Configuration/files/Robust/Robust.HG.ini/fr
From OpenSimulator
Fichier Robust.HG.ini traduit en français
Cette page est en cours de construction. La traduction n'est pas finalisée, les contributeurs sont les bienvenus.
Fichier tiré de la version 0.9.0-425-ge38f16d d'OpenSimulator.
; * Lancement
; * $ Robust.exe -inifile Robust.HG.ini
; *
; * Configurations pour activer HG1.5
; *
; * HG1.5 les handlers sont : OpenSim.Server.Handlers.dll:GatekeeperService
; * OpenSim.Server.Handlers.dll:UserAgentService
; * Supplémentaire OpenSim.Server.Handlers.dll:AssetServiceConnector and
; * OpenSim.Server.Handlers.dll:XInventoryInConnector
; * sont démarrés sur le port 8002, à l'extérieur du firewall
; *
; **
; *
; * La section Const nous permet de définir quelques informations basiques que nous
; * utiliseront tout au long de notre configuration. Nous proposeront des exemples pour
; * configurer l'url de base du serveur Robust et des ports public et privé
; * qu'il utilise. La modification des valeurs des constantes fixera les paramètres
; * de fonctionnement pour toute la configuration. D'autres constantes qui se révèleraient
; * utiles peuvent être ajoutées dans cette section. Elles peuvent être appelées
; * n'importe où dans la configuration en ajoutant ${Const|Name}. Cette écriture
; * fournit un chemin de base pour définir les emplacements que Robust
; * utilise pour écrire des données.
; *
[Const]
; URL du serveur Robust BaseURL = "http://127.0.0.1" ; Port public du serveur Robust PublicPort = "8002" ;Port privé du serveur Robust PrivatePort = "8003"
; * La section startup liste tous les connecteurs qui doivent être démarrés pour ; * cette instance du serveur. On pourra démarrer de un à toute la suite de connecteurs. ; * Les connecteurs doivent êtres séparés par des virgules. ; * ; * Il s'agit des connecteurs IN utilisés par le serveur. Les connecteurs in lisent cette ; * configuration et chargent les services nécessaires et les connecteurs de base de données. ; * ; * La syntaxe complète d'une chaîne de connecteur est: ; * [[<ConfigName>@]<port>/]<dll name>[:<class name>] ; *
[Startup]
; Endroit où créer un fichier PID ; Si le chemin n'est pas spécifié, alors aucun fichier PID ne sera créé. ; PIDFile = "/tmp/Robust.exe.pid" ; ; Emplacement du registre des Plugins ; Définir le chemin vers le répertoire d'enregistrement des plugins. Les informations ; au sujet des dépôts enregistrés et des plugins installés seront stockées ici. ; Le processus Robust.exe doit avoir un accès en lecture et écriture pour ce répertoire. RegistryLocation = "." ; ; Configuration modulaire ; Définir le chemin d'accès au répertoire des fichiers ini modulaires ... ; Le processus Robust.exe doit avoir un accès en lecture et écriture pour ce répertoire. ConfigDirectory = "." ; ; Les commandes de console peuvent être enregistrées dans un fichier, ainsi, l'historique des commandes ; persistera après un redémarrage.(par défaut l'option est true) ConsoleHistoryFileEnabled = true ; ; Le fichier de l'historique peut être défini par un simple nom de fichier (relatif au répertoire bin/ d'OpenSim) ; ou par un chemin complet vers un autre répertoire. (par défaut ce sera OpenSimConsoleHistory.txt dans bin/) ConsoleHistoryFile = "RobustConsoleHistory.txt" ; ; Combien de lignes l'historique des commandes doit-il conserver ? (valeur par défaut : 100) ConsoleHistoryFileLines = 100
[ServiceList]
AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
;
;; Décommenter cette ligne si vous avez configuré Freeswitch (voir plus bas[FreeswitchService])
;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
;
GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
AgentPreferencesServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector"
FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
;
;; Décommenter cette ligne si vous voulez que les IM hors ligne fonctionnent.
; OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
;; Décommenter cette ligne si vous voulez que les groupes V2 fonctionnent.
; GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
;; Décommenter pour permettre la mise en cache des 'bakes'
;(infos sur le baking : https://wiki.blender.org/index.php/Doc:FR/2.4/Manual/Render/Bake)
;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
;
;; En plus pour l'Hypergrid
GatekeeperServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector"
UserAgentServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserAgentServerConnector"
HeloServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HeloServiceInConnector"
HGFriendsServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HGFriendsServerConnector"
InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
HGInventoryServiceConnector = "HGInventoryService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
HGAssetServiceConnector = "HGAssetService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
;; Décommenter cette ligne si vous voulez que les groupes V2, HG fonctionnent
; HGGroupsServiceConnector = "${Const|PublicPort}/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector"
;
;; Décommenter cette ligne pour UserProfiles voir [UserProfilesService] pour la configuration...
; UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
;
;; Décommenter si vous voulez centraliser les données d'estate (domaine)
; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
; * Ceci est commun à tous les services, c'est la configuration du réseau pour toute ; * l'instance du serveur si rien n'a été spécifié plus haut. ; *
[Network]
port = ${Const|PrivatePort}
; HTTPS pour les applications de gestion "hors bande" telles que le module d'administration
; à distance. Indiquer https_main = True pour que le serveur http principal
; utilise https ou "False" pour qu'il utiliser HTTP
; https_main = False
;
; Créer https_listener = "True" va créer une écoute sur le port
; spécifié. Fournir le chemin d'accès au certificat de votre serveur avec son
; mot de passe.
; https_listener = False
;
; Définir le port d'écoute
; https_port = 0
;
; Chemin vers le certificat X509
; cert_path = "path/to/cert.p12"
;
; Mot de passe de cert
; cert_pass = "password"
;
;; Les 3 variables suivantes sont destinées à l'authentification HTTP de base pour les services Robust.
;; Utilisez-les si vos services dirigés sur le ${Const|PrivatePort} doivent être accessibles via Internet
;; et que vous voulez les protéger d'un accès non authorisé.
; AuthType = "BasicHttpAuthentication"
; HttpAuthUsername = "some_username"
; HttpAuthPassword = "some_password"
;;
;; AuthType ci-dessus peut être remplacé dans l'une des sections de service ci-dessous par
; AuthType = "None"
;; Cela est utile dans les cas où vous voulez protéger la plupart des services,
;; et que vous ne voulez pas protéger certains autres services. Username et Password peuvent aussi
;; être remplacés si vous voulez utiliser différents pouvoirs pour différents services.
;; Les services Hypergrid ne sont pas concernés par cela; ils sont accessibles publiquement
;; par nature.
;; Par défaut, les scripts ne sont pas authorisés à appeler les services privés via llHttpRequest()
;; Ces appels sont détectés par l'en-tête HTTP X-Second Life-Shared
;; Si vous authorisez de tels appels, vous devez vous assurer qu'ils sont restreints à des scripteurs très fiables.
;; (rappelez-vous que des scripts peuvent être portés par les avatars dans leurs attachements.)
;; Cela peut être modifié dans des sections de service privées individuelles si nécessaire
AllowllHTTPRequestIn = false
;
; * Ce qui suit s'applique à la console distante
; * Ça n'a pas d'effet sur les types de console locale ou de base
; * Laissez les commentaires pour désactiver les connexions à la console.
;ConsoleUser = Test
;ConsolePass = secret
;ConsolePort = 0
[Hypergrid]
;# {HomeURI} {Hypergrid} {URL du home de ce monde} {}
;; C'est l'adresse du serveur Robust externe qui
;; exécute le service UserAgents, éventuellement ce serveur.
;; Par exemple http://myworld.com:8002
;; Il s'agit d'une valeur par défaut qui peut être écrasée dans certaines sections.
; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
;
;# {GatekeeperURI} {Hypergrid} {URL du gatekeeper(gardion) de ce monde} {}
;; C'est l'adresse du serveur Robust externe qui
;; exécute le service Gatekeeper, éventuellement ce serveur.
;; Par exemple http://myworld.com:8002
;; Il s'agit d'une valeur par défaut qui peut être écrasée dans certaines sections.
; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
[AccessControl]
;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
;; Bar (|) separated list of viewers which may gain access to the regions.
;; One can use a substring of the viewer name to enable only certain
;; versions
;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
;; - "Imprudence" has access
;; - "Imprudence 1.3" has access
;; - "Imprudence 1.3.1" has no access
; AllowedClients = ""
;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
;; Bar (|) separated list of viewers which may not gain access to the regions.
