OsSetTerrainTextures
From OpenSimulator
(Difference between revisions)
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* a set of texture or pbr material keys for new viewers.<br> | * a set of texture or pbr material keys for new viewers.<br> | ||
so this function alloes the change of: | so this function alloes the change of: | ||
− | * textures for legacy viewers and map if types == 0 or 2 | + | * textures for legacy viewers and map if <b>types</b> == 0 or 2 |
− | * textures for new viewers if types == 1 or 2 | + | * textures for new viewers if <b>types</b> == 1 or 2 |
− | * PBR materials for new viewers if types == 1<br> | + | * PBR materials for new viewers if <b>types</b> == 1<br> |
− | The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions.<br> | + | The list <b>textureKeys</b> must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions.<br> |
This define the textures or materials the viewer will use to draw the terrain texture<br> | This define the textures or materials the viewer will use to draw the terrain texture<br> | ||
They are ordered from low to high terrain height level, as on viewers World -> Region Details -> Terrain menu tab.<br> | They are ordered from low to high terrain height level, as on viewers World -> Region Details -> Terrain menu tab.<br> |
Revision as of 18:03, 5 May 2025
osSetTerrainTextures(list textureKeys, integer types)
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Opensimulator regions store two sets of textures or materials keys:
so this function alloes the change of:
The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Notes | |
This function was added in 0.9.3.1 |