OsSetTerrainTextures
From OpenSimulator
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They are ordered from low to high terrain height level, as on viewers World -> Region Details -> Terrain menu tab.<br>  | They are ordered from low to high terrain height level, as on viewers World -> Region Details -> Terrain menu tab.<br>  | ||
If an entry is a name, then the material or texture must be present on the prim inventory.<br>  | If an entry is a name, then the material or texture must be present on the prim inventory.<br>  | ||
| − | If an entry is an empty string, then that level is unchanged.  | + | If an entry is an empty string, then that level is unchanged.<br>  | 
| + | Uses same threat level as osSetTerrainTexture in ossl_enable.ini  | ||
|threat_level=High  | |threat_level=High  | ||
|permissions=ESTATE_MANAGER,ESTATE_OWNER  | |permissions=ESTATE_MANAGER,ESTATE_OWNER  | ||
Revision as of 14:24, 6 May 2025
osSetTerrainTextures(list textureKeys, integer types)
 
 | |
Opensimulator regions store two sets of textures or materials keys:
 so this function allows to change those keys depending on the value of types: 
 The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions.  | |
| Threat Level | High | 
| Permissions | ESTATE_MANAGER,ESTATE_OWNER | 
| Extra Delay | 0 seconds | 
| Notes | |
| This function was added in 0.9.3.1 | |