OsSetTerrainTextures
From OpenSimulator
(Difference between revisions)
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They are ordered from low to high terrain height level, as on viewers World -> Region Details -> Terrain menu tab.<br> | They are ordered from low to high terrain height level, as on viewers World -> Region Details -> Terrain menu tab.<br> | ||
If an entry is a name, then the material or texture must be present on the prim inventory.<br> | If an entry is a name, then the material or texture must be present on the prim inventory.<br> | ||
− | If an entry is | + | If an entry is an empty string, then that level is unchanged. |
|threat_level=High | |threat_level=High | ||
|permissions=ESTATE_MANAGER,ESTATE_OWNER | |permissions=ESTATE_MANAGER,ESTATE_OWNER |
Revision as of 18:54, 5 May 2025
osSetTerrainTextures(list textureKeys, integer types)
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Opensimulator regions store two sets of textures or materials keys:
so this function allows the change of:
The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Notes | |
This function was added in 0.9.3.1 |