OsSetTerrainTextures
From OpenSimulator
(Difference between revisions)
Line 5: | Line 5: | ||
* a set of texture keys for legacy viewers and map | * a set of texture keys for legacy viewers and map | ||
* a set of texture or pbr materials keys for new viewers.<br> | * a set of texture or pbr materials keys for new viewers.<br> | ||
− | so this function | + | so this function alloes the change of: |
* textures for legacy viewers and map if types == 0 or 2 | * textures for legacy viewers and map if types == 0 or 2 | ||
* textures for new viewers if types == 1 or 2 | * textures for new viewers if types == 1 or 2 |
Revision as of 18:01, 5 May 2025
osSetTerrainTextures(list textureKeys, integer types)
| |
Opensimulator regions store two sets of textures or materials:
so this function alloes the change of:
The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Notes | |
This function was added in 0.9.3.1 |