OsSetTerrainHeight
From OpenSimulator
LSL: integer OsSetTerrainHeight(integer x, integer y, float val) C#: integer OsSetTerrainHeight(integer x, integer y, double val) | |
| No descriptions provided | |
| Threat Level | High |
| Permissions | No permissions specified |
| Extra Delay | No function delay specified |
| Example(s) | |
default { touch_start() { OsSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } | |
| Notes | |
| NOTE' : This function replaces the deprecated OsTerrainSetHeight function.
Sets terrain height X & Y Values, double = float. osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data. | |