0.9.3.1
From OpenSimulator
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= Breaking Changes = | = Breaking Changes = | ||
− | * Scripts compiled with older versions will be recompiled and reset their state, | + | * Scripts compiled with older versions will be recompiled and reset their state, either on first region start after update or teleport. |
− | + | ||
= Changes and Fixes = | = Changes and Fixes = |
Latest revision as of 12:31, 26 August 2025
Contents |
[edit] General
VERSION UNDER DEVELOPMENT
This version requires dotnet 8. If you can only use Mono or .Net4x, please use version 0.9.2.2 ( http://opensimulator.org/dist )
Also see 0.9.3.0 Release Notes
[edit] Requirements
OpenSimulator 0.9.3.1 requires:
- dotnet8 runtime for your platform (also the SDK if you wish to compile)
- On Windows you may need to install the run time files for vc++
- On windows you may need to authorize the install of older .NetFramework 3.5
- on linux you will need libgdiplus
- if you have mono 6.x complete, you already have libgdiplus, otherwise you need to install it for example on debian:
- apt-get update && apt-get install -y apt-utils libgdiplus libc6-dev
- To keep support for current and older viewers, new viewers must request for terrain PBR materials or textures by sending a request for a fake capability named "VETPBR" ( ViewerExtendedTerrainPBR)
Due to database migration renumbering which occurred at release 0.9.0.0, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade directly to 0.9.3.0. See 0.9.0.0_Release#Pivot_Release:_0.8.2.1 for more advice.
[edit] Breaking Changes
- Scripts compiled with older versions will be recompiled and reset their state, either on first region start after update or teleport.
[edit] Changes and Fixes
- new function osSetTerrainTextures. With this function one can change the set of terrain textures for old viewers and map generators or the set textures or materials for new viewers, without the need to use a different viewer for each case
[edit] Acknowledgements
Many thanks to all the developers (and their cats), testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.