0.7.1 Release

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Release Notes

This is a major release, the first one supporting Viewer 2's new features -- media on a prim, meshes, and multiple attachments per attach point.

If you are upgrading from a version prior to 0.7.x, make sure to read the 0.7 Release notes. There have been extensive changes in OpenSimulator from 0.6.x to 0.7. If you are upgrading from 0.7, please read the 0.7.0.1 Release and 0.7.0.2 Release notes.

Changes

  • New console commands: show pending-objects, show circuits, show http-handlers, show caps, land clear, land show

Bug fixes

  • Fixed negative dripAmount in TokenBucket which caused random login failures when scene_throttle is set (mantis #5365)
  • Improved handling of X-Forwarded-For (XFF) header
  • Improved output of show neighbours
  • Fixed leak in caps handlers deregistration
  • Fixed llSetTexture
  • Send object date to viewer in microsecs (mantis #3990)
  • Make UUID 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 reference a full alpha texture.
  • Change UpdateAgent (for changes in agent position) to be sent once to each simulator rather than once to each region. This should help with some of the delays caused by multiple outstanding requests to a single service point.
  • Change SimianGroupsServicesConnectorModule.GetAgentGroupMembership() so that it returns null if the user isn't a member of the group.
  • If a non-globbed included file from config cannot be found then warn the user
  • Display supported file extensions/formats in "terrain load help" (Mantis #5349)
  • Added loading and saving of terrain files using Terragen format (Mantis #1564)
  • Check estate bans for walking crossings
  • Fixed prim count display in cut regions.
  • Fix OAR parcel loading so that old parcels are replaced by the new instead of merged.
  • Show local IDs in "land show" output.


Configuration Changes from 0.7.x

  • New configuration variable in [HGInventoryAccessModule]: OutboundPermissions, which controls whether sim operators want to allow visitors to take assets into their grids. If set to False, so assets are sent outbound, even if the objects are copyable.
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