OAR format 0.2 region settings example
From OpenSimulator
<?xml version="1.0" encoding="utf-16"?> <RegionSettings> <General> <AllowDamage>False</AllowDamage> <AllowLandResell>True</AllowLandResell> <AllowLandJoinDivide>False</AllowLandJoinDivide> <BlockFly>False</BlockFly> <BlockLandShowInSearch>False</BlockLandShowInSearch> <BlockTerraform>False</BlockTerraform> <DisableCollisions>False</DisableCollisions> <DisablePhysics>False</DisablePhysics> <DisableScripts>False</DisableScripts> <MaturityRating>1</MaturityRating> <RestrictPushing>False</RestrictPushing> <AgentLimit>40</AgentLimit> <ObjectBonus>1</ObjectBonus> </General> <GroundTextures> <Texture1>b8d3965a-ad78-bf43-699b-bff8eca6c975</Texture1> <Texture2>abb783e6-3e93-26c0-248a-247666855da3</Texture2> <Texture3>179cdabd-398a-9b6b-1391-4dc333ba321f</Texture3> <Texture4>beb169c7-11ea-fff2-efe5-0f24dc881df2</Texture4> <ElevationLowSW>10</ElevationLowSW> <ElevationLowNW>10</ElevationLowNW> <ElevationLowSE>10</ElevationLowSE> <ElevationLowNE>10</ElevationLowNE> <ElevationHighSW>60</ElevationHighSW> <ElevationHighNW>60</ElevationHighNW> <ElevationHighSE>60</ElevationHighSE> <ElevationHighNE>60</ElevationHighNE> </GroundTextures> <Terrain> <WaterHeight>20</WaterHeight> <TerrainRaiseLimit>0</TerrainRaiseLimit> <TerrainLowerLimit>0</TerrainLowerLimit> <UseEstateSun>True</UseEstateSun> <FixedSun>False</FixedSun> </Terrain> </RegionSettings>