User:LaniGlobal
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Lani Global
LANI GLOBAL SYSTEMS Twitter feed
Lani Global System on Twitter http://twitter.com/LaniGlobal
Tweets mainly covering OpenSim, OSGrid, HyperGrid, and 3D Virtual Worlds.
Lani Global OSGrid Photo Gallery
Lani Global - OSGrid Photo Gallery http://gallery.osgrid.org/main.php?g2_itemId=6528
Photos, snapshots, imagery, and art in OSGrid, OpenSim.
OpenSim Communications Projects
SubSpace Communications RP Chat System
Extended long distance Text Chat scripted wearable and rezzable system for: region-chat, region-to-region chat, grid-to-grid, standalone-to-standalone, etc.
Compatible with the OWI Open World Interface by Snoopy Pfeffer running on Dreamland Metaverse OpenSim servers
OpenSim RolePlay Projects
Myriad Lite RolePlay Gaming and Combat System
Myriad Lite RolePlay Gaming and Combat System Founder & Lead Developer: User:Allen_Kerensky
Open Source scripted RolePlay Gaming and Combat System specifically designed to be compatible with OpenSim.
"Myriad Lite is a project to adapt a pen-and-paper role-playing game rulebook into OpenSimulator Xengine and SecondLife Mono scripts, and the related 3D objects, needed to implement a pen-and-paper role-playing game in 3D virtual worlds." -- Allen Kerensky
Lani Global contributions to the Myriad project include: Animations, Textures, HUD Design, Trap Scripts, Alpha and Beta Testing, Collaboration, Promotion and Community Distribution.
OpenSim Community Projects
Sci Fi Hub of OSGrid
A community center for promotion of Science Fiction theme environments in OpenSim. Located in the Lani region in OSGrid. Includes the Sci Fi Teleport Poster Exchange project.
OpenSim Vehicle Projects
Physical Vehicle Designed for OpenSim
In August 2012, Lani Global Systems embarked on a Physical Vehicle project designed specifically for OpenSim. Prior to this project, multi-passenger physical vehicles were practically non-existent and unknown to the public in core-dev-OpenSim. To fulfill the aggressively cutting edge goals of this project, a new vehicle script was specially written to take advantage of the then-current (OpenSim v0.7.5 dev) working vehicle functions, while simultaneously minimizing previously encountered bugs and failures. The project succeeded. Free distribution to the OpenSim Community was implemented through the release of several boxed-product objects in September 2012:
1. "Ornithopter 3-seater v8.0 (c)2012 LANI GLOBAL SYSTEMS" Multi-Passenger Physical Flight Vehicle, complete with root prim engine script, multiple special effects scripts, animations, interlock system, lighting, seating, and moving canopy/physical-enclosure. copy/mod/trans.
2. "Physical Flight Vehicle Script Engine (c)2012 LANI GLOBAL SYSTEMS" root prim, open source script, pilot animation. copy/mod/trans.
OpenSim Vehicle Bugs
Physical Vehicle Bugs Currently Existing in OpenSim
OpenSim Mantis Report # 0006334: Avatar Un-Sit Crossing Border. http://opensimulator.org/mantis/view.php?id=6334
An avatar sitting on a prim when crossing a region border is Un-Sitted. This occurs whether in same simulator or different simulator.
This is a major problem for the Pilot / Driver of a vehicle. A physical vehicle can cross the border, but the avatar is un-sitted. Usually the Pilot / Driver arrives a few meters into the destination region.
Oddly, the vehicle sitting passengers are not Un-Sitted. (However, there are other problems with sitting passenger location. When the passenger stands up, they find themselves in the original region!
OpenSim Mantis Report # 0006333: Local Chat Fail for Driver of Vehicle: Sitting Passengers & Vehicle Text Commands http://opensimulator.org/mantis/view.php?id=6333
Pilot / Driver of physical vehicle can not communicate using local chat Say channels with sitting passenger(s) after the vehicle moves more than 20m (or 30m) from the point where the passenger(s) sits on the vehicle. This also affects chat say texting commands by Pilot / Driver to the vehicle. Say text commands from Pilot/Driver to vehicle fail more than 20m from the vehicle Pilot / Driver original point of sit.
