User:LaniGlobal
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Lani Global
OpenSim Communications Projects
SubSpace Communications RP Chat System Extended long distance Text Chat scripted wearable and rezzable system for: region-chat, region-to-region chat, grid-to-grid, standalone-to-standalone, etc.
Compatible with the OWI Open World Interface by Snoopy Pfeffer running on Dreamland Metaverse OpenSim servers
OpenSim RolePlay Projects
Myriad Lite RolePlay Gaming and Combat System Myriad Lite RolePlay Gaming and Combat System Lead Developer: User:Allen_Kerensky Open Source scripted RolePlay Gaming and Combat System specifically designed to be compatible with OpenSim.
"Myriad Lite is a project to adapt a pen-and-paper role-playing game rulebook into OpenSimulator Xengine and SecondLife Mono scripts, and the related 3D objects, needed to implement a pen-and-paper role-playing game in 3D virtual worlds." -- Allen Kerensky
Lani Global contributions to the Myriad project include: Animations, Textures, HUD Design, Trap Scripts, Alpha and Beta Testing, Collaboration, Promotion and Community Distribution.
OpenSim Community Projects
Sci Fi Hub of OSGrid A community center for promotion of Science Fiction theme environments in OpenSim. Located in the Lani region in OSGrid. Includes the Sci Fi Teleport Poster Exchange project.
OpenSim Vehicle Projects
Physical Vehicle Designed for OpenSim In August 2012, Lani Global Systems embarked on a Physical Vehicle project designed specifically for OpenSim. Prior to this project, multi-passenger physical vehicles were practically non-existent and unknown to the public in core-dev-OpenSim. To fulfill the aggressively cutting edge goals of this project, a new vehicle script was specially written to take advantage of the then-current (OpenSim v0.7.5 dev) working vehicle functions, while simultaneously minimizing previously encountered bugs and failures. The project succeeded. Free distribution to the OpenSim Community was implemented through the release of several boxed-product objects in September 2012:
1. "Ornithopter 3-seater v8.0 (c)2012 LANI GLOBAL SYSTEMS" Multi-Passenger Physical Flight Vehicle, complete with special effects, lighting, seating, and moving canopy/physical-enclosure. copy/mod/trans.
2. "Physical Flight Vehicle Script Engine (c)2012 LANI GLOBAL SYSTEMS" root prim, open source script, pilot animation. copy/mod/trans.
OpenSim Change-Advocacy Projects
Proposal to Change the OpenSim and OSGrid Maximum Physical Prim Size Default from 10 metres to 64 metres At the OSGrid Town Hall Meeting on 07 October 2012, Lani Global presented a proposal to the citizens of OSGrid. The complete transcript of this meeting is available at: http://wiki.osgrid.org/index.php/TownHallMeetingLog20121007
Lani Global advocated change through the following comments: "As many of you know already, LANI GLOBAL SYSTEMS has introduced a new MULTI-PASSENGER PHYSICAL FLIGHT VEHICLE and an open source Physical Flight Script Engine developed for OpenSim / OSGrid. I'm not announcing this to advertise it or boast :) I am saying this because, honestly, most people previously thought that multi-passenger physical vehicles didn't exist in OSGrid. "
"Also, I would like to speak up about an important thing that is HOLDING BACK some talented OSGrid Content Creators in this field of Physical Vehicles (boats, aircraft, spacecraft, automobiles, and amphibious craft). The thing in OSGrid that is now holding back physical vehicle Content Creators is: currently there is a DEFAULT in the OpenSim OSGrid dev simulator (ini) setup file of "Maximum Physical Prim Size = 10metres". This Default prim size is a carryover from the old SL 10m prim size standard. It is now obsolete! Default "Maximum Physical Prim Size = 10metres" is WAY TOO SMALL for the design of multi-passenger Physical Vehicles... especially MESH and Sculpty vehicles, yachts, ships, airplanes, and spacecraft built to-scale."
"I realize that this is a new area of interest. During the past month of development of my open source Physical Flight Script Engine for OpenSim/OSGrid, I have been talking with other vehicle builders in OSGrid, working on converting some of the existing vehicles, and we all are stifled by this 10 metre physical prim default limitation. We now want to propose a NEW DEFAULT for "OSGrid's OpenSim dev version" be changed to "Maximum Physical Prim Size = 64 metres". This is equivalent to the current Maximum Prim Size 64 metres in current (SL) compatible viewers."
"We recognize that it is possible for each simulator owner/operator to set their own Maximum Physical Prim Size to 64 metres. We have changed this setting in some regions and are happy to report that everything works fine with larger physical prim vehicles. However, many people who rent regions in OSGrid or who run their own regions, do not have the skills to change this default. While lone builders and owners of regions can change their own regions' Maximum Physical Prim Size to 64m, it is a different story for Content Creators. Vehicle designers who create free products and put them in the stores for the larger market of OSGrid must build to whatever is the Default limit! "
"Currently, the Content Creators can not deliver all their wonderful designs for vehicles, and users can't modify or convert their existing vehicles, if even one prim in the vehicle is larger than 10 metres. I argue that this is an obsolete prim size limit that has no place in our open spirit of freedom OSGrid is known for. I'm asking for the support of fellow OSGrid Citizens in respectfully proposing that the obsolete default of 10m physical prims be changed to 64m in future releases of OSGrid OpenSim dev versions. "