OsSetTerrainTextures
From OpenSimulator
(Difference between revisions)
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|function_syntax= osSetTerrainTextures(list textureKeys, integer types) | |function_syntax= osSetTerrainTextures(list textureKeys, integer types) | ||
|description= | |description= | ||
− | + | Opensimulator regions store two sets of textures or materials: | |
* a set of texture keys for legacy viewers and map | * a set of texture keys for legacy viewers and map | ||
* a set of keys of textures or pbr materials for new viewers.<br> | * a set of keys of textures or pbr materials for new viewers.<br> |
Revision as of 17:59, 5 May 2025
osSetTerrainTextures(list textureKeys, integer types)
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Opensimulator regions store two sets of textures or materials:
so this function sets terrain:
The list textureKeys must contain keys or names of 4 textures or 4 pbr materials. They must be of the same type due to viewers restrictions. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Notes | |
This function was added in 0.9.3.1 |