;; One can use a Substring of the viewer name to disable only certain
;; versions
;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
;; - "Imprudence" has no access
;; - "Imprudence 1.3" has no access
;; - "Imprudence 1.3.1" has access
; DeniedClients = ""
[DatabaseService]
; PGSQL ; Uncomment these lines if you want to use PGSQL storage ; Change the connection string to your db details ;StorageProvider = "OpenSim.Data.PGSQL.dll" ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;" ; MySQL ; Uncomment these lines if you want to use MySQL storage ; Change the connection string to your db details StorageProvider = "OpenSim.Data.MySQL.dll" ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" ; * As an example, the below configuration precisely mimicks the legacy ; * asset server. It is read by the asset IN connector (defined above) ; * and it then loads the OUT connector (a local database module). That, ; * in turn, reads the asset loader and database connection information ; *
[AssetService]
;; Choose an asset service (Only one option should be enabled) LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" ;LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector" ;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files ;; These directories must be on the same physical filesystem ;BaseDirectory = "./fsassets/data" ;SpoolDirectory = "./fsassets/tmp" ;; Original service can be checked if FSAssets can not find an asset ;FallbackService = "OpenSim.Services.AssetService.dll:AssetService"; ;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset ;; Reduces DB calls if asset is requested often. Default value 0 will always update access time ;DaysBetweenAccessTimeUpdates = 30 ;; FSAssets Custom Database Config (Leave blank to use grids default database configuration) ;StorageProvider = "" ;ConnectionString = "" ;Realm = "fsassets" ;; The following are common to both the default asset service and FSAsset service ;; Common asset service options DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" AssetLoaderArgs = "./assets/AssetSets.xml"
; * This configuration loads the inventory server modules. It duplicates ; * the function of the legacy inventory server ; *
[InventoryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed? ; If this is set to false then some other arrangement must be made to perform these operations if necessary. AllowDelete = true
; * This is the new style grid service. ; * "Realm" is the table that is used for user lookup. ; * It defaults to "regions", which uses the legacy tables ; *
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
; Realm = "regions"
; AllowDuplicateNames = "True"
;; Perform distance check for the creation of a linked region
; Check4096 = "True"
;; Needed to display non-default map tile images for linked regions
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
;; Directory for map tile images of linked regions
; MapTileDirectory = "./maptiles"
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegionName> = "<flags>"
;; or: Region_<RegionID> = "<flags>"
;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
;;
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
;; an explicit region.
;;
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
;; region will be used.
;;
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
;;
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
;;
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
;;
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
; (replace spaces with underscore)
;; Allow Hyperlinks to be created at the console
HypergridLinker = true
;; Allow supporting viewers to export content
;; Set to false to prevent export
ExportSupported = true
;; If you have this set under [Hypergrid], no need to set it here, leave it commented
; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
; * This is the configuration for the freeswitch server in grid mode
[FreeswitchService]
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" ;; The IP address of your FreeSWITCH server. ;; This address must be reachable by viewers. ; ServerAddress = 127.0.0.1 ;; The following configuration parameters are optional ;; By default, this is the same as the ServerAddress ; Realm = 127.0.0.1 ;; By default, this is the same as the ServerAddress on port 5060 ; SIPProxy = 127.0.0.1:5060 ;; Default is 5000ms ; DefaultTimeout = 5000 ;; The dial plan context. Default is "default" ; Context = default ;; Currently unused ; UserName = freeswitch ;; Currently unused ; Password = password ;; The following parameters are for STUN = Simple Traversal of UDP through NATs ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal ;; stun.freeswitch.org is not guaranteed to be running so use it in ;; production at your own risk ; EchoServer = 127.0.0.1 ; EchoPort = 50505 ; AttemptSTUN = false
; * This is the new style authentication service. Currently, only MySQL ; * is implemented. ; *
[AuthenticationService]
; for the server connector LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" ; Realm = "useraccounts" ;; Allow the service to process HTTP getauthinfo calls. ;; Default is false. ; AllowGetAuthInfo = false ;; Allow the service to process HTTP setauthinfo calls. ;; Default is false. ; AllowSetAuthInfo = false ;; Allow the service to process HTTP setpassword calls. ;; Default is false. ; AllowSetPassword = false
[OpenIdService]
