotation a, rotation b, float ratio);
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returns a rotation that is the spherical interpolation of a and b, acording to ratio. Ration can be from 0 (result is a) to 1 (result is b) | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Notes | |
Implemented Set, 2019 by Ubit Umarov |