Jp2 batch converter
From OpenSimulator
Description
The jp2 files used by the Secondlife client, are actually j2k files. These can be encoded by image_to_j2k from openjpeg. The script identifies the image-resolution, and converts the image to a valid SL-resolution/aspect ratio. Subsequently it checks for jpg-files, and converts them to valid openjpeg input files if necessary. Valid openjpeg files are then converted to j2k fileformat, by image_to_j2k. At last the j2k file is renamed to jp2, and can be used as an secondlife texture. Use genassets.pl to generate an asset-set out of these files.
Code
#!/usr/bin/perl -s -U # jp2batch.pl # OpenSim jp2 texture preparation script # Converts jpg/jpeg/bmp/tga files to valid jp2(jk2) files for SL # Author: Phrearch # Credits: Tedd1 $dirs=0; $files=0; sub ScanDirectory{ my ($workdir) = @_; local (@names); $dirs++; opendir(DIR, $workdir) or die "Unable to open $workdir:$!\n"; @names = readdir(DIR) or die "Unable to read $workdir:$!\n"; closedir(DIR); foreach my $tmpName (@names){ my $name = $workdir."/".$tmpName; #\. or \.. in directory if ($tmpName =~ /^\.\.?$/){ next; } #directory if (-d $name){ print "Entering directory $name\n"; &ScanDirectory($name); next; } #jpg or jpeg if ($name =~ /^(.*)\.(jpe?g|bmp|tga|tif|raw)$/){ $rawname = $1; $ext = lc($2); $files++; print "\nProcessing $name..."; &Convert($rawname,$ext); } } } sub Convert{ my ($rawname, $ext) = @_; my @imageid = split(/ /,`identify $rawname.$ext`); my @imageXY = split('x',@imageid[2]); my $imageX = pop(@imageXY); my $imageY = pop(@imageXY); my $optX; my $optY; my $ar; my $optar; #landscape or square, search for optimal X if ($imageX >= $imageY){ $ar = sprintf("%.4f",$imageY / $imageX); $optar = &supportedAR($ar); $optX = &supportedXY($imageX); $optY = $optX * $optar; #both aspectratio and resolution are correct unless(($imageX==$optRes) && ($ar==$optar)) { print "\nResizing ($imageX\xx$imageY => $optY\xx$optX)..."; system(`convert -resize ${optX}x${optY}! $rawname.$ext $rawname.$ext &>/dev/null`); print "Done"; } } #portrait, search for optimal Y else { $ar = sprintf("%.4f",$imageX / $imageY); $optar = &supportedAR($ar); $optY = &supportedXY($imageY); $optX = $optY * $optar; #Needs conversion unless(($imageY==$optRes) && ($ar==$optar)) { print "\nResizing ($imageX\xx$imageY => $optX\xx$optY)..."; system("convert -resize ${optX}x${opt}Y! $rawname.$ext $rawname.$ext &>/dev/null"); print "Done"; } } if (($ext eq "jpg") || ($ext eq "jpeg")){ print "\nConverting jpg to valid openjpeg format..."; system("convert -format tga $rawname.$ext $rawname.tga &>/dev/null"); system("rm $rawname.$ext &>/dev/null"); print "Done"; $ext="tga"; } print "\nCreating jp2 file..."; system("image_to_j2k -i $rawname.$ext -o $rawname.j2k -r 20,10,1 &>/dev/null"); system("mv $rawname.j2k $rawname.jp2 &>/dev/null"); system("rm $rawname.$ext &>/dev/null"); print "Done\n"; } sub supportedAR{ my ($ar) = @_; my @arReference=(1.0,0.5,0.25,0.125,0.0625); my $arOptimal; my $arDivTemp=1.0; my $arDiv; #Get optimal aspect ratio foreach (@arReference){ $arDiv=abs($ar-$_); if($arDiv < $arDivTemp) { $arDivTemp=$arDiv; $arOptimal=$_; } } return $arOptimal; } sub supportedXY{ my ($res) = @_; my @resReference=(64.0,128.0,256.0,512.0,1024.0,2048.0); my $resOptimal; my $resDivTemp=4096.0; my $resDiv; #Get optimal axis resolution foreach (@resReference){ $resDiv=abs($res-$_); if($resDiv < $resDivTemp) { $resDivTemp=$resDiv; $resOptimal=$_; } } return $resOptimal; } &ScanDirectory("."); print "\nDirectories scanned:$dirs\nFiles processed:$files\n" ;
Usage
- Install OpenJPEG svn (if you have trouble compiling, you could try the binaries on their site)
svn co http://www.openjpeg.org/svn/trunk cd trunk mkdir bin cd bin cmake .. -DBUILD_EXAMPLES:BOOL=ON make make install
- Make sure that the binaries image_to_j2k and j2k_to_image can be executed from anywhere
- Put the code in a file named jp2batch.pl, and copy it to the root-directory where your jpg-wannabe-textures are. Call the script:
perl jp2batch.pl