; for the server connector AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; * This is the new style user service. ; * "Realm" is the table that is used for user lookup. ; * It defaults to "useraccounts", which uses the new style. ; * Realm = "users" will use the legacy tables as an authentication source ; *
[UserAccountService]
; for the server connector LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" ; Realm = "useraccounts" ; These are for creating new accounts by the service AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" GridService = "OpenSim.Services.GridService.dll:GridService" InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 ;; to show a default "Ruth" avatar rather than a cloud for a newly created user. ;; Default is false CreateDefaultAvatarEntries = true ;; Allow the service to process HTTP createuser calls. ;; Default is false. ; AllowCreateUser = false ;; Allow the service to process HTTP setaccount calls. ;; Default is false. ; AllowSetAccount = false
[GridUserService]
; for the server connector LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
[AgentPreferencesService]
; for the server connector LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
[PresenceService]
; for the server connector LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
[AvatarService]
; for the server connector LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
[FriendsService]
; for the server connector LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
[EstateService]
LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
[LibraryService]
LibraryName = "OpenSim Library" DefaultLibrary = "./inventory/Libraries.xml"
[LoginService]
; for the server connector
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
; for the service
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
; This inventory service will be used to initialize the user's inventory
HGInventoryServicePlugin = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
HGInventoryServiceConstructorArg = "HGInventoryService"
;; Ask co-operative viewers to use a different currency name
;Currency = ""
;; Set minimum fee to publish classified
; ClassifiedFee = 0
WelcomeMessage = "Welcome, Avatar!"
AllowRemoteSetLoginLevel = "false"
; For V2 map
MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";
; Url to search service
; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";
; For V3 destination guide
; DestinationGuide = "${Const|BaseURL}/guide"
; For V3 avatar picker (( work in progress ))
; AvatarPicker = "${Const|BaseURL}/avatars"
; If you run this login server behind a proxy, set this to true
; HasProxy = false
; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_FriendsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_IMServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_GroupsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
;; Options are
;; "none" no DST
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
DSTZone = "America/Los_Angeles;Pacific Standard Time"
[MapImageService]
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
; Set this if you want to change the default
; TilesStoragePath = "maptiles"
;
; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
; you may want to set this. Otherwise, don't set it, because it's already protected.
; GridService = "OpenSim.Services.GridService.dll:GridService"
;
; Additionally, if you run this server behind a proxy, set this to true
; HasProxy = false
[GridInfoService]
; These settings are used to return information on a get_grid_info call. ; Client launcher scripts and third-party clients make use of this to ; autoconfigure the client and to provide a nice user experience. If you ; want to facilitate that, you should configure the settings here according ; to your grid or standalone setup. ; ; See http://opensimulator.org/wiki/GridInfo ; login uri: for grid this is the login server URI login = ${Const|BaseURL}:${Const|PublicPort}/ ; long grid name: the long name of your grid gridname = "the lost continent of hippo" ; short grid name: the short name of your grid gridnick = "hippogrid" ; login page: optional: if it exists it will be used to tell the client to use ; this as splash page ;welcome = ${Const|BaseURL}/welcome ; helper uri: optional: if it exists it will be used to tell the client to use ; this for all economy related things ;economy = ${Const|BaseURL}/economy ; web page of grid: optional: page providing further information about your grid ;about = ${Const|BaseURL}/about ; account creation: optional: page providing further information about obtaining ; a user account on your grid ;register = ${Const|BaseURL}/register ; help: optional: page providing further assistance for users of your grid ;help = ${Const|BaseURL}/help ; password help: optional: page providing password assistance for users of your grid ;password = ${Const|BaseURL}/password ; HG address of the gatekeeper, if you have one ; this is the entry point for all the regions of the world ; gatekeeper = ${Const|BaseURL}:${Const|PublicPort}/ ; HG user domain, if you have one ; this is the entry point for all user-related HG services ; uas = ${Const|BaseURL}:${Const|PublicPort}/
[GatekeeperService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
;; for the service
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
GridService = "OpenSim.Services.GridService.dll:GridService"
AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
; how does the outside world reach me? This acts as public key too.
