OsForceOtherSit

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osForceOtherSit(key avatar)

osForceOtherSit(key avatar, key target)

Forces a sit of targeted avatar onto prim.
  • avatar - The key of the avatar to which to attach. Nothing happens if this is not a UUID.
  • target - The key of another prim to sit avatar on. Nothing happens if this is not a UUID of prim in region.

In OpenSimulator 0.8.0.1.

Threat Level VeryHigh
Permissions Use of this function is always disabled by default
Extra Delay 0 seconds
Example(s)
// 
// Simple example for osForceOtherSit
// 
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osForceOtherSit in action.");
 
        // The vector's components must not all be set to 0 for effect to take place.
        llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION);
    }
 
    touch_start(integer number)
    {
        osForceOtherSit(llDetectedKey(0));
    }
}
//
// Simple example for osForceOtherSit with target
//
 
key target = "<PRIM_UUID>";
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osForceOtherSit with target in action.");
 
        // The vector's components must not all be set to 0 for effect to take place.
        llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION);
    }
 
    touch_start(integer number)
    {
        osForceOtherSit(llDetectedKey(0), target);
    }
}
Notes
This function was added in 0.8.1-post-fixes
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