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OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform capable of supporting multiple clients and servers in a heterogeneous grid structure. OpenSim is written in C#, and can run under Mono or the Microsoft .NET runtimes.
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Latest News
OpenSim 0.4 Released!
The OpenSim team is happy to announce the first alpha release of OpenSim, version 0.4. This release focuses on stand-alone mode (with one or more regions). Some stuff works, a lot doesn't. If it breaks, you get to keep both pieces.
Stuff that works:
- standalone mode with one or more regions
- basic physics (no object collisions)
- persistence of users, prims, assets, and inventory via sqlite
- basic building, custom-texture uploads
- avatar editing
More advanced physics, in-world scripting, grid mode, and support for other database backends are not supported in this release, though they may work from time-to-time before crashing with an earth-shattering kaboom! All of these are under active development, and are being worked on for the 0.5 release.
Source distributions in both .tar.gz and .zip can be found at the OpenSim Downloads site.
Getting Started with OpenSim
- OpenSim: Install — How to install the simulator software.
- OpenSim: Configuration — How to configure the simulator for various modes.
- OpenSim: Network settings — How to setup the network for the simulator.
- OpenSim: Maintenance — How to upgrade and backup your installation.
- OpenSim: Running — How to run standalone, local grid & public grid modes, and server side commands.
- OpenSim: Connecting — How to connect to an OpenSim server.
- FAQ — Frequently asked questions.
OpenSim Development
The OpenSim Team is currently working towards the 0.5 release of OpenSim. See the Roadmap for details.
Top 10 bugs we are working on Top 10 Bugs are a dynamic list of those bugs that affect forward progress.
Recent Changes
Handy Documentation
- OpenSim: Testing — What is tested.
- OpenSim: TechRef — A technical description of the simulator operation.
- OpenSim: Grids — Known Public grids currently available.
- Opensim: 0.4 Release Target Discussion
- Opensim: 0.5 Release Target Discussion
- OpenSim: Class Diagrams
- OpenSim: Scripting — How to use scripts and what limitations apply.
- PhysicsEngines — Options for physics engines in OpenSim.
- MonoSqlite — How the database model currently works.
- Monodevelop — How to use the monodevelop IDE for editing C# solutions.
- llFunction implementation status — What LSL commands has been implemented.
- OpenSim.Region.ScriptEngine — How the ScriptEngine looks internally.
- RegionModules — The various modules that are used in the RegionServer and how to write new ones.
- OpenSim: Screenshots — Various OpenSim screenshots.
- OpenSim: Threading strategy — How threading is implemented and handled.
Participating in the OpenSim Community
OpenSim is an open source project. This means that it is developed by anyone who wants to participate. This could be you! We welcome testers and developers alike. Please see the Contributions Policy for more details.
If you need help or want to help the best way to get in touch is IRC (chat network). There is a lot of activity there every day.
Getting online
There are at least two public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at OpenSim: Grids.
Also, the OpenSim developers occasionally meet in-world to discuss various issues. See Office Hours for details.
IRC
- IRC on EFNet, channel #OpenSim. Download an IRC client like X-Chat (or here for Windows) and go to EFNet (server irc.efnet.net), channel #OpenSim. If you already have an IRC client installed you can just follow this link.
Mailing lists
- opensim-users - a user support forum for OpenSim
- opensim-dev - development discussion of OpenSim
- opensim-commits - an email list for svn commits
Source Code
- You can browse the source code for opensim at OpenSim SVN browser
Anonymous Checkout
svn co http://opensimulator.org/svn/opensim/trunk
Developer Checkout
svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk
Bugs
- You can report bugs at the Mantis opensim bug tracker.