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
; ExternalName = "${Const|BaseURL}:${Const|PublicPort}"
; Does this grid allow incoming links to any region in it?
; If false, HG TPs happen only to the Default regions specified in [GridService] section
AllowTeleportsToAnyRegion = true
; If you run this gatekeeper server behind a proxy, set this to true
; HasProxy = false
;; Are foreign visitors allowed?
;ForeignAgentsAllowed = true
;;
;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept.
;; Leave blank or commented for no exceptions.
; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002"
;;
;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept
;; Leave blank or commented for no exceptions.
; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002"
[UserAgentService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService" ;; for the service GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" GridService = "OpenSim.Services.GridService.dll:GridService" GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" ; If you run this user agent server behind a proxy, set this to true ; HasProxy = false ;; If you separate the UserAgentService from the LoginService, set this to ;; the IP address of the machine where your LoginService is ;LoginServerIP = "127.0.0.1" ; User level required to be contacted from other grids ;LevelOutsideContacts = 0 ;; Restrictions on destinations of local users. ;; Are local users allowed to visit other grids? ;; What user level? Use variables of this forrm: ;; ForeignTripsAllowed_Level_<UserLevel> = true | false ;; (the default is true) ;; For example: ; ForeignTripsAllowed_Level_0 = false ; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it ;; ;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept ;; Leave blank or commented for no exceptions. ; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002" ;; ;; If ForeignTripsAllowed is true, make exceptions using AllowExcept. ;; Leave blank or commented for no exceptions. ; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002" ;; This variable controls what is exposed to profiles of local users ;; as seen from outside of this grid. Leave it uncommented for exposing ;; UserTitle, UserFlags and the creation date. Uncomment and change to False ;; to block this info from being exposed. ; ShowUserDetailsInHGProfile = True
; * The interface that local users get when they are in other grids. ; * This restricts the inventory operations while in other grids. ; * Still not completely safe, especially if users perform inventory operations ; * while in those grids. The more the user accesses his/her inventory, the more ; * those simulators will know about the user's inventory. ; *
[HGInventoryService]
; For the InventoryServiceInConnector
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
;; alternatives:
;; HG1.5, more permissive, not recommended, but still supported
;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService"
;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust
;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
; HGInventoryService is a public-facing inventory service that allows users to
; interact with their suitcase folder when on a foreign grid. This reuses the general inventory service connector.
; Hence, if the user has set up authentication in [Network] to protect their private services
; make sure it is not set here.
AuthType = None
;; Can overwrite the default in [Hypergrid], but probably shouldn't
; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
; * The interface that local users get when they are in other grids. ; * This restricts the access that the rest of the world has to ; * the assets of this world. ; *
[HGAssetService]
;; Use the second option if you have FSAsset service enabled
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFSAssetService"
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; HGAssetService is a public-facing service that allows users to
; read and create assets when on another grid. This reuses the general asset service connector.
; Hence, if the user has set up authentication in [Network] to protect their private services
; make sure it is overriden for this public service.
AuthType = None
;; Can overwrite the default in [Hypergrid], but probably shouldn't
; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
;; The asset types that this grid can export to / import from other grids.
;; Comma separated.
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
;;
;; Leave blank or commented if you don't want to apply any restrictions.
;; A more strict, but still reasonable, policy may be to disallow the exchange
;; of scripts, like so:
; DisallowExport ="LSLText"
; DisallowImport ="LSLBytecode"
[HGFriendsService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService" UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" GridService = "OpenSim.Services.GridService.dll:GridService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
[HGInstantMessageService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService" GridService = "OpenSim.Services.GridService.dll:GridService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" ; This should always be true in the Robust config InGatekeeper = True
[Messaging]
; OfflineIM OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
[Groups]
;; for the HG Groups service
OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
;; What is the HomeURI of users associated with this grid?
;; Can overwrite the default in [Hypergrid], but probably shouldn't
; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
;; Sets the maximum number of groups an agent may join
; MaxAgentGroups = 42
[UserProfilesService]
LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService" Enabled = false ;; Configure this for separate profiles database ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" ;; Realm = UserProfiles UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
[BakedTextureService]
LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes" ;; This directory must be writable by the user ROBUST runs as. It will be created automatically. BaseDirectory = "./bakes"