OsSetTerrainTextureHeight
From OpenSimulator
void osSetTerrainTextureHeight(integer corner, float low, float high)
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Set the terrain texture height of the estate. The level can be 0, 1, 2 or 3. The values low and high are float values for the altitude measured in meters. | |
Threat Level | high, god rights required is unknown threat level |
Permissions | No permissions specified |
Extra Delay | No function delay specified |