The region doesn't seem to update the sitting avatar's location (or the vehicle's location) for chat texting purposes. Tests seem to indicate that the Passenger avatar's texting location remains at the location where the passenger sat on the vehicle.
Other Vehicle Bugs or Not-Yet-Implemented Parameters
Physical vehicle parameters for banking such as VEHICLE_BANKING_EFFICIENCY are not implemented (AFAIK) yet in OpenSim dev physics ODE.
OpenSim Change-Advocacy Projects
Proposed Change Regions_ini Default PhysicalPrimMax 10m to 64m
In the OpenSim simulator settings file: Regions.ini there is a line of the file: ; PhysicalPrimMax = 10
This default should be changed to ; PhysicalPrimMax = 64 to support the widespread use and distribution of physical vehicles content in the OpenSim Community.
PhysicalPrimMax Discussed at OSGrid Town Hall Meeting
At the OSGrid Town Hall Meeting on 07 October 2012 , Lani Global presented a proposal to the citizens of OSGrid. The complete transcript of this meeting is available at: http://wiki.osgrid.org/index.php/TownHallMeetingLog20121007
"As many of you know already, LANI GLOBAL SYSTEMS has introduced a new MULTI-PASSENGER PHYSICAL FLIGHT VEHICLE and an open source Physical Flight Script Engine developed for OpenSim / OSGrid. I'm not announcing this to advertise it or boast :) I am saying this because, honestly, most people previously thought that multi-passenger physical vehicles didn't exist in OSGrid. "
"Also, I would like to speak up about an important thing that is HOLDING BACK some talented OSGrid Content Creators in this field of Physical Vehicles (boats, aircraft, spacecraft, automobiles, and amphibious craft). The thing in OSGrid that is now holding back physical vehicle Content Creators is: currently there is a DEFAULT in the OpenSim OSGrid dev simulator (ini) setup file of "Maximum Physical Prim Size = 10metres". This Default prim size is a carryover from the old SL 10m prim size standard. It is now obsolete! Default "Maximum Physical Prim Size = 10metres" is WAY TOO SMALL for the design of multi-passenger Physical Vehicles... especially MESH and Sculpty vehicles, yachts, ships, airplanes, and spacecraft built to-scale."
"I realize that this is a new area of interest. During the past month of development of my open source Physical Flight Script Engine for OpenSim/OSGrid, I have been talking with other vehicle builders in OSGrid, working on converting some of the existing vehicles, and we all are stifled by this 10 metre physical prim default limitation. We now want to propose a NEW DEFAULT for "OSGrid's OpenSim dev version" be changed to "Maximum Physical Prim Size = 64 metres". This is equivalent to the current Maximum Prim Size 64 metres in current (SL) compatible viewers."
"We recognize that it is possible for each simulator owner/operator to set their own Maximum Physical Prim Size to 64 metres. We have changed this setting in some regions and are happy to report that everything works fine with larger physical prim vehicles. However, many people who rent regions in OSGrid or who run their own regions, do not have the skills to change this default. While lone builders and owners of regions can change their own regions' Maximum Physical Prim Size to 64m, it is a different story for Content Creators. Vehicle designers who create free products and put them in the stores for the larger market of the OSGrid Community (and OpenSim HyperGrid Community) must build to whatever is the Default limit! "
"Currently, the Content Creators can not deliver all their wonderful designs for vehicles, and users can't modify or convert their existing vehicles, if even one prim in the vehicle is larger than 10 metres. I argue that this is an obsolete prim size limit that has no place in our open spirit of freedom OSGrid is known for. I'm asking for the support of fellow OSGrid Citizens in respectfully proposing that the obsolete default of 10m physical prims be changed to 64m in future releases of OSGrid OpenSim dev versions. "